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When exporting Mario's model, the vanish cap state visibly bleeds into other transparent displaylists. I theorize the whole introduction of F3DEX3 and mat bleeding may have created this bug. This has never occurred until recently and has caused issues for lots of character pack creators on sm64coopdx.
This screenshot was taken on sm64coopdx, a Super Mario 64 PC Port based project.
I'm not exactly an expert at reading and understanding displaylists, but this one for example doesn't look right. It's running the same list of commands twice after the displaylist calls. Using an older version of Fast64 is currently the only real fix for us.
The text was updated successfully, but these errors were encountered:
Is that not the metal mario override? it seems to be applying the metal material, drawing the foot geometry, reverting metal mario, and then reverting everything (because its the last dl called in the mario model when using metal mario).
Could you send geo.inc.c and model.inc.c
When exporting Mario's model, the vanish cap state visibly bleeds into other transparent displaylists. I theorize the whole introduction of F3DEX3 and mat bleeding may have created this bug. This has never occurred until recently and has caused issues for lots of character pack creators on sm64coopdx.
This screenshot was taken on sm64coopdx, a Super Mario 64 PC Port based project.
I'm not exactly an expert at reading and understanding displaylists, but this one for example doesn't look right. It's running the same list of commands twice after the displaylist calls. Using an older version of Fast64 is currently the only real fix for us.
The text was updated successfully, but these errors were encountered: