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Java Agent for debugging common libgdx related issues.

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gdx-dbgagent

Java Agent for debugging common libgdx related issues.

Debug utilities

  • UNDISPOSED (-Dgdxdbg.debug.undisposed=true)
    • Enables debugging if a Disposable object is finalized without being properly disposed.
  • DEBUG_UNCLOSED (-Dgdxdbg.debug.unclosed=true)
    • Enables debugging if a java.io.Closeable object is finalized without being properly disposed.
    • Cannot currently debug classes which are loaded before java agent is loaded. :(
  • MODIFIABLE_CONSTANTS (-Dgdxdbg.debug.modifiable_constants=true)
    • Enables debugging if certain modifiable constant's values change during runtime.
    • Things constants like Color.WHITE can be accidently modified, leading to unexpected results.
    • This utility will alert you that this has occurred, but not what has caused it.
  • GL_THREAD (-Dgdxdbg.debug.gl_thread=true)
    • Enables debugging of methods/constructors called from incorrect threads.
    • Any method or constructor that has an annotation with the name @RequireGLThread will throw a warning when called from a thread other than the main GL thread.
    • Certain scene2d methods are included by default in this detection.

Usage

  1. Build the gdx-dbgagent.jar file from this project via the instructions in the 'Build' section below
  2. Copy the gdx-dbgagent.jar to any directory (henceforth called <cwd>)
  3. Start your libgdx application with -javaagent:<cwd>/gdx-dbgagent.jar
    1. when using the command line, it should look like: java -javaagent:<cwd>/gdx-dbgagent.jar -cp all/the/jars your.main.Class
    2. when using Eclipse, right-click your class with the main() method, goto 'Run As > Run Configurations...' and on the 'Arguments' tab inside the 'VM Arguments:' field enter -javaagent:<cwd>/gdx-dbgagent.jar

Build

  1. ./gradlew assemble
  2. see build/libs/gdx-dbgagent.jar