diff --git a/backends/imgui_impl_sdl.cpp b/backends/imgui_impl_sdl.cpp index 0d01cd49fba1..2c2ede95221e 100644 --- a/backends/imgui_impl_sdl.cpp +++ b/backends/imgui_impl_sdl.cpp @@ -171,7 +171,7 @@ static ImGuiKey ImGui_ImplSDL2_KeycodeToImGuiKey(int keycode) case SDLK_RSHIFT: return ImGuiKey_RightShift; case SDLK_RALT: return ImGuiKey_RightAlt; case SDLK_RGUI: return ImGuiKey_RightSuper; - case SDLK_MENU: return ImGuiKey_Menu; + case SDLK_APPLICATION: return ImGuiKey_Menu; case SDLK_0: return ImGuiKey_0; case SDLK_1: return ImGuiKey_1; case SDLK_2: return ImGuiKey_2; diff --git a/docs/FONTS.md b/docs/FONTS.md index 09c1cb9a51e2..023e0490a817 100644 --- a/docs/FONTS.md +++ b/docs/FONTS.md @@ -292,8 +292,8 @@ for (int rect_n = 0; rect_n < IM_ARRAYSIZE(rect_ids); rect_n++) ## Using Font Data Embedded In Source Code - Compile and use [binary_to_compressed_c.cpp](https://github.com/ocornut/imgui/blob/master/misc/fonts/binary_to_compressed_c.cpp) to create a compressed C style array that you can embed in source code. -- See the documentation in [binary_to_compressed_c.cpp](https://github.com/ocornut/imgui/blob/master/misc/fonts/binary_to_compressed_c.cpp) for instruction on how to use the tool. -- You may find a precompiled version binary_to_compressed_c.exe for Windows instead of demo binaries package (see [README](https://github.com/ocornut/imgui/blob/master/docs/README.md)). +- See the documentation in [binary_to_compressed_c.cpp](https://github.com/ocornut/imgui/blob/master/misc/fonts/binary_to_compressed_c.cpp) for instructions on how to use the tool. +- You may find a precompiled version binary_to_compressed_c.exe for Windows inside the demo binaries package (see [README](https://github.com/ocornut/imgui/blob/master/docs/README.md)). - The tool can optionally output Base85 encoding to reduce the size of _source code_ but the read-only arrays in the actual binary will be about 20% bigger. Then load the font with: