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Merge pull request #13 from autofac/develop
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RaymondHuy committed Dec 12, 2019
2 parents 3b92b73 + 56bb106 commit 554b91a
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Showing 8 changed files with 483 additions and 22 deletions.
9 changes: 9 additions & 0 deletions src/Autofac/Autofac.csproj
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Expand Up @@ -59,6 +59,11 @@
</ItemGroup>

<ItemGroup>
<Compile Update="Builder\BuildCallbackServiceResources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>BuildCallbackServiceResources.resx</DependentUpon>
</Compile>
<Compile Update="Builder\RegistrationBuilderResources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
Expand Down Expand Up @@ -267,6 +272,10 @@
</ItemGroup>

<ItemGroup>
<EmbeddedResource Update="Builder\BuildCallbackServiceResources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>BuildCallbackServiceResources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="Builder\RegistrationBuilderResources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>RegistrationBuilderResources.Designer.cs</LastGenOutput>
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63 changes: 63 additions & 0 deletions src/Autofac/Builder/BuildCallbackManager.cs
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// This software is part of the Autofac IoC container
// Copyright © 2019 Autofac Contributors
// https://autofac.org
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.

using System.Linq;
using Autofac.Core;

namespace Autofac.Builder
{
internal static class BuildCallbackManager
{
private static readonly TypedService CallbackServiceType = new TypedService(typeof(BuildCallbackService));

private const string BuildCallbacksExecutedKey = nameof(BuildCallbacksExecutedKey);

/// <summary>
/// Executes the newly-registered build callbacks for a given scope/container..
/// </summary>
/// <param name="scope">The new scope/container.</param>
internal static void RunBuildCallbacks(ILifetimeScope scope)
{
var buildCallbackServices = scope.ComponentRegistry.RegistrationsFor(CallbackServiceType);

foreach (var srv in buildCallbackServices)
{
// Use the metadata to track whether we've executed already, to avoid issuing a resolve request.
if (srv.Metadata.ContainsKey(BuildCallbacksExecutedKey))
{
continue;
}

var request = new ResolveRequest(CallbackServiceType, srv, Enumerable.Empty<Parameter>());
var component = scope.ResolveComponent(request) as BuildCallbackService;

srv.Metadata[BuildCallbacksExecutedKey] = true;

// Run the callbacks for the relevant scope.
component.Execute(scope);
}
}
}
}
75 changes: 75 additions & 0 deletions src/Autofac/Builder/BuildCallbackService.cs
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@@ -0,0 +1,75 @@
// This software is part of the Autofac IoC container
// Copyright © 2019 Autofac Contributors
// https://autofac.org
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.

using System;
using System.Collections.Generic;
using System.Linq;

namespace Autofac.Builder
{
/// <summary>
/// Represent a collection of callbacks that can be run after a container or scope is 'built'.
/// </summary>
internal class BuildCallbackService
{
private List<Action<ILifetimeScope>> _callbacks = new List<Action<ILifetimeScope>>();

/// <summary>
/// Add a callback to the set that will get executed.
/// </summary>
/// <param name="callback">The callback to run.</param>
public void AddCallback(Action<ILifetimeScope> callback)
{
if (callback == null) throw new ArgumentNullException(nameof(callback));

_callbacks.Add(callback);
}

public void Execute(ILifetimeScope scope)
{
if (scope == null) throw new ArgumentNullException(nameof(scope));

if (_callbacks == null)
{
throw new InvalidOperationException(BuildCallbackServiceResources.BuildCallbacksAlreadyRun);
}

try
{
foreach (var callback in _callbacks)
{
callback(scope);
}
}
finally
{
// Clear the reference to the callbacks to release any held scopes (and function as a do-not-run flag)
// This object will be a singleton instance in the container/scope, so the initial function scopes that
// define the callbacks could be holding onto closure resources. We want the GC to take that back.
_callbacks = null;
}
}
}
}
72 changes: 72 additions & 0 deletions src/Autofac/Builder/BuildCallbackServiceResources.Designer.cs

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123 changes: 123 additions & 0 deletions src/Autofac/Builder/BuildCallbackServiceResources.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="BuildCallbacksAlreadyRun" xml:space="preserve">
<value>This set of build callbacks has already run.</value>
</data>
</root>

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