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server.js
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server.js
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var app = require('express')(),
server = require('http').createServer(app),
io = require('socket.io').listen(server);
server.listen(8013);
// routing for clients
app.get('/', function (req, res) {
res.sendfile(__dirname + '/index.html');
});
// routing for overviewpage
app.get('/server.html', function (req, res) {
res.sendfile(__dirname + '/server.html');
});
app.get('/app.css', function (req, res) {
res.sendfile(__dirname + '/app.css');
});
// usernames which are currently connected to the chat
var usernames = {};
io.sockets.on('connection', function (socket) {
// when the client emits 'sendchat', this listens and executes
socket.on('sendchat', function (data) {
// we tell the client to execute 'updatechat' with 2 parameters
var username = socket.username;
if (username === undefined) {
username = 'Server';
}
io.sockets.emit('updatechat', username, data);
});
// when the client emits 'adduser', this listens and executes
socket.on('adduser', function(username){
// we store the username in the socket session for this client
socket.username = username;
// add the client's username to the global list
usernames[username] = '';
// echo to client they've connected
socket.emit('updatechat', 'SERVER', 'you have connected');
// echo globally (all clients) that a person has connected
socket.broadcast.emit('updatechat', 'Server', username + ' has connected');
// update the list of users in chat, client-side
io.sockets.emit('updateusers', usernames);
});
// when the client emits 'poker', this listens and executes
socket.on('poker', function (pokervalue) {
// we store the pokervalue in the socket session for this client
socket.pokervalue = pokervalue;
// add the client's value to the global list
usernames[socket.username] = pokervalue;
// echo to client they've made a choice
socket.emit('updatechat', 'Server', 'you have made the following choice: ' + pokervalue);
// update userlist, this giver the server client the poker value in advance
io.sockets.emit('updateusers', usernames);
});
// when the "server" client emits 'requestuserlist' send the userlist back
socket.on('requestuserlist', function () {
// send the updateusers commando to the server client
socket.emit('updateusers', usernames);
});
// when the "server" client emits 'reset', reset all poker choices to empty
socket.on('reset', function () {
//Just empty the pokervalues, not the key usernames
for (var prop in usernames) {
if(usernames.hasOwnProperty(prop)){
usernames[prop] = '';
}
}
//Emit the reset choices command to all users
io.sockets.emit('resetchoices');
// Let the users know the has been made a reset
socket.broadcast.emit('updatechat', 'Server', 'Poker choices reset for a new poker');
io.sockets.emit('updateusers', usernames);
});
// when the "server" client emits 'release', Update the log with chosen poker values
socket.on('release', function () {
//Emit the reset choices command to all users
io.sockets.emit('releasechoices', usernames);
});
// when the user disconnects.. perform this
socket.on('disconnect', function(){
if(socket.username) {
// remove the username from global usernames list
delete usernames[socket.username];
// update list of users in chat, client-side
io.sockets.emit('updateusers', usernames);
// echo globally that this client has left
socket.broadcast.emit('updatechat', 'Server', socket.username + ' has disconnected');
}
});
});