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iOS support? #302
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The only actionable thing I can see here is adding a note about Apple's continued refusal to implement WebXR on iOS. I'm not going to entertain the rest. |
Okey, good. |
We don't have a posted demo yet for Android AR, but it would use import { ARButton, XR } from '@react-three/xr'
import { Canvas } from '@react-three/fiber'
function App() {
return (
<>
<ARButton />
<Canvas>
<XR>
<mesh>
<boxGeometry />
<meshBasicMaterial color="blue" />
</mesh>
</XR>
</Canvas>
</>
)
} |
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Note: I'm using code example from README.
Critical things
There are some critical issues in current version, connected to ability to run AR sessions on android devices event with support available from "can i use" website...
There are old pull requests in current repository which is not merged
There are very old (almost 1-2 year) issues without answers or still open
No workaround for ios devices
Possible solutions
Importance
This is the only react-three-fiber ecosystem webxr tool, and it looks very strange that this repository exists being partially working solution, without following it's original functional target?
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