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Update actions/checkout requirement to v2.3.4 #1

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@dependabot dependabot bot commented on behalf of github Mar 14, 2021

Updates the requirements on actions/checkout to permit the latest version.

Release notes

Sourced from actions/checkout's releases.

v2.3.4

Changelog

Sourced from actions/checkout's changelog.

Changelog

v2.3.1

v2.3.0

v2.2.0

v2.1.1

  • Changes to support GHES (here and here)

v2.1.0

v2.0.0

v2 (beta)

  • Improved fetch performance
    • The default behavior now fetches only the SHA being checked-out
  • Script authenticated git commands
    • Persists with.token in the local git config
    • Enables your scripts to run authenticated git commands
    • Post-job cleanup removes the token
    • Coming soon: Opt out by setting with.persist-credentials to false
  • Creates a local branch
    • No longer detached HEAD when checking out a branch
    • A local branch is created with the corresponding upstream branch set
  • Improved layout

... (truncated)

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Updates the requirements on [actions/checkout](https://github.com/actions/checkout) to permit the latest version.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/commits/5a4ac9002d0be2fb38bd78e4b4dbde5606d7042f)

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added dependencies Pull requests that update a dependency file github_actions Pull requests that update Github_actions code labels Mar 14, 2021
ExE-Boss pushed a commit that referenced this pull request Mar 23, 2021
Currently, the CheckCanStartAnimationOnCompositor is called twice
for composite background-color animation, once during paint time
and once during the compositing stage. The reason is that we
need the decision during paint and compositing consistent. That
is, if the paint stage says the background color must be paint
on the main thread, then compositing stage has to agree with
that, and vice versa. However, this is dangerous because between
the paint and compositing stage, things could change, especially
the PaintArtifactCompositor, which is used by the
CheckCanStartAnimationOnCompositor. For example, it could
happen that at paint time we have not produced / updated the
property nodes for the current frame and we can make decision
based on what was composited on the previous frame. Then
at Precommit we have potentially updated / added / removed
property tree nodes. In this case, the return value of
CheckCanStartAnimationOnCompositor can be different, as a
result, the background color animation won't run correctly.

The reason we needed to know whether the animation could be
composited here is that we didn't have a way to paint
the background color off the main thread. More specifically,
the BackgroundColorPaintWorklet::Paint() function can paint the
background color only if the animation is running on the
compositor thread.

This CL makes following changes:
1. Make the BackgroundColorPaintWorklet::Paint() have the
ability to paint the background color even if the animation is
running on the main thread. The function needs two things:
the current progress of the animation and the artifacts about
the animation. So all we need is just getting the progress
when the animation is running on the main thread.
2. With #1 being done, we no longer need to call the
CheckCanStartAnimationOnCompositor during the paint step.
As a result, whether or not the animation can be running on
the compositor thread is solely the decision during the
compositing stage. This is much safer than the current code,
because we no longer need to make a compositing decision during
the paint stage.

We don't need to add any new tests because we already have
sufficient layout tests for background color animation being
run on the compositor as well as on the main thread. As long
as all tests pass, this should be safe.

The main benefit of this change is that the code is now more
robust, meaning that we don't need to worry about the decision
made by the paint and compositing stage being different.
This change is also a performance win because we no longer
need to call the CheckCanStartAnimationOnCompositor twice.

Bug: 1185272, 1182261
Change-Id: Ie072714fd1d05e6537e05cad45ad1da99e20125b
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2740697
Reviewed-by: Robert Flack <flackr@chromium.org>
Commit-Queue: Xida Chen <xidachen@chromium.org>
Cr-Commit-Position: refs/heads/master@{#863622}
@ExE-Boss ExE-Boss closed this Mar 23, 2021
@ExE-Boss ExE-Boss deleted the dependabot/github_actions/actions/checkout-v2.3.4 branch March 23, 2021 18:52
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dependabot bot commented on behalf of github Mar 23, 2021

OK, I won't notify you again about this release, but will get in touch when a new version is available.

If you change your mind, just re-open this PR and I'll resolve any conflicts on it.

foolip pushed a commit that referenced this pull request May 6, 2021
…eb-platform-tests#28617)

Subresource Web Bundles.

The problem is: when Web Bundle fetching fails due to a network error,
Subresource fetch doesn't fail forever.
One such case (subresource-loading-cors-error test) was
timing out previously but passes successfully with this change.

This CL also adds 2 WPT tests:
1. subresource-loading-network-error.https.tentative.sub.html
2. subresource-loading-web-bundle-fetch-failed.https.tentative.html

Test #1 is a scenario with a different network error than the CORS
one, but with the same issue of subresource fetching timing out
without the change. It passes successfully after the change.

Test #2 is a scenario with a Web bundle not found error, which is
not directly influenced by the code added in this CL, but it expands
the test coverage which was found to be lacking the error cases before.

Bug: 1168449

Change-Id: Ia3abb967e36274becc86e317bc51b1272d3ae679
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2826001
Reviewed-by: Tsuyoshi Horo <horo@chromium.org>
Reviewed-by: Hayato Ito <hayato@chromium.org>
Reviewed-by: Kinuko Yasuda <kinuko@chromium.org>
Commit-Queue: Miras Myrzakerey <myrzakereyms@google.com>
Cr-Commit-Position: refs/heads/master@{#875532}

Co-authored-by: Miras Myrzakerey <myrzakereyms@google.com>
ExE-Boss pushed a commit that referenced this pull request Jun 22, 2021
1. Only process ChildrenChanged() for the included root of a change.
For example, if a <div id="root" style="display:none"> will be
included because it is a potential relation target. If descendants
change, the only ChildrenChanged() necessary to process is on #root.
2. Share common code for detaching a node and queuing up the appropriate
children changes. This simplifies ProcessInvalidatedObjects()
by removing one of the inner loops, and enables a follow-up CL to
remove the outer loop as well.

#1 results in a massive speedup for display none toggles. In
combination with other recent changes in
DetachAndRemoveFromChildrenOfAncestors(), is 7x faster for
many-nodes-toggle-display-none in perf_tests . This change alone
accounts for about half of the overall improvement.

Follow-ups:
- Restore lifecycle check by processing deferred children changes via
nodes_with_pending_children_changed_ and not queuing via the
traditional mechanism. While doing this, look for opportunities to
consolidate more children changed events.
- Remove outer loop from ProcessInvalidatedObjects().

Bug: None
Change-Id: I80466fda792cd0ca6dd051065a42ba702e4cc8b1
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2946971
Reviewed-by: Dominic Mazzoni <dmazzoni@chromium.org>
Commit-Queue: Aaron Leventhal <aleventhal@chromium.org>
Cr-Commit-Position: refs/heads/master@{#891343}
ExE-Boss pushed a commit that referenced this pull request Jun 22, 2021
1. Use GetWithoutInvalidation() instead of Get() in DCHECKs.
We should never call Get() inside of a DCHECK(), because this can
lead to a different code path depending on whether DCHECKs are enabled.

2. Get() should not cause immediate side effects. At most, it should
queue up an invalidation for later processing.

Fixing #1 and #2 were required in order to get past a first set of
errors introduced by the new test.

3. The actual fix -- avoid infinite loop by calling a special
new SlotAssignmentWillChange(), rather than ChildrenChanged(),
where a minimal GetWithoutInvalidation() is called that does not
lead to IsShadowContentRelevantForAccessibility() => FirstChild() =>
RecalcAssignedNodes() => ChildrenChanged() ... (infinite loop).

A simpler potential fix is in CL:2965317 but requires more
research. It's also mentioned in a TODO comment.

Bug: 1219311
Change-Id: Iafaa289f241a851404ce352715d2970172a2e5f8
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2961158
Reviewed-by: Joey Arhar <jarhar@chromium.org>
Reviewed-by: Mason Freed <masonf@chromium.org>
Reviewed-by: Dominic Mazzoni <dmazzoni@chromium.org>
Commit-Queue: Aaron Leventhal <aleventhal@chromium.org>
Cr-Commit-Position: refs/heads/master@{#892778}
ExE-Boss pushed a commit that referenced this pull request Sep 3, 2021
Relative offsets should be applied after fragmentation. Since we perform
layout for OOFs once they reach the fragmentation context root (if
applicable), we fail to apply any relative offsets at the correct time
in the case of inline containing blocks. See CL:2851595 for how this
was handled for the non-inline case.

The changes required to accomplish this for inline containing blocks
include:

1. We currently store an accumulated relative offset in
NGContainingBlock inside the OOF node, which is any relative offset from
the containing block to the fragmentation context root. We also need to
store an accumulated relative offset from the inline container to the
containing block in order to properly apply all relative offsets at the
time of fragmentation.

A new struct, NGInlineContainer, was added to the OOF node to hold the
inline container object and the accumulated relative offset to the
containing block.

2. A relative offset was also added to the InlineContainingBlockGeometry
struct so that we have access to the relative offset from #1 when
creating the ContainingBlockInfo for the inline container.

3. The way that relative offsets are applied to inlines, it didn't seem
straightforward to separate the relative offset from the normal
offset, like we had in CL:2851595. Instead, store the relative offset
for the inline and subtract it out from the OOF static position once
it reaches the containing block, and subtract it from the containing
block rect offset when determining the ContainingBlockInfo for the
inline container.

4. Store the total relative offset (from the inline container to the
fragmentation context root) in ContainingBlockInfo. This relative
offset will then be applied after fragmentation is complete for the OOF
as a result of CL:2851595.

Bug: 1079031
Change-Id: I7198fec4c01e05ca54c51b2f215569b75b0b869e
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2995308
Commit-Queue: Alison Maher <almaher@microsoft.com>
Reviewed-by: Morten Stenshorne <mstensho@chromium.org>
Reviewed-by: Koji Ishii <kojii@chromium.org>
Cr-Commit-Position: refs/heads/master@{#902060}
ExE-Boss pushed a commit that referenced this pull request Oct 8, 2021
This patch adds a new produceCropId() API to mediaDevices.

This API is called with a DIV or IFRAME element, and adds a new
base::UnguessableToken value to that element's rare data structure.

This token value will be used in followup patches in order to keep track
of an element's location in the page and viewport.

Based on the following design document:
https://docs.google.com/document/d/1dULARMnMZggfWqa_Ti_GrINRNYXGIli3XK9brzAKEV8/

Bug: 1247761
Change-Id: I01cd67e2d4e3dfa7a86289f876e48c8b55095d0a
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/3173396
Commit-Queue: Jordan Bayles <jophba@chromium.org>
Reviewed-by: Elad Alon <eladalon@chromium.org>
Reviewed-by: mark a. foltz <mfoltz@chromium.org>
Reviewed-by: Joey Arhar <jarhar@chromium.org>
Cr-Commit-Position: refs/heads/main@{#925544}
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