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Graphics-Library

Download required libraries from here

It is a tradition to use Turbo C for graphic in C/CPP. But it's also a pain in the neck. Here we are using Code::Blocks IDE, which will ease out our work.

Steps to run graphic code in CodeBlocks

1. Install Code::Blocks

Make sure you have installed Code::Blocks IDE on your machine. If you don't have this IDE or have any issue with compiler download and install it from here. http://sourceforge.net/projects/codeblocks/files/Binaries/16.01/Windows/codeblocks-16.01mingw-setup.exe

2. Download the required header files

We need few files to be included in the lib folder of Code::Blocks. Download the files from here https://github.com/SagarGaniga/Graphics-Library

3. Include graphics.h and winbgim.h

Copy and Paste the graphics.h and winbgim.h files into include folder of Code::Blocks directory.

Path: C:\Program Files (x86)\CodeBlocks\MinGW\include

4. Include libbgi.a

Copy and paste libbgi.a file in the lib folder of Code:Blocks

Path: C:\Program Files (x86)\CodeBlocks\MinGW\lib

5. Add Link Libraries in Linker Setting

  • In the Code::Blocks application go to, Settings > Compiler

  • In the Global Compiler setting, click on the Linker Settings

  • In Link Libraries, Add and browse to C:\Program Files (x86)\CodeBlocks\MinGW\lib\ and select libbgi.a.

  • Paste this in the Other Linker Option tab of Linker Settings (i.e. on the right-hand side)

    -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32

  • Save the setting and restart the application

To test the setting copy paste any computer graphics code from

https://github.com/SagarGaniga/computer-graphics

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