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mod.rs
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mod.rs
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#[cfg(feature = "Win32_Graphics_Direct3D_Dxc")]
pub mod Dxc;
#[cfg(feature = "Win32_Graphics_Direct3D_Fxc")]
pub mod Fxc;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
pub struct ID3DBlob(::windows::core::IUnknown);
impl ID3DBlob {
pub unsafe fn GetBufferPointer(&self) -> *mut ::core::ffi::c_void {
(::windows::core::Vtable::vtable(self).GetBufferPointer)(::windows::core::Vtable::as_raw(self))
}
pub unsafe fn GetBufferSize(&self) -> usize {
(::windows::core::Vtable::vtable(self).GetBufferSize)(::windows::core::Vtable::as_raw(self))
}
}
::windows::core::interface_hierarchy!(ID3DBlob, ::windows::core::IUnknown);
impl ::core::clone::Clone for ID3DBlob {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
impl ::core::cmp::PartialEq for ID3DBlob {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3DBlob {}
impl ::core::fmt::Debug for ID3DBlob {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3DBlob").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3DBlob {}
unsafe impl ::core::marker::Sync for ID3DBlob {}
unsafe impl ::windows::core::Vtable for ID3DBlob {
type Vtable = ID3DBlob_Vtbl;
}
unsafe impl ::windows::core::Interface for ID3DBlob {
const IID: ::windows::core::GUID = ::windows::core::GUID::from_u128(0x8ba5fb08_5195_40e2_ac58_0d989c3a0102);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3DBlob_Vtbl {
pub base__: ::windows::core::IUnknown_Vtbl,
pub GetBufferPointer: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> *mut ::core::ffi::c_void,
pub GetBufferSize: unsafe extern "system" fn(this: *mut ::core::ffi::c_void) -> usize,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
pub struct ID3DDestructionNotifier(::windows::core::IUnknown);
impl ID3DDestructionNotifier {
pub unsafe fn RegisterDestructionCallback(&self, callbackfn: PFN_DESTRUCTION_CALLBACK, pdata: *const ::core::ffi::c_void) -> ::windows::core::Result<u32> {
let mut result__ = ::core::mem::MaybeUninit::zeroed();
(::windows::core::Vtable::vtable(self).RegisterDestructionCallback)(::windows::core::Vtable::as_raw(self), ::core::mem::transmute(callbackfn), ::core::mem::transmute(pdata), ::core::mem::transmute(result__.as_mut_ptr())).from_abi::<u32>(result__)
}
pub unsafe fn UnregisterDestructionCallback(&self, callbackid: u32) -> ::windows::core::Result<()> {
(::windows::core::Vtable::vtable(self).UnregisterDestructionCallback)(::windows::core::Vtable::as_raw(self), callbackid).ok()
}
}
::windows::core::interface_hierarchy!(ID3DDestructionNotifier, ::windows::core::IUnknown);
impl ::core::clone::Clone for ID3DDestructionNotifier {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
impl ::core::cmp::PartialEq for ID3DDestructionNotifier {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3DDestructionNotifier {}
impl ::core::fmt::Debug for ID3DDestructionNotifier {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3DDestructionNotifier").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3DDestructionNotifier {}
unsafe impl ::core::marker::Sync for ID3DDestructionNotifier {}
unsafe impl ::windows::core::Vtable for ID3DDestructionNotifier {
type Vtable = ID3DDestructionNotifier_Vtbl;
}
unsafe impl ::windows::core::Interface for ID3DDestructionNotifier {
const IID: ::windows::core::GUID = ::windows::core::GUID::from_u128(0xa06eb39a_50da_425b_8c31_4eecd6c270f3);
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3DDestructionNotifier_Vtbl {
pub base__: ::windows::core::IUnknown_Vtbl,
pub RegisterDestructionCallback: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, callbackfn: *mut ::core::ffi::c_void, pdata: *const ::core::ffi::c_void, pcallbackid: *mut u32) -> ::windows::core::HRESULT,
pub UnregisterDestructionCallback: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, callbackid: u32) -> ::windows::core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
pub struct ID3DInclude(::std::ptr::NonNull<::std::ffi::c_void>);
impl ID3DInclude {
pub unsafe fn Open<'a, P0>(&self, includetype: D3D_INCLUDE_TYPE, pfilename: P0, pparentdata: *const ::core::ffi::c_void, ppdata: *mut *mut ::core::ffi::c_void, pbytes: *mut u32) -> ::windows::core::Result<()>
where
P0: ::std::convert::Into<::windows::core::PCSTR>,
{
(::windows::core::Vtable::vtable(self).Open)(::windows::core::Vtable::as_raw(self), includetype, pfilename.into(), ::core::mem::transmute(pparentdata), ::core::mem::transmute(ppdata), ::core::mem::transmute(pbytes)).ok()
}
pub unsafe fn Close(&self, pdata: *const ::core::ffi::c_void) -> ::windows::core::Result<()> {
(::windows::core::Vtable::vtable(self).Close)(::windows::core::Vtable::as_raw(self), ::core::mem::transmute(pdata)).ok()
}
}
impl ::core::clone::Clone for ID3DInclude {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
impl ::core::cmp::PartialEq for ID3DInclude {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
impl ::core::cmp::Eq for ID3DInclude {}
impl ::core::fmt::Debug for ID3DInclude {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("ID3DInclude").field(&self.0).finish()
}
}
unsafe impl ::core::marker::Send for ID3DInclude {}
unsafe impl ::core::marker::Sync for ID3DInclude {}
unsafe impl ::windows::core::Vtable for ID3DInclude {
type Vtable = ID3DInclude_Vtbl;
}
#[repr(C)]
#[doc(hidden)]
pub struct ID3DInclude_Vtbl {
pub Open: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, includetype: D3D_INCLUDE_TYPE, pfilename: ::windows::core::PCSTR, pparentdata: *const ::core::ffi::c_void, ppdata: *mut *mut ::core::ffi::c_void, pbytes: *mut u32) -> ::windows::core::HRESULT,
pub Close: unsafe extern "system" fn(this: *mut ::core::ffi::c_void, pdata: *const ::core::ffi::c_void) -> ::windows::core::HRESULT,
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_COMPONENT_MASK_W: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_COMPONENT_MASK_X: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_COMPONENT_MASK_Y: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_COMPONENT_MASK_Z: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_1_DEFAULT_MAX_ANISOTROPY: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT: u32 = 65535u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_1_MAX_TEXTURE_REPEAT: u32 = 128u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION: u32 = 2048u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION: u32 = 2048u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: u32 = 256u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION: u32 = 512u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT: u32 = 1048575u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_2_MAX_TEXTURE_REPEAT: u32 = 2048u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_3_MAX_TEXTURE_REPEAT: u32 = 8192u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS: u32 = 32u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS: u32 = 64u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_64_UAVS: u32 = 8u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE: u32 = 268435456u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED: u32 = 8388608u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE: u32 = 4194304u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_BARYCENTRICS: u32 = 131072u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X: u32 = 2u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS: u32 = 16777216u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_DOUBLES: u32 = 1u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_INNER_COVERAGE: u32 = 1024u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_INT64_OPS: u32 = 32768u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING: u32 = 128u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_MINIMUM_PRECISION: u32 = 16u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_NATIVE_16BIT_OPS: u32 = 262144u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1: u32 = 1048576u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING: u32 = 33554432u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_ROVS: u32 = 4096u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING: u32 = 67108864u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_SAMPLER_FEEDBACK: u32 = 2097152u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_SHADING_RATE: u32 = 524288u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_STENCIL_REF: u32 = 512u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_TILED_RESOURCES: u32 = 256u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS: u32 = 2048u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE: u32 = 4u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER: u32 = 8192u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_VIEW_ID: u32 = 65536u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_WAVE_MMA: u32 = 134217728u32;
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_SHADER_FEATURE_WAVE_OPS: u32 = 16384u32;
pub const D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE: ::windows::core::GUID = ::windows::core::GUID::from_u128(0x4c0f29e3_3f5f_4d35_84c9_bc0983b62c28);
pub const D3D_TEXTURE_LAYOUT_ROW_MAJOR: ::windows::core::GUID = ::windows::core::GUID::from_u128(0xb5dc234f_72bb_4bec_9705_8cf258df6b6c);
pub const WKPDID_CommentStringW: ::windows::core::GUID = ::windows::core::GUID::from_u128(0xd0149dc0_90e8_4ec8_8144_e900ad266bb2);
pub const WKPDID_D3D12UniqueObjectId: ::windows::core::GUID = ::windows::core::GUID::from_u128(0x1b39de15_ec04_4bae_ba4d_8cef79fc04c1);
pub const WKPDID_D3DDebugObjectName: ::windows::core::GUID = ::windows::core::GUID::from_u128(0x429b8c22_9188_4b0c_8742_acb0bf85c200);
pub const WKPDID_D3DDebugObjectNameW: ::windows::core::GUID = ::windows::core::GUID::from_u128(0x4cca5fd8_921f_42c8_8566_70caf2a9b741);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D_CBUFFER_TYPE(pub i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CBUFFER_TYPE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CBUFFER_TYPE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_CT_INTERFACE_POINTERS: D3D_CBUFFER_TYPE = D3D_CBUFFER_TYPE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_CT_RESOURCE_BIND_INFO: D3D_CBUFFER_TYPE = D3D_CBUFFER_TYPE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CBUFFER_TYPE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CBUFFER_TYPE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CBUFFER_TYPE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CBUFFER_TYPE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_CT_INTERFACE_POINTERS: D3D_CBUFFER_TYPE = D3D_CBUFFER_TYPE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_CT_RESOURCE_BIND_INFO: D3D_CBUFFER_TYPE = D3D_CBUFFER_TYPE(3i32);
impl ::core::marker::Copy for D3D_CBUFFER_TYPE {}
impl ::core::clone::Clone for D3D_CBUFFER_TYPE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D_CBUFFER_TYPE {
fn default() -> Self {
Self(0)
}
}
unsafe impl ::windows::core::Abi for D3D_CBUFFER_TYPE {
type Abi = Self;
}
impl ::core::fmt::Debug for D3D_CBUFFER_TYPE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D_CBUFFER_TYPE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D_DRIVER_TYPE(pub i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_DRIVER_TYPE_UNKNOWN: D3D_DRIVER_TYPE = D3D_DRIVER_TYPE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_DRIVER_TYPE_HARDWARE: D3D_DRIVER_TYPE = D3D_DRIVER_TYPE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_DRIVER_TYPE_REFERENCE: D3D_DRIVER_TYPE = D3D_DRIVER_TYPE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_DRIVER_TYPE_NULL: D3D_DRIVER_TYPE = D3D_DRIVER_TYPE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_DRIVER_TYPE_SOFTWARE: D3D_DRIVER_TYPE = D3D_DRIVER_TYPE(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_DRIVER_TYPE_WARP: D3D_DRIVER_TYPE = D3D_DRIVER_TYPE(5i32);
impl ::core::marker::Copy for D3D_DRIVER_TYPE {}
impl ::core::clone::Clone for D3D_DRIVER_TYPE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D_DRIVER_TYPE {
fn default() -> Self {
Self(0)
}
}
unsafe impl ::windows::core::Abi for D3D_DRIVER_TYPE {
type Abi = Self;
}
impl ::core::fmt::Debug for D3D_DRIVER_TYPE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D_DRIVER_TYPE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D_FEATURE_LEVEL(pub i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FEATURE_LEVEL_1_0_CORE: D3D_FEATURE_LEVEL = D3D_FEATURE_LEVEL(4096i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FEATURE_LEVEL_9_1: D3D_FEATURE_LEVEL = D3D_FEATURE_LEVEL(37120i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FEATURE_LEVEL_9_2: D3D_FEATURE_LEVEL = D3D_FEATURE_LEVEL(37376i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FEATURE_LEVEL_9_3: D3D_FEATURE_LEVEL = D3D_FEATURE_LEVEL(37632i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FEATURE_LEVEL_10_0: D3D_FEATURE_LEVEL = D3D_FEATURE_LEVEL(40960i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FEATURE_LEVEL_10_1: D3D_FEATURE_LEVEL = D3D_FEATURE_LEVEL(41216i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FEATURE_LEVEL_11_0: D3D_FEATURE_LEVEL = D3D_FEATURE_LEVEL(45056i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FEATURE_LEVEL_11_1: D3D_FEATURE_LEVEL = D3D_FEATURE_LEVEL(45312i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FEATURE_LEVEL_12_0: D3D_FEATURE_LEVEL = D3D_FEATURE_LEVEL(49152i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FEATURE_LEVEL_12_1: D3D_FEATURE_LEVEL = D3D_FEATURE_LEVEL(49408i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_FEATURE_LEVEL_12_2: D3D_FEATURE_LEVEL = D3D_FEATURE_LEVEL(49664i32);
impl ::core::marker::Copy for D3D_FEATURE_LEVEL {}
impl ::core::clone::Clone for D3D_FEATURE_LEVEL {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D_FEATURE_LEVEL {
fn default() -> Self {
Self(0)
}
}
unsafe impl ::windows::core::Abi for D3D_FEATURE_LEVEL {
type Abi = Self;
}
impl ::core::fmt::Debug for D3D_FEATURE_LEVEL {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D_FEATURE_LEVEL").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D_INCLUDE_TYPE(pub i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_INCLUDE_LOCAL: D3D_INCLUDE_TYPE = D3D_INCLUDE_TYPE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_INCLUDE_SYSTEM: D3D_INCLUDE_TYPE = D3D_INCLUDE_TYPE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_INCLUDE_LOCAL: D3D_INCLUDE_TYPE = D3D_INCLUDE_TYPE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_INCLUDE_SYSTEM: D3D_INCLUDE_TYPE = D3D_INCLUDE_TYPE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_INCLUDE_FORCE_DWORD: D3D_INCLUDE_TYPE = D3D_INCLUDE_TYPE(2147483647i32);
impl ::core::marker::Copy for D3D_INCLUDE_TYPE {}
impl ::core::clone::Clone for D3D_INCLUDE_TYPE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D_INCLUDE_TYPE {
fn default() -> Self {
Self(0)
}
}
unsafe impl ::windows::core::Abi for D3D_INCLUDE_TYPE {
type Abi = Self;
}
impl ::core::fmt::Debug for D3D_INCLUDE_TYPE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D_INCLUDE_TYPE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D_INTERPOLATION_MODE(pub i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_INTERPOLATION_UNDEFINED: D3D_INTERPOLATION_MODE = D3D_INTERPOLATION_MODE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_INTERPOLATION_CONSTANT: D3D_INTERPOLATION_MODE = D3D_INTERPOLATION_MODE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_INTERPOLATION_LINEAR: D3D_INTERPOLATION_MODE = D3D_INTERPOLATION_MODE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_INTERPOLATION_LINEAR_CENTROID: D3D_INTERPOLATION_MODE = D3D_INTERPOLATION_MODE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE: D3D_INTERPOLATION_MODE = D3D_INTERPOLATION_MODE(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID: D3D_INTERPOLATION_MODE = D3D_INTERPOLATION_MODE(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_INTERPOLATION_LINEAR_SAMPLE: D3D_INTERPOLATION_MODE = D3D_INTERPOLATION_MODE(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE: D3D_INTERPOLATION_MODE = D3D_INTERPOLATION_MODE(7i32);
impl ::core::marker::Copy for D3D_INTERPOLATION_MODE {}
impl ::core::clone::Clone for D3D_INTERPOLATION_MODE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D_INTERPOLATION_MODE {
fn default() -> Self {
Self(0)
}
}
unsafe impl ::windows::core::Abi for D3D_INTERPOLATION_MODE {
type Abi = Self;
}
impl ::core::fmt::Debug for D3D_INTERPOLATION_MODE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D_INTERPOLATION_MODE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D_MIN_PRECISION(pub i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_MIN_PRECISION_DEFAULT: D3D_MIN_PRECISION = D3D_MIN_PRECISION(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_MIN_PRECISION_FLOAT_16: D3D_MIN_PRECISION = D3D_MIN_PRECISION(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_MIN_PRECISION_FLOAT_2_8: D3D_MIN_PRECISION = D3D_MIN_PRECISION(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_MIN_PRECISION_RESERVED: D3D_MIN_PRECISION = D3D_MIN_PRECISION(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_MIN_PRECISION_SINT_16: D3D_MIN_PRECISION = D3D_MIN_PRECISION(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_MIN_PRECISION_UINT_16: D3D_MIN_PRECISION = D3D_MIN_PRECISION(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_MIN_PRECISION_ANY_16: D3D_MIN_PRECISION = D3D_MIN_PRECISION(240i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_MIN_PRECISION_ANY_10: D3D_MIN_PRECISION = D3D_MIN_PRECISION(241i32);
impl ::core::marker::Copy for D3D_MIN_PRECISION {}
impl ::core::clone::Clone for D3D_MIN_PRECISION {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D_MIN_PRECISION {
fn default() -> Self {
Self(0)
}
}
unsafe impl ::windows::core::Abi for D3D_MIN_PRECISION {
type Abi = Self;
}
impl ::core::fmt::Debug for D3D_MIN_PRECISION {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D_MIN_PRECISION").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D_NAME(pub i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_UNDEFINED: D3D_NAME = D3D_NAME(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_POSITION: D3D_NAME = D3D_NAME(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_CLIP_DISTANCE: D3D_NAME = D3D_NAME(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_CULL_DISTANCE: D3D_NAME = D3D_NAME(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_RENDER_TARGET_ARRAY_INDEX: D3D_NAME = D3D_NAME(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_VIEWPORT_ARRAY_INDEX: D3D_NAME = D3D_NAME(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_VERTEX_ID: D3D_NAME = D3D_NAME(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_PRIMITIVE_ID: D3D_NAME = D3D_NAME(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_INSTANCE_ID: D3D_NAME = D3D_NAME(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_IS_FRONT_FACE: D3D_NAME = D3D_NAME(9i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_SAMPLE_INDEX: D3D_NAME = D3D_NAME(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME(11i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME(12i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME(13i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME(14i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR: D3D_NAME = D3D_NAME(15i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR: D3D_NAME = D3D_NAME(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_BARYCENTRICS: D3D_NAME = D3D_NAME(23i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_SHADINGRATE: D3D_NAME = D3D_NAME(24i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_CULLPRIMITIVE: D3D_NAME = D3D_NAME(25i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_TARGET: D3D_NAME = D3D_NAME(64i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_DEPTH: D3D_NAME = D3D_NAME(65i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_COVERAGE: D3D_NAME = D3D_NAME(66i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_DEPTH_GREATER_EQUAL: D3D_NAME = D3D_NAME(67i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_DEPTH_LESS_EQUAL: D3D_NAME = D3D_NAME(68i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_STENCIL_REF: D3D_NAME = D3D_NAME(69i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_NAME_INNER_COVERAGE: D3D_NAME = D3D_NAME(70i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_UNDEFINED: D3D_NAME = D3D_NAME(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_POSITION: D3D_NAME = D3D_NAME(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_CLIP_DISTANCE: D3D_NAME = D3D_NAME(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_CULL_DISTANCE: D3D_NAME = D3D_NAME(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_RENDER_TARGET_ARRAY_INDEX: D3D_NAME = D3D_NAME(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_VIEWPORT_ARRAY_INDEX: D3D_NAME = D3D_NAME(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_VERTEX_ID: D3D_NAME = D3D_NAME(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_PRIMITIVE_ID: D3D_NAME = D3D_NAME(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_INSTANCE_ID: D3D_NAME = D3D_NAME(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_IS_FRONT_FACE: D3D_NAME = D3D_NAME(9i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_SAMPLE_INDEX: D3D_NAME = D3D_NAME(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_TARGET: D3D_NAME = D3D_NAME(64i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_DEPTH: D3D_NAME = D3D_NAME(65i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_NAME_COVERAGE: D3D_NAME = D3D_NAME(66i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME(11i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME(12i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME(13i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME(14i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR: D3D_NAME = D3D_NAME(15i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR: D3D_NAME = D3D_NAME(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_NAME_DEPTH_GREATER_EQUAL: D3D_NAME = D3D_NAME(67i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_NAME_DEPTH_LESS_EQUAL: D3D_NAME = D3D_NAME(68i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_NAME_STENCIL_REF: D3D_NAME = D3D_NAME(69i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_NAME_INNER_COVERAGE: D3D_NAME = D3D_NAME(70i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D12_NAME_BARYCENTRICS: D3D_NAME = D3D_NAME(23i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D12_NAME_SHADINGRATE: D3D_NAME = D3D_NAME(24i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D12_NAME_CULLPRIMITIVE: D3D_NAME = D3D_NAME(25i32);
impl ::core::marker::Copy for D3D_NAME {}
impl ::core::clone::Clone for D3D_NAME {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D_NAME {
fn default() -> Self {
Self(0)
}
}
unsafe impl ::windows::core::Abi for D3D_NAME {
type Abi = Self;
}
impl ::core::fmt::Debug for D3D_NAME {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D_NAME").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D_PARAMETER_FLAGS(pub i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PF_NONE: D3D_PARAMETER_FLAGS = D3D_PARAMETER_FLAGS(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PF_IN: D3D_PARAMETER_FLAGS = D3D_PARAMETER_FLAGS(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PF_OUT: D3D_PARAMETER_FLAGS = D3D_PARAMETER_FLAGS(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PF_FORCE_DWORD: D3D_PARAMETER_FLAGS = D3D_PARAMETER_FLAGS(2147483647i32);
impl ::core::marker::Copy for D3D_PARAMETER_FLAGS {}
impl ::core::clone::Clone for D3D_PARAMETER_FLAGS {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D_PARAMETER_FLAGS {
fn default() -> Self {
Self(0)
}
}
unsafe impl ::windows::core::Abi for D3D_PARAMETER_FLAGS {
type Abi = Self;
}
impl ::core::fmt::Debug for D3D_PARAMETER_FLAGS {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D_PARAMETER_FLAGS").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D_PRIMITIVE(pub i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_1_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_2_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(9i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_3_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_4_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(11i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_5_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(12i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_6_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(13i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_7_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(14i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_8_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(15i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_9_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_10_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(17i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_11_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(18i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_12_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(19i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_13_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(20i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_14_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(21i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_15_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(22i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_16_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(23i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_17_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(24i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_18_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(25i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_19_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(26i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_20_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(27i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_21_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(28i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_22_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(29i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_23_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(30i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_24_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(31i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_25_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(32i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_26_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(33i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_27_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(34i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_28_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(35i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_29_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(36i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_30_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(37i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_31_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(38i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_32_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(39i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE(6i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE(7i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(8i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(9i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(11i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(12i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(13i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(14i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(15i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(16i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(17i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(18i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(19i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(20i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(21i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(22i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(23i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(24i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(25i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(26i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(27i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(28i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(29i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(30i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(31i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(32i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(33i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(34i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(35i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(36i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(37i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(38i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: D3D_PRIMITIVE = D3D_PRIMITIVE(39i32);
impl ::core::marker::Copy for D3D_PRIMITIVE {}
impl ::core::clone::Clone for D3D_PRIMITIVE {
fn clone(&self) -> Self {
*self
}
}
impl ::core::default::Default for D3D_PRIMITIVE {
fn default() -> Self {
Self(0)
}
}
unsafe impl ::windows::core::Abi for D3D_PRIMITIVE {
type Abi = Self;
}
impl ::core::fmt::Debug for D3D_PRIMITIVE {
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
f.debug_tuple("D3D_PRIMITIVE").field(&self.0).finish()
}
}
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
#[repr(transparent)]
#[derive(::core::cmp::PartialEq, ::core::cmp::Eq)]
pub struct D3D_PRIMITIVE_TOPOLOGY(pub i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(11i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(12i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(13i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(33i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(34i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(35i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(36i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(37i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(38i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(39i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(40i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(41i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(42i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(43i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(44i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(45i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(46i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(47i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(48i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(49i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(50i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(51i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(52i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(53i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(54i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(55i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(56i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(57i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(58i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(59i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(60i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(61i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(62i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(63i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(64i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(11i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(12i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(13i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(0i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(1i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(2i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(3i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(4i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(5i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(10i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(11i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(12i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(13i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(33i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(34i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(35i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(36i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(37i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(38i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(39i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(40i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(41i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(42i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(43i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(44i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(45i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(46i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(47i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(48i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(49i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(50i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(51i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(52i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(53i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(54i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(55i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(56i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(57i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(58i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]
pub const D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY(59i32);
#[doc = "*Required features: `\"Win32_Graphics_Direct3D\"`*"]