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index.html
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index.html
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<!--
To change this template, choose Tools | Templates
and open the template in the editor.
-->
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<link rel="stylesheet" type="text/css" href="./style.css">
<title>IceBreaker</title>
</head>
<body>
<div id="game-view">
<div id="phaser-example">
</div>
</div>
<script src="./js/lib/phaser.js"></script>
<script src="./js/utils/Constants.js"></script>
<script src="./js/utils/Texts.js"></script>
<script src="./js/utils/Tools.js"></script>
<script src="./js/utils/Button.js"></script>
<script src="./js/entities/Ball.js"></script>
<script src="./js/entities/Brick.js"></script>
<script src="./js/entities/Paddle.js"></script>
<script src="./js/engines/GameEngine.js"></script>
<script src="./js/engines/LevelEditorEngine.js"></script>
<script src="./js/contexts/MenuScreenContext.js"></script>
<script src="./js/contexts/GameScreenContext.js"></script>
<script src="./js/contexts/LevelEditorScreenContext.js"></script>
<!-- Changer d'abord l'écran de menu -->
<script src="./js/screens/MenuScreen.js"></script>
<!-- Charger l'écran de jeu -->
<script src="./js/screens/GameScreen.js"></script>
<!-- Charger l'écran de l'editeur de niveau -->
<script src="./js/screens/LevelEditorScreen.js"></script>
<!-- Instancier l'objet Phaser.Game, tout à la fin -->
<script src="./js/utils/Bootstrap.js"></script>
<script>
window.addEventListener("click", function() {
gamePause();
});
document.getElementById("phaser-example").addEventListener("mouseout", function () {
GameEngine.mouseOffScreen = true;
});
document.getElementById("phaser-example").addEventListener("mouseover", function () {
GameEngine.mouseOffScreen = false;
});
</script>
</body>
</html>