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renderer.js
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renderer.js
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import {TileResult} from "./map.js"
export default class Renderer {
constructor(context) {
this.context = context;
}
renderTiles(map) {
for (var x = 0; x < map.width; x++)
for (var y = 0; y < map.height; y++)
this.renderTile(new TileResult(x, y, map.tiles[x][y]), map);
}
renderTile(tileresult, optionalMap) {
throw new Error("Unimplemented renderTile!");
}
overlayTiles(tileresults, spriteid, map) {
for (var tileresult of tileresults)
this.overlayTile(tileresult, spriteid, map);
}
overlayTile(tileresult, spriteid, map) {
throw new Error("Unimplemented overlayTile!");
}
renderBuildings(map) {
for (var x = 0; x < map.width; x++)
for (var y = 0; y < map.height; y++)
if (map.tiles[x][y].hasBuilding)
this.renderBuilding(new TileResult(x, y, map.tiles[x][y]), map);
}
renderBuilding(tileresult, optionalMap) {
throw new Error("Unimplemented renderBuilding!");
}
renderUnits(map) {
for (var player of map.players)
for (var unit of player.units)
this.renderUnit(unit, player.style, map);
}
renderUnit(unit, style, optionalMap) {
throw new Error("Unimplemented renderUnit!");
}
redrawTile(tileresult, map) {
this.renderTile(tileresult, map);
this.renderBuilding(tileresult, map);
var tileUnit;
var unitPlayer;
if (unitPlayer = map.players.find((player) =>
(tileUnit = player.units.find((unit) =>
unit.x == tileresult.x && unit.y == tileresult.y
)) !== undefined
)) this.renderUnit(tileUnit, unitPlayer.style);
}
render(map) {
this.renderTiles(map);
this.renderBuildings(map);
this.renderUnits(map);
}
}