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state.go
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state.go
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package revoltgo
import (
"fmt"
"log"
"sync"
)
type State struct {
sync.RWMutex
// The current user, also present in users
Self *User
/* Caches */
users map[string]*User
servers map[string]*Server
channels map[string]*Channel
members map[string]*ServerMember
emojis map[string]*Emoji
webhooks map[string]*Webhook
/* Tracking options */
TrackUsers bool
TrackServers bool
TrackChannels bool
TrackMembers bool
TrackEmojis bool
TrackWebhooks bool
// TrackAPICalls additionally updates the state from API calls
// This concept may future-proof against any de-syncs, but may use more CPU time
TrackAPICalls bool
// TrackBulkAPICalls will update the state from bulk API calls
// This option activates internal State.addServerMembersAndUsers and State.addWebhooks functions
TrackBulkAPICalls bool
}
/*
API call updates
Used when TrackAPICalls/TrackBulkAPICalls is enabled
*/
func (s *State) addUser(user *User) {
if !s.TrackAPICalls || user == nil {
return
}
s.Lock()
defer s.Unlock()
s.users[user.ID] = user
}
func (s *State) addServer(server *Server) {
if !s.TrackAPICalls || server == nil {
return
}
s.Lock()
defer s.Unlock()
s.servers[server.ID] = server
}
func (s *State) addChannel(channel *Channel) {
if !s.TrackAPICalls || channel == nil {
return
}
s.Lock()
defer s.Unlock()
s.channels[channel.ID] = channel
}
func (s *State) addServerMember(member *ServerMember) {
if !s.TrackAPICalls || member == nil {
return
}
s.Lock()
defer s.Unlock()
s.members[member.ID.String()] = member
}
func (s *State) addServerMembersAndUsers(data *ServerMembers) {
if !s.TrackBulkAPICalls || data == nil {
return
}
s.Lock()
defer s.Unlock()
for _, member := range data.Members {
s.members[member.ID.String()] = member
}
for _, user := range data.Users {
s.users[user.ID] = user
}
}
func (s *State) addEmoji(emoji *Emoji) {
if !s.TrackAPICalls || emoji == nil {
return
}
s.Lock()
defer s.Unlock()
s.emojis[emoji.ID] = emoji
}
func (s *State) addWebhooks(webhook []*Webhook) {
if !s.TrackBulkAPICalls || webhook == nil {
return
}
s.Lock()
defer s.Unlock()
for _, w := range webhook {
s.webhooks[w.ID] = w
}
}
/*
Getter functions
*/
func (s *State) User(id string) *User {
s.RLock()
defer s.RUnlock()
return s.users[id]
}
func (s *State) Server(id string) *Server {
s.RLock()
defer s.RUnlock()
return s.servers[id]
}
func (s *State) Role(sID, rID string) *ServerRole {
server := s.servers[sID]
if server == nil {
return nil
}
return server.Roles[rID]
}
func (s *State) Channel(id string) *Channel {
s.RLock()
defer s.RUnlock()
return s.channels[id]
}
func (s *State) Member(uID, sID string) *ServerMember {
s.RLock()
defer s.RUnlock()
return s.members[MemberCompoundID{User: uID, Server: sID}.String()]
}
func (s *State) Emoji(id string) *Emoji {
s.RLock()
defer s.RUnlock()
return s.emojis[id]
}
func (s *State) Webhook(id string) *Webhook {
s.RLock()
defer s.RUnlock()
return s.webhooks[id]
}
func newState() *State {
return &State{
TrackUsers: true,
TrackServers: true,
TrackChannels: true,
TrackMembers: true,
TrackEmojis: true,
TrackAPICalls: true,
TrackBulkAPICalls: true,
TrackWebhooks: false,
}
}
/*
Websocket state updates
*/
// populate populates the state with the data from the ready event.
// It will overwrite any existing data in the state.
func (s *State) populate(ready *EventReady) {
s.Lock()
defer s.Unlock()
// The last user in the ready event is the current user
s.Self = ready.Users[len(ready.Users)-1]
/* Populate the caches */
if s.TrackUsers {
s.users = make(map[string]*User, len(ready.Users))
for _, user := range ready.Users {
s.users[user.ID] = user
}
}
if s.TrackServers {
s.servers = make(map[string]*Server, len(ready.Servers))
for _, server := range ready.Servers {
s.servers[server.ID] = server
}
}
if s.TrackChannels {
s.channels = make(map[string]*Channel, len(ready.Channels))
for _, channel := range ready.Channels {
s.channels[channel.ID] = channel
}
}
if s.TrackMembers {
s.members = make(map[string]*ServerMember, len(ready.Members))
for _, member := range ready.Members {
s.members[member.ID.String()] = member
}
}
if s.TrackEmojis {
s.emojis = make(map[string]*Emoji, len(ready.Emojis))
for _, emoji := range ready.Emojis {
s.emojis[emoji.ID] = emoji
}
}
}
func (s *State) platformWipe(event *EventUserPlatformWipe) {
if !s.TrackUsers {
return
}
s.Lock()
defer s.Unlock()
delete(s.users, event.UserID)
}
func (s *State) updateServerRole(event *AbstractEventUpdate) {
if !s.TrackServers {
return
}
server := s.servers[event.ID.StringID]
if server == nil {
log.Printf("update for role %s in unknown server %s\n", event.RoleID, event.ID)
return
}
role := server.Roles[event.RoleID]
if role == nil {
log.Printf("update for unknown role %s in server %s\n", event.RoleID, event.ID)
return
}
s.Lock()
defer s.Unlock()
mergeJSON[ServerRole](role, event.Data, event.Clear)
}
func (s *State) deleteServerRole(data *EventServerRoleDelete) {
if !s.TrackServers {
return
}
s.Lock()
defer s.Unlock()
server := s.servers[data.ID]
if server != nil {
delete(server.Roles, data.RoleID)
}
}
func (s *State) createServerMember(data *EventServerMemberJoin) {
if !s.TrackMembers {
return
}
s.Lock()
defer s.Unlock()
id := MemberCompoundID{User: data.User, Server: data.ID}
s.members[id.String()] = &ServerMember{ID: id}
}
func (s *State) deleteServerMember(data *EventServerMemberLeave) {
if !s.TrackMembers {
return
}
s.Lock()
defer s.Unlock()
id := MemberCompoundID{User: data.User, Server: data.ID}
delete(s.members, id.String())
}
func (s *State) updateServerMember(event *AbstractEventUpdate) {
if !s.TrackMembers {
return
}
mID := event.ID.MemberID
member := s.members[mID.String()]
if member == nil {
log.Printf("unknown member update %s in server %s\n", mID.User, mID.Server)
return
}
s.Lock()
defer s.Unlock()
mergeJSON[ServerMember](member, event.Data, event.Clear)
}
func (s *State) createChannel(event *EventChannelCreate) {
if !s.TrackChannels {
return
}
server := s.servers[event.Server]
if server == nil {
fmt.Printf("channel %s created in unknown server %s\n", event.ID, event.Server)
return
}
s.Lock()
defer s.Unlock()
s.channels[event.ID] = &Channel{
ID: event.ID,
Server: event.Server,
Type: event.Type,
Name: event.Name,
}
server.Channels = append(server.Channels, event.ID)
}
func (s *State) updateChannel(event *AbstractEventUpdate) {
if !s.TrackChannels {
return
}
channel := s.channels[event.ID.StringID]
if channel == nil {
fmt.Printf("unknown channel updated %s\n", event.ID)
return
}
s.Lock()
defer s.Unlock()
mergeJSON[Channel](channel, event.Data, event.Clear)
}
func (s *State) deleteChannel(event *EventChannelDelete) {
if !s.TrackChannels {
return
}
s.Lock()
defer s.Unlock()
channel := s.channels[event.ID]
if channel != nil {
delete(s.channels, event.ID)
}
server, exists := s.servers[channel.Server]
if !exists {
return
}
for i, cID := range server.Channels {
if cID == event.ID {
server.Channels = sliceRemoveIndex(server.Channels, i)
return
}
}
}
func (s *State) createServer(event *EventServerCreate) {
if !s.TrackServers {
return
}
s.Lock()
defer s.Unlock()
s.servers[event.ID] = event.Server
}
func (s *State) updateServer(event *AbstractEventUpdate) {
if !s.TrackServers {
return
}
server := s.servers[event.ID.StringID]
if server == nil {
log.Printf("unknown server update %s\n", event.ID)
return
}
s.Lock()
defer s.Unlock()
mergeJSON[Server](server, event.Data, event.Clear)
}
func (s *State) deleteServer(event *EventServerDelete) {
if !s.TrackServers {
return
}
s.Lock()
defer s.Unlock()
delete(s.servers, event.ID)
}
func (s *State) updateUser(event *AbstractEventUpdate) {
if !s.TrackUsers {
return
}
user := s.users[event.ID.StringID]
if user == nil {
// For self-bots, this will ignore a lot of events; maybe add more mechanisms for caching users?
// log.Printf("unknown user update %s\n", event.ID)
return
}
s.Lock()
defer s.Unlock()
mergeJSON[User](user, event.Data, event.Clear)
}
func (s *State) createEmoji(event *EventEmojiCreate) {
if !s.TrackEmojis {
return
}
s.Lock()
defer s.Unlock()
s.emojis[event.ID] = event.Emoji
}
func (s *State) deleteEmoji(event *EventEmojiDelete) {
if !s.TrackEmojis {
return
}
s.Lock()
defer s.Unlock()
delete(s.emojis, event.ID)
}
func (s *State) createWebhook(event *EventWebhookCreate) {
if !s.TrackWebhooks {
return
}
s.Lock()
defer s.Unlock()
s.webhooks[event.ID] = event.Webhook
}
func (s *State) updateWebhook(event *AbstractEventUpdate) {
if !s.TrackWebhooks {
return
}
webhook := s.webhooks[event.ID.StringID]
if webhook == nil {
log.Printf("unknown webhook update %s\n", event.ID)
return
}
s.Lock()
defer s.Unlock()
mergeJSON[Webhook](webhook, event.Data, event.Clear)
}
func (s *State) deleteWebhook(event *EventWebhookDelete) {
if !s.TrackWebhooks {
return
}
s.Lock()
defer s.Unlock()
delete(s.webhooks, event.ID)
}