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Releases: Ralith/hypermine

0.2.0

01 May 01:28
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Gameplay Changes

  • The camera is now slightly higher, at the top of the sphere instead of the center.
  • A dot has been added to the center of the screen to allow for aiming when placing and breaking blocks.
  • The simulation rate has increased from 10 to 30 steps per second.
  • Updated the save file format to use redb 2.0 instead of redb 1.0. This is a breaking change.
  • Added a configuration option in client.toml for the location of the save file.
  • Chunk margins are now correct, allowing greater visibility during no-clip, less redundant rendering, and better ambient occlusion.

Important Breaking Change

The save format has changed, so save files produced by Hypermine 0.1.0 are incompatible with save files produced by Hypermine 0.2.0. If you get an error when opening Hypermine, you can resolve it by renaming default.save to default_old.save so that Hypermine creates a fresh save file. You can check the console logs to determine where the save file is located.

All Changes

New Contributors

Full Changelog: v0.1.0...v0.2.0

0.1.0

18 Jan 02:12
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First build with editing and save/load.

Controls:

  • w, a, s, d - move
  • Spacebar - jump
  • v - toggle no-clip mode (gravity and collision)
  • q/e - rotate (in no-clip mode)
  • r/f - fly up/down (in no-clip mode)
  • Left mouse button - delete block (or grab cursor)
  • Right mouse button - place block
  • Number row - select material
  • Escape - release cursor

Cautionary notes:

  • It's likely that the save format will break in the future. Don't get too attached to anything you build.
  • The spawn point is fixed, and hyperbolic space is incredibly difficult to navigate. If you build something distant from the spawn, and you don't leave a bread-crumb trail to it, you will almost certainly never find it again. The save file will store everything, but does not contain enough information to find them in the world again.