You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
From my experience, so this might not be the actual reason.
Let say you have two pieces of drawing paper, the scene is the whole paper.
Then when you put one on top, you can only see that one that you put on top.
So when displaying GLTF models using primitive and set the model's scene to object, you're asking three to put the whole scene of that first loaded object, just like the drawing paper scenarios.
This also explains why when we're editing or adding new changes in one of them, it will display the latest edited primitive, because now that object is the latest added object after hot reload.
Components in three doesn't have scene to it, think of it like a pencil for you to draw on the drawing paper.
Adding components to the scene doesn't affect the scene overall.
HI ,
I try to implement split view like view-skissor
but I find a strange thing ....
if I replece code to
the model only display on right bottom view....
why?
the View unsupport primitive object multi display?
pls, help me~thx
The text was updated successfully, but these errors were encountered: