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Suspense - delay transition #396

Answered by ryansolid
tomaszferens asked this question in Q&A
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Exactly. I tend to agree with Andrew and was already thinking this before they made this change. It simplifies the details a lot. The real idea here is we want to avoid the skeleton state if possible. I realize this pushes timeout considerations back to you which is definitely more complicated, but also infinitely flexible once you go that way.

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