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Calling GLSurfaceView does not stop the created gl thread #7194

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hoisie opened this issue Mar 26, 2022 · 4 comments · May be fixed by #8871
Open

Calling GLSurfaceView does not stop the created gl thread #7194

hoisie opened this issue Mar 26, 2022 · 4 comments · May be fixed by #8871
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help wanted starter issue Small/simple issues for new contributors

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@hoisie
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hoisie commented Mar 26, 2022

When GLSurfaceView is used, the gl thread created in GLSurfaceView does not get terminated after the test finished.

ShadowGLSurfaceView probably needs a @resetter method that kills an existing threads? Another option is to terminate the thread in callOnDetachFromWindow, or to try to mimic the Android behavior of terminating the thread.

@hoisie hoisie added the starter issue Small/simple issues for new contributors label Mar 26, 2022
@Abdulrahman1890
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Inform me with more details plz

@utzcoz
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utzcoz commented Apr 9, 2022

Inform me with more details plz

It's not recommended to trying multiple starter issues at once. If you have interested into one issue, please try to finish that one firstly, instead of trying multiple issues the same time. We don't have enough starter issues now, and they should be left for newbies. This behavior will affect other folks to leave interesting comment because they maybe think this issue is assigned to one folk commented before.

@Abdulrahman1890
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Oh, So sorry I wasn't know that.. I just want to contribute and solve an issue to be able to contribute in the main project with GSOC and send my proposal before the deadline

@arsalanahmad4
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@hoisie Can you please elaborate a little more on the issue?

@Devashishbasu Devashishbasu linked a pull request Feb 25, 2024 that will close this issue
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4 participants