A software renderer requiring no external libraries
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Updated
Jun 2, 2024 - C++
A software renderer requiring no external libraries
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
Hobby game and rendering engine using DX12
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
A multithreaded, high performance, Vulkan RaaL (Renderer as a Library) written in C++. 🐉
A modern cross-platform low-level graphics library and rendering framework
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Sample projects demonstrating the usage of Diligent Engine
A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections
High-level rendering components
C++ open source 3D game engine
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