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Nanite repair paste increases cap delta when loaded into an ancillary armor repairer #2560

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Tici1818 opened this issue Dec 16, 2023 · 1 comment

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@Tici1818
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Bug Report

Expected behavior:

capacitor delta stays the same

Actual behavior:

capacitor delta increases

Fits involved in EFT format (Edit > To Clipboard > EFT):

[Vexor, bug]

Medium Ancillary Armor Repairer
[Empty Low slot]
[Empty Low slot]
[Empty Low slot]
[Empty Low slot]

[Empty Med slot]
[Empty Med slot]
[Empty Med slot]
[Empty Med slot]

[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]

[Empty Rig slot]
[Empty Rig slot]
[Empty Rig slot]

Release or development git branch? Please note the release version or commit hash:

release v2.57.3

Operating system and version (eg: Windows 10, OS X 10.9, OS X 10.11, Ubuntu 16.10):

win 10

Other relevant information:

image
image

@DarkFenX
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DarkFenX commented Dec 24, 2023

Disable "factor in reload time" (DPS pane right click).

I know it's not intuitive, but it works somewhat globally. If you have that tick on, it calculates cap use as if you are reloading an AAR when it's out of paste. Without paste it assumes it's permanently running. WIthout that tick it considers "burst" cap use and also assumes it's permanently running.

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