Skip to content

Pirulax/plugin-sdk-to-cpp

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

78 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

So what's this?

This tool converts the output of Plugin SDK into, readable C++ code

How to install

  • Python >= 3.6 is recommended. Won't work with =< 3.4. Navigate into the downloaded repo, and launch install.bat

How to use

  1. Copy the plugins/ folder into your IDA installation
  2. Open the gta IDB, go into text view, click there.
  3. Go to Edit -> Plugins -> Export to Plugin-SDK
  4. Select the path where the database should be saved
  5. Copy this pat, as you will need it for the program
  6. Open a command line interface (Powershell, Terminal, cmd.exe, etc.) (Double-clicking on the program will not work)
  7. Type the following into the (obviously replace the stuff between <>) py src/main.py --db-path <Path to the database> --class-name <Class you want the code for> --pdtypes

Example command: py src/main.py --db-path C:/Users/Public/reversing/gta_sa_izzotop_12_04_2022 --assumed-cc --use-static-inline --class-name CBouncingPanel

Note: It is recommended you run clang-format. Go into the document in VS, and press CTRL+K + CTRL+D

Program arguments

Type the following into the console: py src/main.py -h

Special thanks to:

  • Izzotop for inspiring me to use Jinja2
  • Codenulls for the modified plugins, and similar program (from which I took the inspiration)
  • All Plugin SDK contributors for their hard work

About

GTASA Plugin SDK exporter output to C++ code

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published