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My "eve online" roguelike game, based on roguecentral tutorial example

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Rogue-EVE

My very own Rogue like game :D

It is based on RogueBasin python3+tdl roguelike tutorial, using object oriented pratices to make the game easier to expand and develop.

Ideas

  • SNEAK and Torches - Thinking of using the tdl visible stuff to add torches... I could add sneak properties and do a roguelike of the game card thief, could be a good change in the game pace.

  • Composition not inheritance - Soo... seens that maybe composition is a good idea after all, since it allows for things to be created during runtime. One good example is the spell system created for magic items.

  • Many dungeon types - Add system to create many types for dungeons.

  • Random Parallel Learning

  • Hero or Zero

  • Diverse Tools & Making Do

  • Competing Objectives & Strategic Commitment

  • Variety not Random

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My "eve online" roguelike game, based on roguecentral tutorial example

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