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"Create an input source" doesn't add the source to the map #1810

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grokys opened this issue May 6, 2024 · 4 comments
Open

"Create an input source" doesn't add the source to the map #1810

grokys opened this issue May 6, 2024 · 4 comments

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@grokys
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grokys commented May 6, 2024

Consider the following:

@grokys
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grokys commented May 6, 2024

In fact I see that "add an input source" is only referenced in:

§ 12.5.1 Element Click
§ 12.5.3 Element Send Keys

So I'm not sure exactly what should be adding input sources for actions... The documentation for "input sources" says:

Each input source has an input id which is stored as a key in the input state map.

So I assume that implicitly means that create an input source should add the source to the map? But that conflicts with "Element Send Keys" which explicitly adds the input source to the map:

  1. Let source be the result of create an input source with input state, and "key".
  1. Add an input source with input state, input id and source.

@grokys
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grokys commented May 6, 2024

Another question is: where should the input source created in process an input source sequence be removed? Again, "remove an input source" is only referenced in "Element Click" and "Element Send Keys".

EDIT: looks like input sources for actions shouldn't be removed until "Release Actions" is called.

@grokys
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grokys commented May 6, 2024

Another problem:

Conflicts with:

i.e. it will fail for pointer actions?

@grokys
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grokys commented May 6, 2024

Another problem:

process an input source action sequence can potentially be called multiple times from extract an action sequence, with differing types. If extract an action sequence should indeed add the source to the map, then this conflicts with:

As it would require an multiple input sources to be created with the same id but different types.

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