-
Notifications
You must be signed in to change notification settings - Fork 0
/
mesh.cc
301 lines (258 loc) · 7.23 KB
/
mesh.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
#include <iostream>
#include <fstream>
#include <string>
#include <cstdlib>
#include <ctime>
#include <algorithm>
#include "mesh.h"
#include "robust_predicates.h"
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) > (b) ? (a) : (b))
using namespace std;
Mesh::~Mesh() {
if (vertices_ != nullptr) {
if (vertices_[0] != nullptr) {
delete[] vertices_[0];
}
delete[] vertices_;
}
if (edges_ != nullptr) {
delete[] edges_;
}
}
void Mesh::Triangulate(const char* filename) {
// Initialize robust Predicates
robust_predicates::exactinit();
ReadFile(filename);
Shake();
SortVertices();
DelaunayDC(0, size_ - 1);
CountEdges();
}
void Mesh::DelaunayDC(int start, int end) {
int size = end - start + 1;
if (size < 2) {
return;
}
if (size == 2) {
BuildEdge(start, end);
return;
}
int middle = (start + end) / 2;
if (size == 3) {
double area = robust_predicates::orient2d(vertices_[start], vertices_[middle], vertices_[end]);
if (area > 0) {
BuildEdge(start, middle);
BuildEdge(middle, end);
BuildEdge(end, start);
} else {
BuildEdge(start, end);
BuildEdge(end, middle);
BuildEdge(middle, start);
}
return;
}
DelaunayDC(start, middle);
DelaunayDC(middle + 1, end);
MergeMeshes(start, middle, end);
}
int Mesh::RightCandidate(int vl, int vr, int middle) {
DoublyLinkedListElem<int> *candidate = edges_[vr].Predecessor(vl);
if (candidate->data() < middle + 1)
return -1;
if (robust_predicates::orient2d(vertices_[vl], vertices_[vr], vertices_[candidate->data()]) <= 0.) {
return -1;
}
DoublyLinkedListElem<int> *next_candidate = candidate->previous();
if (next_candidate->data() <= middle + 1)
return candidate->data();
double in_circle = robust_predicates::isincircle(vertices_[vl], vertices_[vr], vertices_[candidate->data()],
vertices_[next_candidate->data()]);
if (in_circle < 0) {
return candidate->data();
}
DestroyEdge(vr, candidate->data());
return RightCandidate(vl, vr, middle);
}
int Mesh::LeftCandidate(int vl, int vr, int middle) {
DoublyLinkedListElem<int> *candidate = edges_[vl].Successor(vr);
if (candidate->data() > middle)
return -1;
if (robust_predicates::orient2d(vertices_[vl], vertices_[vr], vertices_[candidate->data()]) <= 0.) {
return -1;
}
DoublyLinkedListElem<int> *next_candidate = candidate->next();
if (next_candidate->data() >= middle)
return candidate->data();
double in_circle = robust_predicates::isincircle(vertices_[vl], vertices_[vr], vertices_[candidate->data()],
vertices_[next_candidate->data()]);
if (in_circle < 0) {
return candidate->data();
}
DestroyEdge(vl, candidate->data());
return LeftCandidate(vl, vr, middle);
}
void Mesh::MergeMeshes(int start, int middle, int end) {
int lower_common_tangent[2];
LowerCommonTangent(middle, lower_common_tangent);
int vl = lower_common_tangent[0], vr = lower_common_tangent[1],
vr1 = -1, vl1 = -1;
BuildEdge(vl, vr);
do {
vr1 = RightCandidate(vl, vr, middle);
vl1 = LeftCandidate(vl, vr, middle);
if (vl1 == -1 && vr1 == -1)
return;
if (vl1 != -1 && vr1 != -1) {
double in_circle = robust_predicates::isincircle(vertices_[vl], vertices_[vr], vertices_[vl1], vertices_[vr1]);
if (in_circle <= 0) {
vr1 = -1;
}
}
if (vr1 == -1) {
edges_[vr].InsertBefore(vl, vl1);
edges_[vl1].InsertAfter(vl, vr);
vl = vl1;
} else {
edges_[vl].InsertAfter(vr, vr1);
edges_[vr1].InsertBefore(vr, vl);
vr = vr1;
}
} while (true);
}
void Mesh::LowerCommonTangent(int middle, int lct[]) {
bool moved;
int to_test;
lct[0] = middle;
lct[1] = middle + 1;
do {
moved = false;
to_test = edges_[lct[0]].last()->data();
while (robust_predicates::orient2d(vertices_[lct[0]], vertices_[lct[1]], vertices_[to_test]) < 0) {
moved = true;
lct[0] = to_test;
to_test = edges_[lct[0]].last()->data();
}
to_test = edges_[lct[1]].first()->data();
while (robust_predicates::orient2d(vertices_[lct[0]], vertices_[lct[1]], vertices_[to_test]) < 0) {
moved = true;
lct[1] = to_test;
to_test = edges_[lct[1]].first()->data();
}
} while (moved);
}
void Mesh::BuildEdge(int p1, int p2) {
edges_[p1].Prepend(p2);
edges_[p2].Append(p1);
}
void Mesh::DestroyEdge(int p1, int p2) {
edges_[p1].Remove(p2);
edges_[p2].Remove(p1);
}
void Mesh::ReadFile(const char* filename) {
size_ = 0;
ifstream points_file (filename);
if (!points_file.is_open()) {
cout << "Unable to open file " << filename << endl;
exit(69);
}
int i;
double x, y;
double dx, dy;
string line;
// Count lines in the file
while (getline(points_file, line)) {
size_++;
}
points_file.clear();
points_file.seekg(0, ios::beg);
// Initializing edges and vertices arrays
edges_ = new DoublyLinkedList<int>[size_];
vertices_ = new double*[size_];
vertices_[0] = new double[2 * size_];
for (i=1; i<size_; i++) {
vertices_[i] = &vertices_[0][i * 2];
}
// Read and store each vertex
points_file >> x >> y;
vertices_[0][0] = x;
vertices_[0][1] = y;
x_min_ = x_max_= x;
y_min_ = y_max_= y;
for (i=1; i<size_; i++) {
points_file >> x >> y;
vertices_[i][0] = x;
vertices_[i][1] = y;
x_min_ = MIN(x_min_, x);
x_max_ = MAX(x_max_, x);
y_min_ = MIN(y_min_, y);
y_max_ = MAX(y_max_, y);
}
// Define a frame around the vertices cloud
dx = (x_max_ - x_min_) * 0.1;
x_min_ = x_min_ - dx;
x_max_ = x_max_ + dx;
dy = (y_max_ - y_min_) * 0.1;
y_min_ = y_min_ - dy;
y_max_ = y_max_ + dy;
points_file.close();
}
void Mesh::Shake() {
double delta_max = MAX((x_max_ - x_min_), (y_max_ - y_min_)) * 1e-8;
for (int i=0; i<size_; i++) {
vertices_[i][0] += (((double) std::rand()) / RAND_MAX) * delta_max;
vertices_[i][1] += (((double) std::rand()) / RAND_MAX) * delta_max;
}
}
void Mesh::CountEdges() {
int i;
n_edges_ = 0;
for (i=0; i<size_; i++) {
n_edges_ += edges_[i].Length();
}
n_edges_ /= 2;
}
void Mesh::Vertices(double* vertices) {
for (int i=0; i<size_; i++) {
vertices[3 * i] = vertices_[i][0];
vertices[3 * i + 1] = vertices_[i][1];
vertices[3 * i + 2] = 0.f;
}
}
void Mesh::Edges(uint* indices) {
int v1, i;
n_edges_ = 0;
DoublyLinkedListElem<int> *edge;
DoublyLinkedListElem<int> *first;
i = 0;
for (v1=0; v1<size_; v1++) {
edge = first = edges_[v1].first();
if (edge == nullptr)
continue;
do {
if (edge->data() > v1) {
indices[2 * i] = v1;
indices[2 * i + 1] = edge->data();
i++;
}
edge = edge->next();
} while (edge != first);
}
}
void Mesh::SortVertices() {
double *vertices_start = vertices_[0];
sort(vertices_, vertices_ + size_, [](const double* v1, const double* v2) {return (v1[0] < v2[0]);});
double *temp = new double[2 * size_];
for (int i=0; i<size_; i++) {
temp[2 * i] = vertices_[i][0];
temp[2 * i + 1] = vertices_[i][1];
vertices_[i] = temp + 2 * i;
}
delete[] vertices_start;
}
void Mesh::PrintEdges() {
for (int i=0; i<size_; i++) {
cout << i << " : ";
edges_[i].Print();
}
}