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Add d100 support in diceFont #3347

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5e-Cleric opened this issue Mar 6, 2024 · 1 comment · May be fixed by #3463
Open

Add d100 support in diceFont #3347

5e-Cleric opened this issue Mar 6, 2024 · 1 comment · May be fixed by #3463
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solution found A solution exists; just needs to be applied UI/UX User Interface, user experience

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@5e-Cleric
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ADdded in #3197, Dicefont has a d10, but not a d100, that is not a problem since they use the same shape, just add numbers from 00 to 99. we use less, so use a loop if you can.

@5e-Cleric 5e-Cleric added solution found A solution exists; just needs to be applied UI/UX User Interface, user experience labels Mar 6, 2024
@IndentYourCode IndentYourCode linked a pull request May 8, 2024 that will close this issue
@IndentYourCode
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Hey there, first time contributing to open source. I think I was able to implement this, please check the PR when y'all have time. Lmk if there's another/better way to go about doing this.

@5e-Cleric 5e-Cleric linked a pull request May 9, 2024 that will close this issue
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Labels
solution found A solution exists; just needs to be applied UI/UX User Interface, user experience
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