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GenshinStudio

Check out the original AssetStudio project for more information.

This is the release of GenshinStudio, Modded AssetStudio that should work with Genshin Impact/YuanShen.

Note: Requires Internet connection to fetch asset_index jsons.


Some features are:

- BLK/CAB methods support.
- Integration with `Radioegor146` repo to load asset_index through `Options -> Specify AI version`.
- Exportable Assets (not all of them) with XOR/JSON support for `MiHoYoBinData`
- Togglable debug console.
- Container/filename recovery for Assets.

How to use:

CAB Method:

1. Extract blks to a specific location (File -> Extract folder).
2. Build CAB Map (Misc. -> Build CABMap).
3. Load CAB files.

BLK Method:

1. Build BLK Map (Misc. -> Build BLKMap).
2. Load BLK files.

NOTE: in case of any MeshRenderer/SkinnedMeshRenderer errors, make sure to enable Disable Renderer option in Export Options before loading assets.

Looking forward for feedback for issues/bugs to fix and update.


Special Thank to: