Nakama Test With Server using Unity3D
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Updated
Feb 5, 2020 - C#
Nakama Test With Server using Unity3D
Demo Backend API for Realtime Multiplayer Puzzle Game using ProtoBuffers
Simple multiplayer project utilizing Heroic Lab's Nakama and Godot
Nakama Tic-Tac-Toe (XOXO) game module and clients in Go
A leisure game to check who is Bruce Lee
Nakama web and realtime client for Go (works with WASM)
A remote procedure call (RPC) function generator for the Nakama server 🌐🔗🖥️. A template to help users of the nakama server write backend server code⭐⭐
Multiplayer game (party game) based on rhyming, collaborative poetry (versification)
Helm chart for easy launching Nakama on a Kubernetes cluster.
Opinionated extended apis on top of Nakama's api
Godot Engine (www.godotengine.org) interface to Nakama server (www.heroiclabs.com)
Swift client for Nakama server.
Java client for the Nakama and Satori servers.
Generic C/C++ client for Nakama server.
Defold client for Nakama server.
.NET client for Nakama server written in C#.
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