Not receiving WindowEvent::RedrawRequested after using Window to create Surface with WGPU #3494
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BernhardLThomas
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I should clarify, manually calling Window::request_redraw will still result in a |
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Hello, I've been playing around with winit and wgpu recently and I encountered an issue causing me to no longer receive
WindowEvent::RedrawRequested
events in the event loop.Specifically this seems to happen as soon as I pass a reference to the Window to the
Instance::create_surface
method to create a surface.I'm on MacOS with the current stable toolchain (1.76.0)
The following is a minimal example which causes the issue:
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