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fix(MeshRefractionMaterial): vNormal should be normalized #1184

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gydence
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@gydence gydence commented Dec 14, 2022

Why

I encountered this problem while trying to use MeshRefractionMaterial directly via JS (see my journey here: #1181). Without this fix, the fresnel calculation is sometimes wrong and can result in black holes on models with this material.

What

Normalize vNormal in the vertex shader.

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  • [ x ] Ready to be merged

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vercel bot commented Dec 14, 2022

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drei ✅ Ready (Inspect) Visit Preview Dec 14, 2022 at 11:48PM (UTC)

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🎉 This PR is included in version 9.46.7 🎉

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@gydence gydence deleted the fix/normalize-refraction-normal branch December 15, 2022 05:27
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2 participants