forked from discordjs/discord.js
/
PresenceUpdate.js
46 lines (39 loc) · 1.53 KB
/
PresenceUpdate.js
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'use strict';
const Action = require('./Action');
const { Events } = require('../../util/Constants');
class PresenceUpdateAction extends Action {
handle(data) {
let cached = this.client.users.get(data.user.id);
if (!cached && data.user.username) cached = this.client.users.add(data.user);
if (!cached) return;
if (data.user && data.user.username) {
if (!cached.equals(data.user)) this.client.actions.UserUpdate.handle(data.user);
}
const guild = this.client.guilds.get(data.guild_id);
if (!guild) return;
let member = guild.members.get(cached.id);
if (!member && data.status !== 'offline') {
member = guild.members.add({ user: cached, roles: data.roles, deaf: false, mute: false });
this.client.emit(Events.GUILD_MEMBER_AVAILABLE, member);
}
if (member) {
if (this.client.listenerCount(Events.PRESENCE_UPDATE) === 0) {
guild.presences.add(data);
return;
}
const old = member._clone();
if (member.presence) old.frozenPresence = member.presence._clone();
guild.presences.add(data);
/**
* Emitted whenever a guild member's presence changes, or they change one of their details.
* @event Client#presenceUpdate
* @param {GuildMember} oldMember The member before the presence update
* @param {GuildMember} newMember The member after the presence update
*/
this.client.emit(Events.PRESENCE_UPDATE, old, member);
} else {
guild.presences.add(data);
}
}
}
module.exports = PresenceUpdateAction;