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Releases: MrStahlfelge/gdx-controllerutils

2.3.0

07 Jan 21:49
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  • AdvancedController and its platform implementations removed from this repo, moved to gdx-controllers.
  • scene2d and mapping adapted to gdx-controllers 2.0.+

2.2.1

20 Dec 09:48
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Scene2d: fix for #24 (unfocus() did not work)

v2.2.0

06 Dec 20:09
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  • iOS Controller implementation supports new buttons added with iOS 13
  • iOS Controller implementation supports controller vibration added with iOS 14

v2.1.1

31 Oct 15:45
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core-mapping: ControllerToInputAdapter now handles correctly if the same virtual axis is used on different connected controllers at the same time

v2.1.0

13 Sep 15:09
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Scene2d

Handles Tab/Backtab, determination of next Actor to focus is overridable by implementing IControllerManageFocus on Actors

desktop-jamepad

  • Switched to own Jamepad fork 2.0.12.1 using SDL 2.0.12
  • supports getPlayerIndex() and setPlayerIndex()
  • Game Controller DB file updated

v2.0.1

25 Aug 19:33
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  • Mapping: ControllerToInputAdapter has new help methods to override behaviour, JavaDoc improved

v2.0.0

23 Aug 09:54
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Raised libGDX version to 1.9.11 for AndroidControllers, fixed AndroidControllers for use with 1.9.11

v1.0.1

07 Jul 18:10
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Fixes for Jamepad:

  • Updated Jamepad to v1.3, fixing problems on MacOS
  • Fixed endless loop in disconnect() callback

This is the latest version to to use with android-controllers for libGDX versions 1.9.5 to 1.9.10

v1.0.0

27 Sep 20:04
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The lib is mature and stable, so we have a first major version!

Just one addition was made:

Gamepad Mappings: added method recordButtonsToIgnoreForMapping() (more info)

v0.4.0

14 Sep 20:05
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AdvancedController: Vibration interface changes, we now have startVibration(int duration, float strength) and cancelVibration()
Jamepad: Implement new vibration interface
GWT controllers: Vibration support added
Android controllers: Vibration support added