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f3d_enums.py
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f3d_enums.py
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combiner_enums = {
"Case A": (
("COMBINED", "Combined Color", "Combined Color"),
("TEXEL0", "Texture 0 Color", "Texture 0 Color"),
("TEXEL1", "Texture 1 Color", "Texture 1 Color"),
("PRIMITIVE", "Primitive Color", "Primitive Color"),
("SHADE", "Shade Color", "Shade Color"),
("ENVIRONMENT", "Environment Color", "Environment Color"),
("1", "1", "1"),
("NOISE", "Noise", "Noise"),
("0", "0", "0"),
),
"Case B": (
("COMBINED", "Combined Color", "Combined Color"),
("TEXEL0", "Texture 0 Color", "Texture 0 Color"),
("TEXEL1", "Texture 1 Color", "Texture 1 Color"),
("PRIMITIVE", "Primitive Color", "Primitive Color"),
("SHADE", "Shade Color", "Shade Color"),
("ENVIRONMENT", "Environment Color", "Environment Color"),
("CENTER", "Chroma Key Center", "Chroma Key Center"),
("K4", "YUV Convert K4", "YUV Convert K4"),
("0", "0", "0"),
),
"Case C": (
("COMBINED", "Combined Color", "Combined Color"),
("TEXEL0", "Texture 0 Color", "Texture 0 Color"),
("TEXEL1", "Texture 1 Color", "Texture 1 Color"),
("PRIMITIVE", "Primitive Color", "Primitive Color"),
("SHADE", "Shade Color", "Shade Color"),
("ENVIRONMENT", "Environment Color", "Environment Color"),
("SCALE", "Chroma Key Scale", "Chroma Key Scale"),
("COMBINED_ALPHA", "Combined Color Alpha", "Combined Color Alpha"),
("TEXEL0_ALPHA", "Texture 0 Alpha", "Texture 0 Alpha"),
("TEXEL1_ALPHA", "Texture 1 Alpha", "Texture 1 Alpha"),
("PRIMITIVE_ALPHA", "Primitive Color Alpha", "Primitive Color Alpha"),
("SHADE_ALPHA", "Shade Color Alpha", "Shade Color Alpha"),
("ENV_ALPHA", "Environment Color Alpha", "Environment Color Alpha"),
("LOD_FRACTION", "LOD Fraction", "LOD Fraction"),
("PRIM_LOD_FRAC", "Primitive LOD Fraction", "Primitive LOD Fraction"),
("K5", "YUV Convert K5", "YUV Convert K5"),
("0", "0", "0"),
),
"Case D": (
("COMBINED", "Combined Color", "Combined Color"),
("TEXEL0", "Texture 0 Color", "Texture 0 Color"),
("TEXEL1", "Texture 1 Color", "Texture 1 Color"),
("PRIMITIVE", "Primitive Color", "Primitive Color"),
("SHADE", "Shade Color", "Shade Color"),
("ENVIRONMENT", "Environment Color", "Environment Color"),
("1", "1", "1"),
("0", "0", "0"),
),
"Case A Alpha": (
("COMBINED", "Combined Color Alpha", "Combined Color Alpha"),
("TEXEL0", "Texture 0 Alpha", "Texture 0 Alpha"),
("TEXEL1", "Texture 1 Alpha", "Texture 1 Alpha"),
("PRIMITIVE", "Primitive Color Alpha", "Primitive Color Alpha"),
("SHADE", "Shade Color Alpha", "Shade Color Alpha"),
("ENVIRONMENT", "Environment Color Alpha", "Environment Color Alpha"),
("1", "1", "1"),
("0", "0", "0"),
),
"Case B Alpha": (
("COMBINED", "Combined Color Alpha", "Combined Color Alpha"),
("TEXEL0", "Texture 0 Alpha", "Texture 0 Alpha"),
("TEXEL1", "Texture 1 Alpha", "Texture 1 Alpha"),
("PRIMITIVE", "Primitive Color Alpha", "Primitive Color Alpha"),
("SHADE", "Shade Color Alpha", "Shade Color Alpha"),
("ENVIRONMENT", "Environment Color Alpha", "Environment Color Alpha"),
("1", "1", "1"),
("0", "0", "0"),
),
"Case C Alpha": (
("LOD_FRACTION", "LOD Fraction", "LOD Fraction"),
("TEXEL0", "Texture 0 Alpha", "Texture 0 Alpha"),
("TEXEL1", "Texture 1 Alpha", "Texture 1 Alpha"),
("PRIMITIVE", "Primitive Color Alpha", "Primitive Color Alpha"),
("SHADE", "Shade Color Alpha", "Shade Color Alpha"),
("ENVIRONMENT", "Environment Color Alpha", "Environment Color Alpha"),
("PRIM_LOD_FRAC", "Primitive LOD Fraction", "Primitive LOD Fraction"),
("0", "0", "0"),
),
"Case D Alpha": (
("COMBINED", "Combined Color Alpha", "Combined Color Alpha"),
("TEXEL0", "Texture 0 Alpha", "Texture 0 Alpha"),
("TEXEL1", "Texture 1 Alpha", "Texture 1 Alpha"),
("PRIMITIVE", "Primitive Color Alpha", "Primitive Color Alpha"),
("SHADE", "Shade Color Alpha", "Shade Color Alpha"),
("ENVIRONMENT", "Environment Color Alpha", "Environment Color Alpha"),
("1", "1", "1"),
("0", "0", "0"),
),
}
caseTemplateDict = {
"Case A": "NodeSocketColor",
"Case B": "NodeSocketColor",
"Case C": "NodeSocketColor",
"Case D": "NodeSocketColor",
"Case A Alpha": "NodeSocketFloat",
"Case B Alpha": "NodeSocketFloat",
"Case C Alpha": "NodeSocketFloat",
"Case D Alpha": "NodeSocketFloat",
}
otherTemplateDict = {
"Cycle Type": "NodeSocketFloat",
"Cull Front": "NodeSocketFloat",
"Cull Back": "NodeSocketFloat",
}
# Given combiner value, find node and socket index
combinerToNodeDictColor = {
"COMBINED": (None, 0),
"TEXEL0": ("Get Texture Color", 0),
"TEXEL1": ("Get Texture Color.001", 0),
"PRIMITIVE": ("Primitive Color RGB", 0),
"SHADE": ("Shade Color", 0),
"ENVIRONMENT": ("Environment Color RGB", 0),
"CENTER": ("Chroma Key Center", 0),
"SCALE": ("Chroma Key Scale", 0),
"COMBINED_ALPHA": (None, 0),
"TEXEL0_ALPHA": ("Get Texture Color", 1),
"TEXEL1_ALPHA": ("Get Texture Color.001", 1),
"PRIMITIVE_ALPHA": ("Primitive Color Alpha", 0),
"SHADE_ALPHA": ("Shade Color", 1),
"ENV_ALPHA": ("Environment Color Alpha", 0),
"LOD_FRACTION": ("LOD Fraction", 0),
"PRIM_LOD_FRAC": ("Primitive LOD Fraction", 0),
"NOISE": ("Noise", 0),
"K4": ("YUV Convert K4", 0),
"K5": ("YUV Convert K5", 0),
"1": ("1", 0),
"0": ("0", 0),
}
combinerToNodeDictAlpha = {
"COMBINED": (None, 1),
"TEXEL0": ("Get Texture Color", 1),
"TEXEL1": ("Get Texture Color.001", 1),
"PRIMITIVE": ("Primitive Color Alpha", 0),
"SHADE": ("Shade Color", 1),
"ENVIRONMENT": ("Environment Color Alpha", 0),
"LOD_FRACTION": ("LOD Fraction", 0),
"PRIM_LOD_FRAC": ("Primitive LOD Fraction", 0),
"1": ("1", 0),
"0": ("0", 0),
}
# hardware v2
enumAlphaDither = [
("G_AD_PATTERN", "Pattern", "Pattern"),
("G_AD_NOTPATTERN", "NOT Pattern", "NOT Pattern"),
("G_AD_NOISE", "Noise", "Noise"),
("G_AD_DISABLE", "Disable", "Disable"),
]
# hardware v2
enumRGBDither = [
("G_CD_MAGICSQ", "Magic Square", "Magic Square"),
("G_CD_BAYER", "Bayer", "Bayer"),
("G_CD_NOISE", "Noise", "Noise"),
("G_CD_DISABLE", "Disable", "Disable"),
("G_CD_ENABLE", "Enable", "Enable"),
]
enumCombKey = [
("G_CK_NONE", "None", "None"),
("G_CK_KEY", "Key", "Key"),
]
enumTextConv = [
("G_TC_CONV", "Convert", "Convert"),
("G_TC_FILTCONV", "Filter And Convert", "Filter And Convert"),
("G_TC_FILT", "Filter", "Filter"),
]
enumTextFilt = [
("G_TF_POINT", "Point", "Point"),
("G_TF_AVERAGE", "Average", "Average"),
("G_TF_BILERP", "Bilinear", "Bilinear"),
]
enumTextLUT = [
("G_TT_NONE", "None", "None"),
("G_TT_RGBA16", "RGBA16", "RGBA16"),
("G_TT_IA16", "IA16", "IA16"),
]
enumTextLOD = [
("G_TL_TILE", "Tile", "Tile"),
("G_TL_LOD", "LOD", "LOD"),
]
enumTextDetail = [
("G_TD_CLAMP", "Clamp", "Clamp"),
("G_TD_SHARPEN", "Sharpen", "Sharpen"),
("G_TD_DETAIL", "Detail", "Detail"),
]
enumTextPersp = [
("G_TP_NONE", "None", "None"),
("G_TP_PERSP", "Perspective", "Perspective"),
]
enumCycleType = [
("G_CYC_1CYCLE", "1 Cycle", "1 Cycle"),
("G_CYC_2CYCLE", "2 Cycle", "2 Cycle"),
("G_CYC_COPY", "Copy", "Copy"),
("G_CYC_FILL", "Fill", "Fill"),
]
enumColorDither = [
("G_CD_DISABLE", "Disable", "Disable"),
("G_CD_ENABLE", "Enable", "Enable"),
]
enumPipelineMode = [
("G_PM_1PRIMITIVE", "1 Primitive", "1 Primitive"),
("G_PM_NPRIMITIVE", "N Primitive", "N Primitive"),
]
enumAlphaCompare = [
("G_AC_NONE", "None", "None"),
("G_AC_THRESHOLD", "Threshold", "Threshold"),
("G_AC_DITHER", "Dither", "Dither"),
]
enumDepthSource = [
("G_ZS_PIXEL", "Pixel", "Pixel"),
("G_ZS_PRIM", "Primitive", "Primitive"),
]
enumCoverage = [
("CVG_DST_CLAMP", "Clamp", "Clamp"),
("CVG_DST_WRAP", "Wrap", "Wrap"),
("CVG_DST_FULL", "Full", "Full"),
("CVG_DST_SAVE", "Save", "Save"),
]
enumZMode = [
("ZMODE_OPA", "Opaque", "Opaque"),
("ZMODE_INTER", "Interpenetrating", "Interpenetrating"),
("ZMODE_XLU", "Transparent (XLU)", "Transparent (XLU)"),
("ZMODE_DEC", "Decal", "Decal"),
]
enumBlendColor = [
(
"G_BL_CLR_IN",
"Input (CC/Blender)",
"First cycle: Color Combiner RGB, Second cycle: Blender numerator from first cycle",
),
("G_BL_CLR_MEM", "Framebuffer Color", "Framebuffer Color (Memory)"),
("G_BL_CLR_BL", "Blend Color", "Blend Color Register"),
("G_BL_CLR_FOG", "Fog Color", "Fog Color Register"),
]
enumBlendAlpha = [
("G_BL_A_IN", "Color Combiner Alpha", "Color Combiner Alpha"),
("G_BL_A_FOG", "Fog Alpha", "Fog Color Register Alpha"),
("G_BL_A_SHADE", "Shade Alpha", "Stepped Shade Alpha"),
("G_BL_0", "0", "0"),
]
enumBlendMix = [
("G_BL_1MA", "1 - A", "1 - A, where A is selected above"),
("G_BL_A_MEM", "Framebuffer Alpha", "Framebuffer (Memory) Alpha"),
("G_BL_1", "1", "1"),
("G_BL_0", "0", "0"),
]
enumRenderModesCycle1 = [
# ('Use Draw Layer', 'Use Draw Layer', 'Use Draw Layer'),
("G_RM_ZB_OPA_SURF", "Background", "G_RM_ZB_OPA_SURF"),
("G_RM_AA_ZB_OPA_SURF", "Opaque", "G_RM_AA_ZB_OPA_SURF"),
("G_RM_AA_ZB_OPA_DECAL", "Opaque Decal", "G_RM_AA_ZB_OPA_DECAL"),
("G_RM_AA_ZB_OPA_INTER", "Opaque Intersecting", "G_RM_AA_ZB_OPA_INTER"),
("G_RM_AA_ZB_TEX_EDGE", "Cutout", "G_RM_AA_ZB_TEX_EDGE"),
("G_RM_AA_ZB_XLU_SURF", "Transparent", "G_RM_AA_ZB_XLU_SURF"),
("G_RM_AA_ZB_XLU_DECAL", "Transparent Decal", "G_RM_AA_ZB_XLU_DECAL"),
("G_RM_AA_ZB_XLU_INTER", "Transparent Intersecting", "G_RM_AA_ZB_XLU_INTER"),
("G_RM_FOG_SHADE_A", "Fog Shade", "G_RM_FOG_SHADE_A"),
("G_RM_FOG_PRIM_A", "Fog Primitive", "G_RM_FOG_PRIM_A"),
("G_RM_PASS", "Pass", "G_RM_PASS"),
("G_RM_ADD", "Add", "G_RM_ADD"),
("G_RM_NOOP", "No Op", "G_RM_NOOP"),
("G_RM_ZB_OPA_SURF", "Opaque (No AA)", "G_RM_ZB_OPA_SURF"),
("G_RM_ZB_OPA_DECAL", "Opaque Decal (No AA)", "G_RM_ZB_OPA_DECAL"),
("G_RM_ZB_XLU_SURF", "Transparent (No AA)", "G_RM_ZB_XLU_SURF"),
("G_RM_ZB_XLU_DECAL", "Transparent Decal (No AA)", "G_RM_ZB_XLU_DECAL"),
("G_RM_OPA_SURF", "Opaque (No AA, No ZBuf)", "G_RM_OPA_SURF"),
("G_RM_ZB_CLD_SURF", "Cloud (No AA)", "G_RM_ZB_CLD_SURF"),
]
enumRenderModesCycle2 = [
# ('Use Draw Layer', 'Use Draw Layer', 'Use Draw Layer'),
("G_RM_ZB_OPA_SURF2", "Background", "G_RM_ZB_OPA_SURF2"),
("G_RM_AA_ZB_OPA_SURF2", "Opaque", "G_RM_AA_ZB_OPA_SURF2"),
("G_RM_AA_ZB_OPA_DECAL2", "Opaque Decal", "G_RM_AA_ZB_OPA_DECAL2"),
("G_RM_AA_ZB_OPA_INTER2", "Opaque Intersecting", "G_RM_AA_ZB_OPA_INTER2"),
("G_RM_AA_ZB_TEX_EDGE2", "Cutout", "G_RM_AA_ZB_TEX_EDGE2"),
("G_RM_AA_ZB_XLU_SURF2", "Transparent", "G_RM_AA_ZB_XLU_SURF2"),
("G_RM_AA_ZB_XLU_DECAL2", "Transparent Decal", "G_RM_AA_ZB_XLU_DECAL2"),
("G_RM_AA_ZB_XLU_INTER2", "Transparent Intersecting", "G_RM_AA_ZB_XLU_INTER2"),
("G_RM_ADD2", "Add", "G_RM_ADD2"),
("G_RM_NOOP", "No Op", "G_RM_NOOP"),
("G_RM_ZB_OPA_SURF2", "Opaque (No AA)", "G_RM_ZB_OPA_SURF2"),
("G_RM_ZB_OPA_DECAL2", "Opaque Decal (No AA)", "G_RM_ZB_OPA_DECAL2"),
("G_RM_ZB_XLU_SURF2", "Transparent (No AA)", "G_RM_ZB_XLU_SURF2"),
("G_RM_ZB_XLU_DECAL2", "Transparent Decal (No AA)", "G_RM_ZB_XLU_DECAL2"),
("G_RM_ZB_CLD_SURF2", "Cloud (No AA)", "G_RM_ZB_CLD_SURF2"),
]
enumTexFormat = [
("I4", "Intensity 4-bit", "Intensity 4-bit"),
("I8", "Intensity 8-bit", "Intensity 8-bit"),
("IA4", "Intensity Alpha 4-bit", "Intensity Alpha 4-bit"),
("IA8", "Intensity Alpha 8-bit", "Intensity Alpha 8-bit"),
("IA16", "Intensity Alpha 16-bit", "Intensity Alpha 16-bit"),
("CI4", "Color Index 4-bit", "Color Index 4-bit"),
("CI8", "Color Index 8-bit", "Color Index 8-bit"),
("RGBA16", "RGBA 16-bit", "RGBA 16-bit"),
("RGBA32", "RGBA 32-bit", "RGBA 32-bit"),
# ('YUV16','YUV 16-bit', 'YUV 16-bit'),
]
enumCIFormat = [
("RGBA16", "RGBA 16-bit", "RGBA 16-bit"),
("IA16", "Intensity Alpha 16-bit", "Intensity Alpha 16-bit"),
]
enumTexUV = [
("TEXEL0", "Texture 0", "Texture 0"),
("TEXEL1", "Texture 1", "Texture 1"),
]
texBitSize = {
"I4": 4,
"IA4": 4,
"CI4": 4,
"I8": 8,
"IA8": 8,
"CI8": 8,
"RGBA16": 16,
"IA16": 16,
"YUV16": 16,
"RGBA32": 32,
}
# 512 words * 64 bits / n bitSize
maxTexelCount = {
32: 1024,
16: 2048,
8: 4096,
4: 8192,
}
enumF3D = [
# ('F3D_GBI', 'Fast3D', "Fast3D"),
# ('F3DEX_GBI', 'F3DEX', "F3DEX"),
# ('F3DEX_GBI_2', 'F3DEX2', "F3DEX2"),
("F3D", "F3D", "F3D"),
("F3DEX/LX", "F3DEX/LX", "F3DEX/LX"),
("F3DLX.Rej", "F3DLX.Rej", "F3DLX.Rej"),
("F3DLP.Rej", "F3DLP.Rej", "F3DLP.Rej"),
("F3DEX2/LX2", "F3DEX2/LX2", "F3DEX2/LX2"),
("F3DEX2.Rej/LX2.Rej", "F3DEX2.Rej/LX2.Rej", "F3DEX2.Rej/LX2.Rej"),
]