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Release of the MuseOpenIG V2.0.7

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@crubel crubel released this 16 May 19:59
· 7 commits to master since this release

16 May 2018, version 2.0.7

  • Replaced the LSPSM with VDSM in the F+ plugin, updated SilverLining and Triton plugins
    to run with current packages as of this date. Sent in from NickTrajce for all OIG users
  • corrected some spelling and line ending off screen issues on the on-screen help.
  • added path for Linux uses to the resources directory in the Plugin-OSGParticleeffects
  • corrected spelling of the continuous_smoke.rgb texture in the Plugin-OSGParticleeffects CGR
  • Commented out to allow smoke trails to be white until we can fix whatever the shader issue
    is at the moment in the Plugin-OSGParticleeffects.. CGR for NICK
    This comment is in the file so it will be easy to find once the shader issue is resolved.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Check for validity of an entity before adding light to it.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Caching based on full pathname is not reliable as the same models can
    on occasion be loaded from a different folder, which would cause them
    to be reloaded when using the full pathname. Using only the models
    filename now with no path information.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Ensure caching of subentites are handled properly so that they
    only get loaded once now.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Fixed bug where an enity that is unbound from its parent was not
    added to the scene as its own super entity.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Fixed crash when using large paged databases with lots of lights
    Sent in from NickTrajce for all OIG users to take advantage of.
  • New "lpb" LightPointsBrightnessCommand, adjust lightpoint brightness
    by name via commandline.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Mark terrain to only receive shadows. This gives a nice performance boost.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • Some misc fixes in the TCPServer to get it working better.
    Sent in from NickTrajce for all OIG users to take advantage of.
  • New Red Crash Screen added to OpenIG that can be displayed utilizing the two new
    commands -- turnoncrashscreen TextToBeDisplayedOnCrashScreen -- turnoffcrashscreen
  • Fixed what appeared to be a network transfer issue with commands being repeated, but
    actually ended up being an issue with the malloc not clearing the memory buffer used
    for the network data and the stale data left in this memory location was apparently
    being re-read sometimes as new incoming commands. Changed malloc to calloc to clear
    buffer and the issue appears to have been resolved, was affecting Linux for sure
    unclear if any other systems were affected.
  • Brought unbindeffect and removeeffect out to the external command line so that they
    can be used over the network on effects.