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main.cpp
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main.cpp
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#include <iostream>
#include <string>
#include <fstream>
#include <vector>
#include <sstream>
#include <random>
#include "main.hpp"
using namespace std;
//Load the city from file to map
int loadMap(vector<City> &mapVector)
{
string line;
std::ifstream infile("map.txt");
while (getline(infile, line))
{
string cityName = "";
string east = "";
string west = "";
string south = "";
string north = "";
istringstream iss(line);
iss >> cityName;
string subLine;
while (iss)
{
//read line by line and tokenize it
iss >> subLine;
//Parsing cardinal directions
size_t found = subLine.find("east");
if (found != string::npos)
{
east = subLine.substr(subLine.find("=") + 1, (subLine.size() - subLine.find("=")));
}
found = subLine.find("west");
if (found != string::npos)
{
west = subLine.substr(subLine.find("=") + 1, (subLine.size() - subLine.find("=")));
}
found = subLine.find("south");
if (found != string::npos)
{
south = subLine.substr(subLine.find("=") + 1, (subLine.size() - subLine.find("=")));
}
found = subLine.find("north");
if (found != string::npos)
{
north = subLine.substr(subLine.find("=") + 1, (subLine.size() - subLine.find("=")));
}
}
City obj(cityName, east, west, south, north);
mapVector.push_back(obj);
}
infile.close();
return 0;
}
//Deploy monsters initially
int deployMonsters(int count, vector<City> &mapVector, vector<Monster *> &monsterVector)
{
random_device rd;
mt19937 gen(rd());
std::uniform_int_distribution<> dis(1, count); //Random generation
while (count > 0)
{
int num = dis(gen);
City city = mapVector[num];
Monster *obj = new Monster(num, city.getName());
monsterVector.push_back(obj);
if (!city.getMonster1()) //check whether monster is NULL
{
city.setMonster1(obj);
}
else if (!city.getMonster2()) //check whether monster is NULL
{
city.setMonster2(obj);
}
else //both monsters met each other in initialisation itself , destroy city and monster
{
auto it = find_if(mapVector.begin(), mapVector.end(), [&](City a) { return a.getName() == city.getName(); });
if (it != mapVector.end())
{
mapVector.erase(it);
}
auto monstIt1 = find_if(monsterVector.begin(), monsterVector.end(), [&](Monster *a) { return a->getNumber() == city.getMonster1()->getNumber(); });
if (monstIt1 != monsterVector.end())
{
monsterVector.erase(monstIt1);
delete (*monstIt1);
}
auto monstIt2 = find_if(monsterVector.begin(), monsterVector.end(), [&](Monster *a) { return a->getNumber() == city.getMonster2()->getNumber(); });
if (monstIt2 != monsterVector.end())
{
monsterVector.erase(monstIt2);
delete (*monstIt2);
}
}
count--;
}
return 0;
}
// place monsters randomly within east/west/south/north
//Randomly placed 1->East,2->West,3->South,4->North
void processMonsters(vector<Monster *> &monsterVector, vector<City> &mapVector)
{
int movements = 0;
random_device rd;
mt19937 gen(rd());
std::uniform_int_distribution<> dis(1, 4);
while (movements < 100)
{
string nextCity;
int monsterCount = 0;
while (monsterCount < monsterVector.size())
{
int num = dis(gen);
Monster *monster = monsterVector[monsterCount];
auto it = find_if(mapVector.begin(), mapVector.end(), [&](City a) { return a.getName() == monster->getCity(); });
//Set city Monsters
if (!it->getMonster1())
{
//Same number monsters should not be there in same city
if (it->getMonster2())
{
if (it->getMonster2()->getNumber() != monster->getNumber())
{
it->setMonster1(monster);
}
}
else
{
it->setMonster1(monster);
}
}
else if (!it->getMonster2())
{
//Same number monsters should not be there in same city
if (it->getMonster1()->getNumber() != monster->getNumber())
{
it->setMonster2(monster);
}
}
bool addMonster = false;
switch (num)
{
case 1: //east
{
if (it != mapVector.end())
{
nextCity = it->getEast();
/* two monsters available in city */
if (it->getMonster1() && it->getMonster2())
{
auto monstIt1 = find_if(monsterVector.begin(), monsterVector.end(), [&](Monster *a) { return a->getNumber() == it->getMonster1()->getNumber(); });
if (monstIt1 != monsterVector.end())
{
delete (*monstIt1);
monsterVector.erase(monstIt1);
}
auto monstIt2 = find_if(monsterVector.begin(), monsterVector.end(), [&](Monster *a) { return a->getNumber() == it->getMonster2()->getNumber(); });
if (monstIt2 != monsterVector.end())
{
delete (*monstIt2);
monsterVector.erase(monstIt2);
}
mapVector.erase(it);
}
else
{
addMonster = true;
}
}
}
break;
case 2: //west
{
if (it != mapVector.end())
{
nextCity = it->getWest();
/* two monsters available in city */
if (it->getMonster1() && it->getMonster2())
{
auto monstIt1 = find_if(monsterVector.begin(), monsterVector.end(), [&](Monster *a) { return a->getNumber() == it->getMonster1()->getNumber(); });
if (monstIt1 != monsterVector.end())
{
delete (*monstIt1);
monsterVector.erase(monstIt1);
}
auto monstIt2 = find_if(monsterVector.begin(), monsterVector.end(), [&](Monster *a) { return a->getNumber() == it->getMonster2()->getNumber(); });
if (monstIt2 != monsterVector.end())
{
delete (*monstIt2);
monsterVector.erase(monstIt2);
}
mapVector.erase(it);
}
else
{
addMonster = true;
}
}
}
break;
case 3: //south
{
if (it != mapVector.end())
{
nextCity = it->getSouth();
/* two monsters available in city */
if (it->getMonster1() && it->getMonster2())
{
auto monstIt1 = find_if(monsterVector.begin(), monsterVector.end(), [&](Monster *a) { return a->getNumber() == it->getMonster1()->getNumber(); });
if (monstIt1 != monsterVector.end())
{
delete (*monstIt1);
monsterVector.erase(monstIt1);
}
auto monstIt2 = find_if(monsterVector.begin(), monsterVector.end(), [&](Monster *a) { return a->getNumber() == it->getMonster2()->getNumber(); });
if (monstIt2 != monsterVector.end())
{
delete (*monstIt2);
monsterVector.erase(monstIt2);
}
mapVector.erase(it);
}
else
{
addMonster = true;
}
}
}
break;
case 4: //north
{
if (it != mapVector.end())
{
nextCity = it->getNorth();
/* two monsters available in city */
if (it->getMonster1() && it->getMonster2())
{
auto monstIt1 = find_if(monsterVector.begin(), monsterVector.end(), [&](Monster *a) { return a->getNumber() == it->getMonster1()->getNumber(); });
if (monstIt1 != monsterVector.end())
{
delete (*monstIt1);
monsterVector.erase(monstIt1);
}
auto monstIt2 = find_if(monsterVector.begin(), monsterVector.end(), [&](Monster *a) { return a->getNumber() == it->getMonster2()->getNumber(); });
if (monstIt2 != monsterVector.end())
{
delete (*monstIt2);
monsterVector.erase(monstIt2);
}
mapVector.erase(it);
}
else
{
addMonster = true;
}
}
}
break;
default:
break;
}
//Monster can be changed
if (addMonster)
{
monster->setCity(nextCity);
monsterVector[monsterCount] = monster;
}
monsterCount++;
}
movements++;
}
}
int main(int argc, char *argv[])
{
vector<City> mapVector;
vector<Monster *> monsterVector;
loadMap(mapVector);
int monsterCount = stoi(argv[1]);
deployMonsters(monsterCount, mapVector, monsterVector);
processMonsters(monsterVector, mapVector);
//Print remaining city
for (auto city : mapVector)
{
cout << city << endl;
}
return 0;
}