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Access raw pixel data from a video feed using Rust and WebAssembly

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Pixel Processing With Rust

Positioning remote artifacts in AR involves a lot of computation between animation frames. You need some pixel data from every frame, and a bunch of other data and secrets. This repo shows you how to obtain raw pixel data from each frame.

A blog article about this work can be found here

Setup

  1. Clone this repo and run yarn inside the web dir.
  2. yarn start will build rust and the web example