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Support nested entrance randomizer #1165

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wooferzfg opened this issue Jul 25, 2023 · 0 comments · May be fixed by #1166
Closed

Support nested entrance randomizer #1165

wooferzfg opened this issue Jul 25, 2023 · 0 comments · May be fixed by #1166
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rando support Adding support for a change to the randomizer

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@wooferzfg
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wooferzfg commented Jul 25, 2023

3 new settings:

  • Nested Dungeons
  • Nested Dungeons & Secret Caves (Separately)
  • Nested Dungeons & Secret Caves (Together)

Above each of the dungeon location icons, have two Xs - one for entering the dungeon, and another for entering the boss room.

  • Update the extra locations panel, the stats panel, and the overall tracker width to be dynamic based on whether dungeon entrances/boss entrances are randomized.

Add the boss room locations to the list of entrances.

Make sure that the spheres calculation handles nested entrances.

  • Let's say you get the Hookshot, which unlocks the Overlook entrance, which leads to DRC, which leads to TotG, which leads to Kalle Demos. If you already have all the items to complete DRC and TotG, then TotG and Kalle Demos should be in the same sphere as DRC.
  • The only exits this affects is dungeons. All other exits are terminal (i.e. they do not contain entrances).
  • This should work similarly to small keys.
@wooferzfg wooferzfg added the rando support Adding support for a change to the randomizer label Jul 25, 2023
@wooferzfg wooferzfg linked a pull request Jul 25, 2023 that will close this issue
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Labels
rando support Adding support for a change to the randomizer
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