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pcaudiolib-example

Plays a raw audio file.

Usage

pcaudiolib-exaple <audio-file>

The file must contain raw audio data:

  • With signed 16-bit PCM encoding,
  • In Little-endian byte order,
  • Has one channel, and
  • Has a sample rate of 44100 Hz.

If you require a raw audio file for testing, a sample audio file is included. There is likely to be stutters in the audio output, since there is no attempt in preloading the audio buffer.

Warning

The example application plays the raw data directly. In particular, no format checking is attempted.

Picking a file with a wrong format is likely to produce loud static.

Make sure to turn the volume down before testing to be on the safe side.

Requirements

Building pcaudiolib-example requires

  • A C++17 compiler,
  • CMake version 3.12,
  • A working implementation of pcaudiolib, and
  • Doxygen if HTML documentation is desired, though it is likely unnecessary since this is an application.

Purpose

This application is made for testing pcaudiolib API. In particular, it is for testing an experimental build targetting Windows MSYS2 MinGW64 using CMake.

Acknowledgement and Licenses

This application is released under GPL version 3, as required by the dependency pcaudiolib.

The include audio sample drama.pcm is from OpenGameArt, licensed under CC0, converted to raw audio data using FFmpeg with the command

ffmpeg -i drama.mp3 -acodec pcm_s16le -f s16le -ac 1 -ar 44100 drama.pcm

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Plays a raw audio file.

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