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Java Servlet Game Server

This is an educational project designed to emulate a game backend server and comprise popular Java libraries and patterns under the hood. Used technologies include:

Design patterns and practices implemented in code:

  • Servlet-based server
  • VFS (Virtual File System)
  • DAO
  • In-memory database (H2)
  • Asynchronous messaging subsystem
  • Unit testing (JUnit)
  • Functional testing (Selenium)

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