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Releases: Frogging-Family/wine-tkg-git

Prebuilt releases mostly replaced by CI

13 Jul 20:00
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The CI should now cover most needs regarding prebuilt releases.

You can find links for the Arch, Ubuntu and Fedora Wine builds in the main README as well as "ready to drop in compatibilitytools.d" Proton builds based on both Valve Experimental Bleeding Edge and upstream Wine (currently requiring glibc 2.35 minimum).

Tagged releases might still be made available here in the future, but considering the high volume of regressions upstream and Proton's QoL patches being hard enough to rebase for us to be forced into the reverts route every few months, the nightlies will be just as stable.

If you think we should add more variations, please open an issue!

wine-tkg and proton-tkg 7.6.r12.g51472395

19 Apr 13:49
302600e
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WARNING: These were built on Archlinux with mostlyportable-GCC/MinGW-w64 against glibc 2.35.

If your distribution ships with older glibc you might run into issues such as nothing actually runs. In such case you'll have to use the build script on your machine to compile against your local environment:

Previous releases can be found here: https://github.com/Frogging-Family/wine-tkg-git/releases
Legacy releases can be found here: https://github.com/Tk-Glitch/PKGBUILDS/releases

Building on a non-pacman distro will require that you resolve wine building dependencies on your own. More on this in here

About the attached releases:

  • Wine-tkg 7.6.r12.g51472395 pacman package: install on your pacman distro by running sudo pacman -U wine-tkg-staging-fsync-git-7.6.r12.g51472395-327-x86_64.pkg.tar.zst in the dir you have downloaded the package to. Generated source and patch configuration used can be found here

  • Proton-tkg 7.6.r12.g51472395 standalone package: Uncompress to ~/.steam/root/compatibilitytools.d on most distros or ~/.steam/compatibilitytools.d on Debian/Ubuntu or other Debian based distros. If the directory doesn't exist, simply create it. Generated source and patch configuration used can be found here

Proton wine builds (-tkg, -GE, official or others) are not suited for use outside of Steam, even if the option is provided by some third party tools. Doing so can break the whole way they are designed to work and thus is NOT recommended.

  • You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that.
  • Comes with support for EAC and BE anticheat bridges support - Requires you to install Proton EasyAntiCheat/Battleye runtimes.
  • Comes with support for AMD FSR through Proton's fullscreen hack - Enable with WINE_FULLSCREEN_FSR=1 env var, and tweak sharpening amount with WINE_FULLSCREEN_FSR_STRENGTH=2 (2 is default sharpening, higher numbers mean more sharpening).
  • Comes with support for Nvidia DLSS for native Vulkan games (requires driver 470+), disabled by default - You can enable it with the PROTON_ENABLE_NVAPI=1 env var in your game's launch options - ValveSoftware/Proton@0503dde
  • Comes with staging's mfplat implementation - https://github.com/wine-staging/wine-staging/commits/master Currently, we are relying on the mainlined implementation due to the staging version needing a large rebase. The mainlined implementation is incomplete and might not work as well as previous implementations in some of the games requiring mfplat support.
  • Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master
  • Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d
  • LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options.
  • Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_7.6.r12.g51472395.release/user_settings.py file.

You'll find wine-tkg and wine-tkg-interactive scripts in the bin folder. You can use them to enforce correct paths on non-Arch distros if you encounter issues running the wine binary directly.

https://github.com/Frogging-Family/wine-tkg-git/tree/master/proton-tkg#other-things-to-know-

wine-tkg and proton-tkg 6.17.r0.g5f19a815

11 Sep 16:02
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WARNING: These were built on Archlinux with mostlyportable-GCC/MinGW-w64 against glibc 2.33.

If your distribution ships with older glibc you might run into issues such as nothing actually runs. In such case you'll have to use the build script on your machine to compile against your local environment:

Previous releases can be found here: https://github.com/Frogging-Family/wine-tkg-git/releases
Legacy releases can be found here: https://github.com/Tk-Glitch/PKGBUILDS/releases

Building on a non-pacman distro will require that you resolve wine building dependencies on your own. More on this in here

About the attached releases:

Notes:

  • These builds have futex2 Fsync implementation that you can make use of with a futex2 patched kernel. For Proton, it is enabled by default in user_settings.py. You can disable it globally by commenting the PROTON_NO_FUTEX2 line, or per-game with the PROTON_NO_FUTEX2=0 environment variable (in case you face an issue with it, as it's still experimental).

  • Wine-tkg 6.17.r0.g5f19a815 pacman package: install on your pacman distro by running sudo pacman -U wine-tkg-staging-fsync-git-6.17.r0.g5f19a815-326-x86_64.pkg.tar.zst in the dir you have downloaded the package to. Generated source and patch configuration used can be found here

  • Proton-tkg 6.17.r0.g5f19a815 standalone package: Uncompress to ~/.steam/root/compatibilitytools.d on most distros or ~/.steam/compatibilitytools.d on Debian/Ubuntu or other Debian based distros. If the directory doesn't exist, simply create it. Generated source and patch configuration used can be found here

Proton wine builds (-tkg, -GE, official or others) are not suited for use outside of Steam, even if the option is provided by some third party tools. Doing so can break the whole way they are designed to work and thus is NOT recommended.

  • You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that.
  • Comes with support for AMD FSR through Proton's fullscreen hack - Enable with WINE_FULLSCREEN_FSR=1 env var, and tweak sharpening amount with WINE_FULLSCREEN_FSR_STRENGTH=5 (5 is default sharpening, lower numbers mean more sharpening, 0 is max sharpening)
  • Comes with support for Nvidia DLSS for native Vulkan games (requires driver 470+), disabled by default - You can enable it with the PROTON_ENABLE_NVAPI=1 env var in your game's launch options - ValveSoftware/Proton@0503dde
  • Comes with staging's mfplat implementation - https://github.com/wine-staging/wine-staging/commits/master
  • Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master
  • Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d
  • LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options.
  • Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_6.17.r0.g5f19a815.release/user_settings.py file.

You'll find wine-tkg and wine-tkg-interactive scripts in the bin folder. You can use them to enforce correct paths on non-Arch distros if you encounter issues running the wine binary directly.

https://github.com/Frogging-Family/wine-tkg-git/tree/master/proton-tkg#other-things-to-know-

wine-tkg and proton-tkg 6.16.r0.g931daeff

28 Aug 14:16
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WARNING: These were built on Archlinux with mostlyportable-GCC/MinGW-w64 against glibc 2.33.

If your distribution ships with older glibc you might run into issues such as nothing actually runs. In such case you'll have to use the build script on your machine to compile against your local environment:

Previous releases can be found here: https://github.com/Frogging-Family/wine-tkg-git/releases
Legacy releases can be found here: https://github.com/Tk-Glitch/PKGBUILDS/releases

Building on a non-pacman distro will require that you resolve wine building dependencies on your own. More on this in here

About the attached releases:

Notes:

  • These builds have futex2 Fsync implementation that you can make use of with a futex2 patched kernel. For Proton, it is enabled by default in user_settings.py. You can disable it globally by commenting the PROTON_NO_FUTEX2 line, or per-game with the PROTON_NO_FUTEX2=0 environment variable (in case you face an issue with it, as it's still experimental).

  • Wine-tkg 6.16.r0.g931daeff pacman package: install on your pacman distro by running sudo pacman -U wine-tkg-staging-fsync-git-6.16.r0.g931daeff-326-x86_64.pkg.tar.zst in the dir you have downloaded the package to. Generated source and patch configuration used can be found here

  • Wine-tkg 6.16.r0.g931daeff (NO LFH / NO QPC) pacman package: install on your pacman distro by running sudo pacman -U wine-tkg-staging-fsync-nolfhnoqpc-git-6.16.r0.g931daeff-326-x86_64.pkg.tar.zst in the dir you have downloaded the package to.
    This version has both LFH and QPC Proton patches disabled. On some machines, those patches seem to be problematic. If winecfg crashes or your games don't work with the regular package, try this one.

  • Proton-tkg 6.16.r0.g931daeff standalone package: Uncompress to ~/.steam/root/compatibilitytools.d on most distros or ~/.steam/compatibilitytools.d on Debian/Ubuntu or other Debian based distros. If the directory doesn't exist, simply create it. Generated source and patch configuration used can be found here

Proton wine builds (-tkg, -GE, official or others) are not suited for use outside of Steam, even if the option is provided by some third party tools. Doing so can break the whole way they are designed to work and thus is NOT recommended.

  • You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that.
  • Comes with support for AMD FSR through Proton's fullscreen hack - Enable with WINE_FULLSCREEN_FSR=1 env var, and tweak sharpening amount with WINE_FULLSCREEN_FSR_STRENGTH=5 (5 is default sharpening, lower numbers mean more sharpening, 0 is max sharpening)
  • Comes with support for Nvidia DLSS for native Vulkan games (requires driver 470+), disabled by default - You can enable it with the PROTON_ENABLE_NVAPI=1 env var in your game's launch options - ValveSoftware/Proton@0503dde
  • Comes with staging's mfplat implementation - https://github.com/wine-staging/wine-staging/commits/master
  • Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master
  • Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d
  • LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options.
  • Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_6.16.r0.g931daeff.release/user_settings.py file.

You'll find wine-tkg and wine-tkg-interactive scripts in the bin folder. You can use them to enforce correct paths on non-Arch distros if you encounter issues running the wine binary directly.

https://github.com/Frogging-Family/wine-tkg-git/tree/master/proton-tkg#other-things-to-know-

wine-tkg and proton-tkg 6.14.r6.g1bc4da9d

12 Aug 15:42
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WARNING: These were built on Archlinux with mostlyportable-GCC/MinGW-w64 against glibc 2.33.

If your distribution ships with older glibc you might run into issues such as nothing actually runs. In such case you'll have to use the build script on your machine to compile against your local environment:

Previous releases can be found here: https://github.com/Frogging-Family/wine-tkg-git/releases
Legacy releases can be found here: https://github.com/Tk-Glitch/PKGBUILDS/releases

Building on a non-pacman distro will require that you resolve wine building dependencies on your own. More on this in here

About the attached releases:

Notes:

  • These builds have futex2 Fsync implementation that you can make use of with a futex2 patched kernel. For Proton, it is enabled by default in user_settings.py. You can disable it globally by commenting the PROTON_NO_FUTEX2 line, or per-game with the PROTON_NO_FUTEX2=0 environment variable (in case you face an issue with it, as it's still experimental).

  • Wine-tkg 6.14.r6.g1bc4da9d pacman package: install on your pacman distro by running sudo pacman -U wine-tkg-staging-fsync-git-6.14.r6.g1bc4da9d-326-x86_64.pkg.tar.zst in the dir you have downloaded the package to. Generated source and patch configuration used can be found here

  • Proton-tkg 6.14.r6.g1bc4da9d standalone package: Uncompress to ~/.steam/root/compatibilitytools.d on most distros or ~/.steam/compatibilitytools.d on Debian/Ubuntu or other Debian based distros. If the directory doesn't exist, simply create it. Generated source and patch configuration used can be found here

Proton wine builds (-tkg, -GE, official or others) are not suited for use outside of Steam, even if the option is provided by some third party tools. Doing so can break the whole way they are designed to work and thus is NOT recommended.

  • You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that.
  • Comes with support for AMD FSR through Proton's fullscreen hack - Enable with WINE_FULLSCREEN_FSR=1 env var, and tweak sharpening amount with WINE_FULLSCREEN_FSR_STRENGTH=5 (5 is default sharpening, lower numbers mean more sharpening, 0 is max sharpening)
  • Comes with support for Nvidia DLSS (requires driver 470+), disabled by default - You can enable it with the PROTON_ENABLE_NVAPI=1 env var in your game's launch options - ValveSoftware/Proton@0503dde
  • Comes with staging's mfplat implementation - https://github.com/wine-staging/wine-staging/commits/master
  • Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master
  • Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d
  • LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options.
  • Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_6.14.r6.g1bc4da9d.release/user_settings.py file.

You'll find wine-tkg and wine-tkg-interactive scripts in the bin folder. You can use them to enforce correct paths on non-Arch distros if you encounter issues running the wine binary directly.

https://github.com/Frogging-Family/wine-tkg-git/tree/master/proton-tkg#other-things-to-know-

wine-tkg and proton-tkg 6.11.r4.g0dd44a25

25 Jun 18:57
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WARNING: These were built on Archlinux with mostlyportable-GCC/MinGW-w64 against glibc 2.33.

If your distribution ships with older glibc you might run into issues such as nothing actually runs. In such case you'll have to use the build script on your machine to compile against your local environment:

Previous releases can be found here: https://github.com/Frogging-Family/wine-tkg-git/releases
Legacy releases can be found here: https://github.com/Tk-Glitch/PKGBUILDS/releases

Building on a non-pacman distro will require that you resolve wine building dependencies on your own. More on this in here

About the attached releases:

Notes:

  • These builds have futex2 Fsync implementation that you can make use of with a futex2 patched kernel. For Proton, it is enabled by default in user_settings.py. You can disable it globally by commenting the PROTON_NO_FUTEX2 line, or per-game with the PROTON_NO_FUTEX2=0 environment variable (in case you face an issue with it, as it's still experimental).

  • Wine-tkg 6.11.r4.g0dd44a25 pacman package: install on your pacman distro by running sudo pacman -U wine-tkg-staging-fsync-git-6.11.r4.g0dd44a25-326-x86_64.pkg.tar.zst in the dir you have downloaded the package to. Generated source and patch configuration used can be found here

  • Proton-tkg 6.11.r4.g0dd44a25 standalone package: Uncompress to ~/.steam/root/compatibilitytools.d on most distros or ~/.steam/compatibilitytools.d on Debian/Ubuntu or other Debian based distros. If the directory doesn't exist, simply create it. Generated source and patch configuration used can be found here

Proton wine builds (-tkg, -GE, official or others) are not suited for use outside of Steam, even if the option is provided by some third party tools. Doing so can break the whole way they are designed to work and thus is NOT recommended.

  • You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that.
  • Comes with support for nvidia DLSS (requires driver 470+), disabled by default - You can enable it with the PROTON_ENABLE_NVAPI=1 env var in your game's launch options - ValveSoftware/Proton@0503dde
  • Comes with staging's mfplat implementation - https://github.com/wine-staging/wine-staging/commits/master
  • Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master
  • Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d
  • LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options.
  • Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_6.11.r4.g0dd44a25.release/user_settings.py file.

You'll find wine-tkg and wine-tkg-interactive scripts in the bin folder. You can use them to enforce correct paths on non-Arch distros if you encounter issues running the wine binary directly.

https://github.com/Frogging-Family/wine-tkg-git/tree/master/proton-tkg#other-things-to-know-

wine-tkg and proton-tkg 6.11.r3.g9bf50b7e

23 Jun 12:43
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WARNING: These were built on Archlinux with mostlyportable-GCC/MinGW-w64 against glibc 2.33.

If your distribution ships with older glibc you might run into issues such as nothing actually runs. In such case you'll have to use the build script on your machine to compile against your local environment:

Previous releases can be found here: https://github.com/Frogging-Family/wine-tkg-git/releases
Legacy releases can be found here: https://github.com/Tk-Glitch/PKGBUILDS/releases

Building on a non-pacman distro will require that you resolve wine building dependencies on your own. More on this in here

About the attached releases:

Notes:

  • These builds have futex2 Fsync implementation that you can make use of with a futex2 patched kernel. For Proton, it is enabled by default in user_settings.py. You can disable it globally by commenting the PROTON_NO_FUTEX2 line, or per-game with the PROTON_NO_FUTEX2=0 environment variable (in case you face an issue with it, as it's still experimental).

  • Wine-tkg 6.11.r3.g9bf50b7e pacman package: install on your pacman distro by running sudo pacman -U wine-tkg-staging-fsync-git-6.11.r3.g9bf50b7e-326-x86_64.pkg.tar.zst in the dir you have downloaded the package to. Generated source and patch configuration used can be found here

  • Proton-tkg 6.11.r3.g9bf50b7e standalone package: Uncompress to ~/.steam/root/compatibilitytools.d on most distros or ~/.steam/compatibilitytools.d on Debian/Ubuntu or other Debian based distros. If the directory doesn't exist, simply create it. Generated source and patch configuration used can be found here

Proton wine builds (-tkg, -GE, official or others) are not suited for use outside of Steam, even if the option is provided by some third party tools. Doing so can break the whole way they are designed to work and thus is NOT recommended.

  • You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that.
  • Comes with support for nvidia DLSS (requires driver 470+), disabled by default - You can enable it with the PROTON_ENABLE_NVAPI=1 env var in your game's launch options - ValveSoftware/Proton@0503dde
  • Comes with staging's mfplat implementation - https://github.com/wine-staging/wine-staging/commits/master
  • Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master
  • Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d
  • LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options.
  • Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_6.11.r3.g9bf50b7e.release/user_settings.py file.

You'll find wine-tkg and wine-tkg-interactive scripts in the bin folder. You can use them to enforce correct paths on non-Arch distros if you encounter issues running the wine binary directly.

https://github.com/Frogging-Family/wine-tkg-git/tree/master/proton-tkg#other-things-to-know-

wine-tkg and proton-tkg 6.8.r0.g0f00e37c

08 May 11:10
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WARNING: These were built on Archlinux with mostlyportable-GCC/MinGW-w64 against glibc 2.33.

If your distribution ships with older glibc you might run into issues such as nothing actually runs. In such case you'll have to use the build script on your machine to compile against your local environment:

Previous releases can be found here: https://github.com/Frogging-Family/wine-tkg-git/releases
Legacy releases can be found here: https://github.com/Tk-Glitch/PKGBUILDS/releases

Building on a non-pacman distro will require that you resolve wine building dependencies on your own. More on this in here

About the attached releases:

Notes:

  • These builds have futex2 Fsync implementation that you can make use of with a futex2 patched kernel. For Proton, it is enabled by default in user_settings.py. You can disable it globally by commenting the PROTON_NO_FUTEX2 line, or per-game with the PROTON_NO_FUTEX2=0 environment variable (in case you face an issue with it, as it's still experimental).

  • Wine-tkg 6.8.r0.g0f00e37c pacman package: install on your pacman distro by running sudo pacman -U wine-tkg-staging-fsync-git-6.8.r0.g0f00e37c-326-x86_64.pkg.tar.zst in the dir you have downloaded the package to. Generated source and patch configuration used can be found here

  • Proton-tkg 6.8.r0.g0f00e37c standalone package: Uncompress to ~/.steam/root/compatibilitytools.d on most distros or ~/.steam/compatibilitytools.d on Debian/Ubuntu or other Debian based distros. If the directory doesn't exist, simply create it. Generated source and patch configuration used can be found here

Proton wine builds (-tkg, -GE, official or others) are not suited for use outside of Steam, even if the option is provided by some third party tools. Doing so can break the whole way they are designed to work and thus is NOT recommended.

  • You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that.
  • Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master
  • Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d
  • LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options.
  • Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_6.8.r0.g0f00e37c.release/user_settings.py file.

You'll find wine-tkg and wine-tkg-interactive scripts in the bin folder. You can use them to enforce correct paths on non-Arch distros if you encounter issues running the wine binary directly.

https://github.com/Frogging-Family/wine-tkg-git/tree/master/proton-tkg#other-things-to-know-

Proton-tkg 6.7.r17.g50d26744 for RE8

07 May 16:41
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This build is known to work with RE8 demo, and hopefully will also work just as good with RE8 final.

Its main goal is to help debugging some issues with Proton experimental 6.3 but feel free to share (negative) feedback in the issue tracker.

WARNING: These were built on Archlinux with mostlyportable-GCC/MinGW-w64 against glibc 2.33.

If your distribution ships with older glibc you might run into issues such as nothing actually runs. In such case you'll have to use the build script on your machine to compile against your local environment:

Known issues:

  • Black flickers around some lights with RADV (fixed with https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10692)
  • Display settings are not working ingame. You can however tweak the config.ini file in the game's dir. Attached is a maxed out config (minus raytracing) with 1440p res. You can drop to 1080p by setting FullScreenDisplayMode=32.

Uncompress to ~/.steam/root/compatibilitytools.d on most distros or ~/.steam/compatibilitytools.d on Debian/Ubuntu or other Debian based distros. If the directory doesn't exist, simply create it. Generated source and patch configuration used can be found here

Previous releases can be found here: https://github.com/Frogging-Family/wine-tkg-git/releases
Legacy releases can be found here: https://github.com/Tk-Glitch/PKGBUILDS/releases

wine-tkg and proton-tkg 6.7.r0.gdeed76f3

24 Apr 19:19
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WARNING: These were built on Archlinux with mostlyportable-GCC/MinGW-w64 against glibc 2.33.

If your distribution ships with older glibc you might run into issues such as nothing actually runs. In such case you'll have to use the build script on your machine to compile against your local environment:

Previous releases can be found here: https://github.com/Frogging-Family/wine-tkg-git/releases
Legacy releases can be found here: https://github.com/Tk-Glitch/PKGBUILDS/releases

Building on a non-pacman distro will require that you resolve wine building dependencies on your own. More on this in here

About the attached releases:

Notes:

  • These builds have futex2 Fsync implementation that you can make use of with a futex2 patched kernel. For Proton, it is enabled by default in user_settings.py. You can disable it globally by commenting the PROTON_NO_FUTEX2 line, or per-game with the PROTON_NO_FUTEX2=0 environment variable (in case you face an issue with it, as it's still experimental).

  • Wine-tkg 6.7.r0.gdeed76f3 pacman package: install on your pacman distro by running sudo pacman -U wine-tkg-staging-fsync-git-6.7.r0.gdeed76f3-326-x86_64.pkg.tar.zst in the dir you have downloaded the package to. Generated source and patch configuration used can be found here

  • Proton-tkg 6.7.r0.gdeed76f3 standalone package: Uncompress to ~/.steam/root/compatibilitytools.d on most distros or ~/.steam/compatibilitytools.d on Debian/Ubuntu or other Debian based distros. If the directory doesn't exist, simply create it. Generated source and patch configuration used can be found here

Proton wine builds (-tkg, -GE, official or others) are not suited for use outside of Steam, even if the option is provided by some third party tools. Doing so can break the whole way they are designed to work and thus is NOT recommended.

  • You'll need the usual dependencies for Wine, so installing Wine or Wine-staging on your system is recommended even if only for that.
  • Comes with the latest devel version of DXVK - https://github.com/doitsujin/dxvk/commits/master
  • Comes with the latest devel version of HansKristian & Doitsujin's vkd3d-proton standalone - https://github.com/HansKristian-Work/vkd3d
  • LAA is enabled by default. It fixes a huge amount of crashes on 32-bit games when using DXVK. However a small number of (older) games might run into issues with it, so you can disable LAA by using PROTON_DISABLE_LARGE_ADDRESS_AWARE=1 %command% in your game's launch options.
  • Proton build has winetricks integration. It requires you to have the tk package (python3-tk on Debian based distros) installed and can be turned on/off in the ~/.steam/(root)/compatibilitytools.d/proton_tkg_6.7.r0.gdeed76f3.release/user_settings.py file.

You'll find wine-tkg and wine-tkg-interactive scripts in the bin folder. You can use them to enforce correct paths on non-Arch distros if you encounter issues running the wine binary directly.

https://github.com/Frogging-Family/wine-tkg-git/tree/master/proton-tkg#other-things-to-know-