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chat.js
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chat.js
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var config = require("./config.json"),
tmi = require("./tmi-connection-handler");
var Chat = function (main) {
this.db = main.db;
this.storedReports = main.reports;
this.storedLostMessages = main.lostMessages;
this.servers = main.servers;
this.connectionQueue = [];
this.lostMessages = {};
var _self = this;
/*setInterval(function() {
_self.updateStats();
}, 30000);*/
setInterval(function () {
_self.pingChat();
}, 10000);
setInterval(function () {
if (!_self.connectionQueue.length) return;
var tmi = _self.connectionQueue.shift();
tmi.connect();
}, 500);
};
Chat.prototype.checkLostMessages = function (id) {
var db = this.db,
data = this.lostMessages[id];
var receivers = Object.keys(data.receivers),
receiversArray = [],
received = 0,
receivedFromSelf = 0;
// Check if the message was seen by all the other chat servers
receivers.forEach(function (name) {
var receiver = data.receivers[name];
if (receiver.received) {
received++;
if (name.split(":")[0] === data.origin.split(":")[0]) {
// If same IP
receivedFromSelf++;
}
}
receiversArray.push({
server: name,
ip: name.split(":")[0],
port: parseInt(name.split(":")[1]),
received: receiver.received,
time: new Date(receiver.time),
});
});
var percentReceived = parseFloat(
((received / receivers.length) * 100).toFixed(2)
),
percentLost = parseFloat((100 - percentReceived).toFixed(2));
// If the message was completely lost or if the receiver only received its own messages, then the server itself is having issues.
if (
percentLost === 100 ||
(receivers.length > 3 && received === receivedFromSelf)
) {
this.storedReports.push({
type: "chat",
kind: "lines",
server: data.origin,
logged: new Date(),
});
receiversArray.forEach(
function (receiver) {
if (receiver.received) {
this.storedReports.push({
type: "chat",
kind: "lines",
server: receiver.server,
logged: new Date(),
});
}
}.bind(this)
);
} else {
receiversArray.forEach(
function (receiver) {
if (!receiver.received) {
this.storedReports.push({
type: "chat",
kind: "lines",
server: receiver.server,
logged: new Date(),
});
}
}.bind(this)
);
}
if (percentLost > 0) {
this.storedLostMessages.push({
origin: {
server: data.origin,
ip: data.origin.split(":")[0],
port: parseInt(data.origin.split(":")[1]),
},
sent: new Date(data.sent),
percentLost: percentLost,
percentReceived: percentReceived,
receivers: receiversArray,
});
}
// Remove message id
delete this.lostMessages[id];
};
Chat.prototype.generateMessageID = function () {
var text = "",
possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (var i = 0; i < 25; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
};
Chat.prototype.generateMessageLostObject = function (name) {
var id = this.generateMessageID(),
servers = this.servers,
serverList = {},
time = Date.now();
// Generate a list of the other servers
Object.keys(servers).forEach(function (server) {
if (servers[server].type !== "chat") return;
if (servers[server].description !== servers[name].description) return;
serverList[server] = {
received: false,
time: null,
};
});
var _self = this;
setTimeout(function () {
_self.checkLostMessages.call(_self, id);
}, 60000);
this.lostMessages[id] = {
origin: name,
sent: time,
receivers: serverList,
};
return { id: id, time: time };
};
Chat.prototype.pingChat = function () {
var _self = this,
servers = this.servers;
Object.keys(servers).forEach(function (name) {
var server = servers[name];
var channel = server.channel ? server.channel : "#" + config.irc.username;
if (server.type === "chat") {
if (server.pings.length > 50) {
for (var i = 0; i < server.pings.length - 50; i++) {
server.pings.shift();
}
}
if (server.firstMessage === true) {
server.client.privmsg(channel, "firstmessage " + name + " 0 0 v3");
} else {
var data = _self.generateMessageLostObject(name);
server.client.privmsg(
channel,
name + " " + data.time + " " + data.id + " v3"
);
}
}
});
};
Chat.prototype.setup = function (server) {
var _self = this,
server = this.servers[server.name];
server.joined = false;
server.monitorjoined = false;
server.pings = [];
server.alerts = [];
server.errors = {
connection: 0,
join: 0,
lines: 0,
total: 0,
};
server.lastMessage = Date.now();
var channel = server.channel ? server.channel : "#" + config.irc.username;
// We run two connections per server. One sender, One monitor
server.client = new tmi({
host: server.host,
port: server.port,
nick: config.irc.username,
pass: "oauth:" + config.irc.access_token,
protocol: server.protocol,
secure: server.secure,
});
server.clientMonitor = new tmi({
host: server.host,
port: server.port,
nick: config.irc.username,
pass: "oauth:" + config.irc.access_token,
protocol: server.protocol,
secure: server.secure,
});
this.connectionQueue.push(server.client);
this.connectionQueue.push(server.clientMonitor);
// If there's a connection error, mark the server offline
server.client.on("disconnected", function () {
console.log(
"%s disconnected on port %d over %s",
server.host,
server.port,
server.protocol
);
server.status = "offline";
_self.connectionQueue.push(server.client);
});
server.clientMonitor.on("disconnected", function () {
console.log(
"%s disconnected on port %d over %s",
server.host,
server.port,
server.protocol
);
server.status = "offline";
_self.connectionQueue.push(server.clientMonitor);
});
// When we get the MOTD (if we're disconnected), make sure we mark that we haven't joined yet.
server.client.on("connected", function () {
console.log(
"%s connected on port %d over %s",
server.host,
server.port,
server.protocol
);
server.joined = false;
server.firstMessage = true;
server.client.join(channel);
});
server.clientMonitor.on("connected", function () {
console.log(
"%s (monitor) connected on port %d over %s",
server.host,
server.port,
server.protocol
);
server.joined = false;
server.clientMonitor.join(channel);
});
// When we get NAMES, mark the channel as joined
server.client.on("join", function () {
server.joined = true;
});
server.clientMonitor.on("join", function () {
server.monitorJoined = true;
});
// Parse incoming messages to test for "ping"
server.clientMonitor.on("privmsg", function (data) {
var from = data.nick;
var message = data.message;
var target = data.target;
if (channel !== target) return;
if (from !== config.irc.username) return;
var timeNow = Date.now();
// For some reason, your first message always come through more quickly/reliably than the rest.
// Lets just discard it.
if (server.firstMessage) {
server.firstMessage = false;
return;
}
var params = message.split(" ");
// Check if we have a valid message ID
var lostMessageID = params[2];
if (!_self.lostMessages[lostMessageID]) return;
// If we received a message, make sure we mark this server as working "ok"
// by marking it as having received the message
var receiver = _self.lostMessages[lostMessageID].receivers[server.name];
receiver.received = true;
receiver.time = Date.now();
// If the server we got the message from is itself (we run 2 connections per server),
// measure the "ping"
if (server.name === params[0]) {
// timeThen is the time the message was sent
var timeThen = parseInt(message.split(" ")[1]);
server.pings.push(timeNow - timeThen - 75);
// Calculate average ping over past minute
var avgPing = 0;
if (server.pings.length <= 6) {
server.pings.forEach(function (lag) {
avgPing += lag;
});
server.lag = Math.round(avgPing / server.pings.length);
} else {
for (
var i = server.pings.length - 1;
i >= server.pings.length - 7;
i--
) {
avgPing += server.pings[i];
}
server.lag = Math.round(avgPing / 6);
}
// If messages take longer than 3 seconds to go through, the server is slow.
// If the server has more than 20 errors, the server is slow.
if (server.lag > 3000) {
server.status = "slow";
} else if (server.errors.total >= 20) {
server.status = "slow";
} else {
server.status = "online";
}
server.lastMessage = Date.now();
}
});
setInterval(function () {
// When joins fail, we need to try to join the channel again.
if (server.monitorJoined === false) {
server.clientMonitor.join(channel);
}
if (server.joined === false) {
server.client.join(channel);
}
// If the connection seems inactive, mark the server as offline.
var timeNow = Date.now(),
timeThen = server.lastMessage;
if (timeNow - timeThen > 120000) {
server.status = "offline";
}
}, 5000);
setInterval(function () {
// If the connection seems or is offline, we reconnect periodically.
if (server.status === "offline") {
server.client.disconnect();
server.clientMonitor.disconnect();
// Wait a short time before reconnecting.
setTimeout(function () {
_self.connectionQueue.push(server.client);
_self.connectionQueue.push(server.clientMonitor);
}, 5000);
}
}, 300000);
};
Chat.prototype.updateStats = function () {
var db = this.db,
servers = this.servers;
// Reset stats
Object.keys(servers).forEach(function (name) {
var server = servers[name];
if (server.type !== "chat") return;
server.errors.connection = 0;
server.errors.join = 0;
server.errors.lines = 0;
server.errors.total = 0;
server.alerts = [];
});
// Increment error counts
this.storedReports.forEach(function (report) {
if (!servers[report.server]) return;
if (new Date(report.logged).getTime() > past60Time) {
if (report.type === "chat" && report.kind === "join") {
servers[report.server].errors.join++;
} else if (report.type === "chat" && report.kind === "lines") {
servers[report.server].errors.lines++;
}
}
servers[report.server].errors.total++;
});
// Generate alerts and set server statuses
Object.keys(servers).forEach(function (name) {
var server = servers[name];
if (server.type !== "chat") return;
var type;
if (server.errors.join > 0) {
if (server.errors.join > 50) {
type = "important";
} else if (server.errors.join > 25) {
type = "warning";
} else {
type = "info";
}
server.alerts.push({ type: type, message: "Joins Failing" });
}
if (server.errors.lines > 0) {
if (server.errors.lines > 12) {
type = "important";
} else if (server.errors.lines > 6) {
type = "warning";
} else {
type = "info";
}
server.alerts.push({ type: type, message: "Messages Lost" });
}
// If messages take longer than 3 seconds to go through, the server is slow.
// If the server has more than 20 errors, the server is slow.
if (server.status !== "offline") {
if (server.errors.total <= 20 && server.lag <= 3000) {
server.status = "online";
} else if (server.errors.total >= 20) {
server.status = "slow";
}
}
});
};
module.exports = Chat;