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4K Monitor GUI Issues #4563
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How does it look at 100% scaling? I'm developing on a 5K monitor so all the screenshots you see in the Moving Head Discussion page were done on my setup. I'm not an expert on how to deal with that scaling mess Dan usually does that. |
Are you on Mac or Windows? |
You know I did see this tiny button issue last weekend when I borrowed a laptop to teach at the Minnesota Mini. Its like every issue posted I'm saying to myself "yeah, yeah, tell me something I don't already know....lol" |
That was back when I had an Intel Mac and could at least test/fix various Windows scaling issues. With the transition to M1/2, I can no longer build/run/test windows versions so dealing with Windows issues is "not my problem". Now, people should just realize everything is going to be better on a Mac. :) That said, the issue is that you are setting hard sizes for those buttons in wxsmith. You cannot do that as those are really hard sizes and don't scale. Leave them as default size and let the layouts do their thing. If you do need hard sizes, make sure the "Use dialog units" is checked. |
Yeah I really don't recall specifying a size. I usually will copy buttons from other dialogs so I may have inherited the settings. |
Guys .. is this what the DPI() call is for? |
Describe the bug
I use a 4K monitor and I find that buttons or text data will be too small, cut-off, or squished.
Good example is in the new Moving Head effect.
To Reproduce
Open xLights 2024.10 on a computer with a 4K monitor.
These are my display settings:
Expected behavior
Graphics, text, and buttons scaled appropriately to be usable.
Screenshots
If applicable, add screenshots to help explain your problem.
Versions (please complete the following information):
Windows 11
xLights 2022.14
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