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Fix PlayerDiedEventData #148

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merged 2 commits into from Aug 26, 2022
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6 changes: 6 additions & 0 deletions minecraft/protocol/events.go
Expand Up @@ -110,14 +110,20 @@ func (c *CauldronUsedEventData) Marshal(r IO) {
type PlayerDiedEventData struct {
// AttackerEntityID ...
AttackerEntityID int32
// AttackerVariant ...
AttackerVariant int32
// EntityDamageCause ...
EntityDamageCause int32
// InRaid ...
InRaid bool
}

// Marshal ...
func (p *PlayerDiedEventData) Marshal(r IO) {
r.Varint32(&p.AttackerEntityID)
r.Varint32(&p.AttackerVariant)
r.Varint32(&p.EntityDamageCause)
r.Bool(&p.InRaid)
}

// BossKilledEventData is the event data sent when a boss dies.
Expand Down