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I expect that this is a case of "we did the easy thing and left the hard thing till later" — only display polygons that are "easy" ie orthogonal planes, since the triangulation libraries are 2D-only. But polygons with co-planar vertices should be displayed correctly also. We could project them onto a 2D plane, do the 2D triangulation, then back-project the triangulations to 3D.
The text was updated successfully, but these errors were encountered:
🐛 Bug Report
If I make polygons that are planar but not on a single z (or whatever) plane, the faces of the polygon are not rendered, only the edges.
💡 Steps to Reproduce
Result:
💡 Expected Behavior
The face color of the polygons should be white as specified.
🌎 Environment
napari: 0.5.0a2.dev640+gbdf6d644b
Platform: macOS-14.4-arm64-arm-64bit
System: MacOS 14.4
Python: 3.11.9 | packaged by conda-forge | (main, Apr 19 2024, 18:34:54) [Clang 16.0.6 ]
Qt: 5.15.8
PyQt5: 5.15.9
NumPy: 1.26.4
SciPy: 1.13.0
Dask: 2024.4.2
VisPy: 0.14.2
magicgui: 0.8.2
superqt: 0.6.3
in-n-out: 0.2.0
app-model: 0.2.6
npe2: 0.7.5
OpenGL:
Screens:
Optional:
Settings path:
Plugins:
💡 Additional Context
I expect that this is a case of "we did the easy thing and left the hard thing till later" — only display polygons that are "easy" ie orthogonal planes, since the triangulation libraries are 2D-only. But polygons with co-planar vertices should be displayed correctly also. We could project them onto a 2D plane, do the 2D triangulation, then back-project the triangulations to 3D.
The text was updated successfully, but these errors were encountered: