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The main goal is, to rotate components smoothly by a single integer (0-360°). My Code (with redundant interpolate):
TL;DR: How do i animate rotation degrees always using the closest direction? (via 360, 0... if optimal) |
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I'm afraid we don't have any built-in solution for this kind of animation but it sounds as it's fairly easy to implement on your own. Assuming that you always try to animate from
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I'm afraid we don't have any built-in solution for this kind of animation but it sounds as it's fairly easy to implement on your own. Assuming that you always try to animate from$x$ deg to $y$ deg where $x, y \in [0, 360]$