Embeddable physically based renderer
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Updated
Jun 12, 2024 - C++
Embeddable physically based renderer
A GPU compute shader-based path tracer written using Vulkan
Physically-based rendering engine implemented in Swift.
Moonrise is a 3D rendering, modeling and animation software that powers the creation of stunning visuals 🎉
Game and Media Technology MSc at Utrecht University (2020)
Physically-based CPU and GPU ray-tracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
A path tracer to create realistic images of your Minecraft worlds.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
An interactive OpenCL wavefront path tracer
Early stage of a new game engine, focusing on fully path-traced graphics.
c-ray is a small, simple path tracer written in C
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
A photorealistic 3D-renderer written in Java
Bi-directional path tracer with no MIS
physically-based rendering engine implemented with Rust.
Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.
A path tracer written in Rust and WebGPU
Low-level graphics in C# (without GPU acceleration)
OptiX ray tracing toy framework
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