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CHANGELOG.md

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OpenRiichi Changelog

All notable changes to this project will be documented in this file.

0.2.1.1 - 2020-05-04

Fixed

  • Rendering issue on AMD GPUs.

0.2.1.0 - 2020-04-24

Added

  • Changelog file.
  • Table texture selection option in options menu.
  • Feature to persist window state between runs.
  • Meson build scripts.
  • More verbose debug log
  • Compile and runtime option for data search directory
  • About menu
  • Game start animation

Changed

  • Disabled background music by default.
  • Moved Engine project into a subfolder as a git submodule.
  • Statically build Engine into executable file.
  • Move shaders from GLSL 120 to GLES 100 for better macOS support.
  • Changed audio backend to use SDLMixer instead of SFML audio.

Fixed

  • Compilation and runtime for linux and macOS.
  • Game scene lights over/under exposing tiles.

Removed

  • Makefile build scripts.

0.2.0.3 - 2020-04-11

Fixed

  • Decision time option being applied by remote server.

0.2.0.2 - 2020-04-11 [YANKED]

Added

  • Variable decision time option, between 2 and 120 seconds.

0.2.0.1 - 2020-04-11

Changed

  • Revision numbers no longer considered for version compatibility.

Fixed

  • Some broken debug code.

0.2.0.0 - 2020-04-10 [YANKED]

Added

  • An animation system for both 3D and 2D scenes.
  • A new shader system for auto generating shaders.
  • A wrapper framework for 3D scenes, which automates many 3D tasks.

Changed

  • Merged the development branch which contained many bug fixes and impromevents.
  • Improved networking and serialization system.
  • Split up Engine into its own proper library.
  • Rewrite of game scenes and menus.

Fixed

  • Accumulation of many bugs and defects.

0.1.3.2 - 2018-03-31

Fixed

  • Yaku calculations with called tiles.

0.1.3.1 - 2017-06-11

Fixed

  • Bug which caused slow loading of the main game scene.

0.1.3.0 - 2016-12-05

Added

  • Initial release, branched from older project.