From 82037a1793751d5f2883ed188b8f19c64f4a69bc Mon Sep 17 00:00:00 2001 From: Matt Karl Date: Tue, 29 Nov 2022 10:47:50 -0500 Subject: [PATCH] Remove unused options --- packages/assets/src/Assets.ts | 17 +---------------- 1 file changed, 1 insertion(+), 16 deletions(-) diff --git a/packages/assets/src/Assets.ts b/packages/assets/src/Assets.ts index 5d9cf3f027..d387e74a56 100644 --- a/packages/assets/src/Assets.ts +++ b/packages/assets/src/Assets.ts @@ -9,7 +9,7 @@ import { isSingleItem } from './utils/isSingleItem'; import type { FormatDetectionParser } from './detections'; import type { LoadAsset, LoaderParser } from './loader'; -import type { PreferOrder, ResolveAsset, ResolveURLParser, ResolverBundle, ResolverManifest } from './resolver'; +import type { ResolveAsset, ResolverBundle, ResolverManifest } from './resolver'; export type ProgressCallback = (progress: number) => void; @@ -46,21 +46,6 @@ export interface AssetInitOptions parsers?: LoaderParser[]; // more... }; - /** resolver specific options */ - resolver?: { - /** - * a list of urlParsers, these can read the URL and pick put the various options. - * for example there is a texture URL parser that picks our resolution and file format. - * You can add custom ways to read URLs and extract information here. - */ - urlParsers?: ResolveURLParser[]; - /** - * a list of preferOrders that let the resolver know which asset to pick. - * already built-in we have a texture preferOrders that let the resolve know which asset to prefer - * if it has multiple assets to pick from (resolution/formats etc) - */ - preferOrders?: PreferOrder[]; - }; } /**