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#Start:

Title: missing

Visuals:

  • Pixel
  • 2D

#Genre: metroidvania, soulslike (e.g. hollow knight), plattformer, singleplayer -> mittelalter, dark fantasy, (steampunk)

#World:

  • nichts abbaubar
  • kisten etc. zerst�rbar

#Mechanics:

  • Was kann der Charakter -> Springen, Ducken, Interagieren (truhen �ffen), Inventar, sachen austauschen k�nnen -> level -> stamina, hp, mana

-> bonfire as checkpoint (healing & enemy respawning) -> fast travle

#Equipment:

  • default equipment: -> weapon -> armor (optional) -> estus flask (nicht verbrauchbar, max anzahl an nutzungen, wird regeneriert durch ...)

  • comsumables -> hp, mp

  • armor -> chest, helm, boots, gloves

  • weapons -> different attack patterns

Later:

  • doge role / quickstep / dash (vielleicht durch Enemies durch mit doge role)
  • Story
  • level
  • character aussehen
  • "sprechen" text bubble
  • shops
  • map (only shows where u was, don't show everything)
  • bossfight maybe 2,5D
  • pary enemy attacks (should be difficult) -> should be good fighting system
  • multiply character (start as pyro or knight)

very later:

  • sounds
  • title screen
  • dificulty float -> dmg, hp, stamina * dificulty (enemies); -> z.B. 100 dmg * (easy = 0,5) = 50 dmg; -> sollte fair sein
  • spielbar mit tastatur / controller
  • ng+ schwere sachen etc.
  • settings menu -> audio -> key bindings (tastatur, maus/ controller) -> graphics -> fps limit, fullscreen/ no -> help

ultra very later:

  • mehrere endings
  • cut scene
  • screenshot mode
  • language
  • achivements

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