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gendarme.ignore
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gendarme.ignore
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R:Gendarme.Rules.Performance.UseStringEmptyRule
# False positives
M:System.Void Utils::.cctor()
M:System.Void GitVersionInformation::.cctor()
# The method it recommends is seemingly undefined? Maybe Mono doesn't implement it
R:Gendarme.Rules.Globalization.PreferStringComparisonOverrideRule
M:System.Void AboutInfoBox::_Ready()
R:Gendarme.Rules.Smells.AvoidCodeDuplicatedInSameClassRule
# Can't deduplicate due to existing signal interface
M:System.Void GameComponent::On_TouchRotateClockwise()
# False positive
M:System.Void ConfigFileUtils::SaveHiscore(System.Int32)
M:System.Void ConfigFileUtils::SetShouldPlayMusic(System.Boolean)
R:Gendarme.Rules.Performance.AvoidUnusedParametersRule
# needed to satisfy signal interface
M:System.Void MultiplayerButton::CheckDisable(System.Int32,System.Boolean)
R:Gendarme.Rules.Smells.AvoidLongMethodsRule
# Refactoring this method is dangerous. Don't touch it!
M:System.Boolean GridUtils::CheckSide(Hexagon,GridUtils/Side,Hexagon[][])
R:Gendarme.Rules.Smells.AvoidCodeDuplicatedInSiblingClassesRule
# Not really much point in consolidating these
M:System.Void OnePlayerScoreLabel::_Process(System.Single)
M:System.Void TwoPlayerScoreLabel::_Process(System.Single)