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fleet_test.go
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fleet_test.go
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// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package e2e
import (
"fmt"
"sync"
"testing"
"time"
"agones.dev/agones/pkg/apis/stable/v1alpha1"
e2e "agones.dev/agones/test/e2e/framework"
"github.com/sirupsen/logrus"
"github.com/stretchr/testify/assert"
appsv1 "k8s.io/api/apps/v1"
corev1 "k8s.io/api/core/v1"
v1betaext "k8s.io/api/extensions/v1beta1"
k8serrors "k8s.io/apimachinery/pkg/api/errors"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/labels"
"k8s.io/apimachinery/pkg/types"
"k8s.io/apimachinery/pkg/util/validation"
"k8s.io/apimachinery/pkg/util/wait"
"k8s.io/client-go/util/retry"
)
const (
key = "test-state"
red = "red"
green = "green"
replicasCount = 3
)
func TestCreateFleetAndFleetAllocate(t *testing.T) {
t.Parallel()
fixtures := []v1alpha1.SchedulingStrategy{v1alpha1.Packed, v1alpha1.Distributed}
for _, strategy := range fixtures {
t.Run(string(strategy), func(t *testing.T) {
fleets := framework.AgonesClient.StableV1alpha1().Fleets(defaultNs)
fleet := defaultFleet()
fleet.Spec.Scheduling = strategy
flt, err := fleets.Create(fleet)
if assert.Nil(t, err) {
defer fleets.Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
}
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))
fa := &v1alpha1.FleetAllocation{
ObjectMeta: metav1.ObjectMeta{GenerateName: "allocation-", Namespace: defaultNs},
Spec: v1alpha1.FleetAllocationSpec{
FleetName: flt.ObjectMeta.Name,
},
}
fa, err = framework.AgonesClient.StableV1alpha1().FleetAllocations(defaultNs).Create(fa)
assert.Nil(t, err)
assert.Equal(t, v1alpha1.GameServerStateAllocated, fa.Status.GameServer.Status.State)
})
}
}
// Can't allocate more GameServers if a fleet is fully used.
func TestCreateFullFleetAndCantFleetAllocate(t *testing.T) {
t.Parallel()
fixtures := []v1alpha1.SchedulingStrategy{v1alpha1.Packed, v1alpha1.Distributed}
for _, strategy := range fixtures {
t.Run(string(strategy), func(t *testing.T) {
fleets := framework.AgonesClient.StableV1alpha1().Fleets(defaultNs)
fleet := defaultFleet()
fleet.Spec.Scheduling = strategy
flt, err := fleets.Create(fleet)
if assert.Nil(t, err) {
defer fleets.Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
}
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))
fa := &v1alpha1.FleetAllocation{
ObjectMeta: metav1.ObjectMeta{GenerateName: "allocation-", Namespace: defaultNs},
Spec: v1alpha1.FleetAllocationSpec{
FleetName: flt.ObjectMeta.Name,
},
}
for i := 0; i < replicasCount; i++ {
fa2, err := framework.AgonesClient.StableV1alpha1().FleetAllocations(defaultNs).Create(fa)
assert.Nil(t, err)
assert.Equal(t, v1alpha1.GameServerStateAllocated, fa2.Status.GameServer.Status.State)
}
framework.WaitForFleetCondition(t, flt, func(fleet *v1alpha1.Fleet) bool {
return fleet.Status.AllocatedReplicas == replicasCount
})
fa2, err := framework.AgonesClient.StableV1alpha1().FleetAllocations(defaultNs).Create(fa)
assert.NotNil(t, err)
assert.Nil(t, fa2.Status.GameServer)
})
}
}
func TestScaleFleetUpAndDownWithFleetAllocation(t *testing.T) {
t.Parallel()
//Use scaleFleetPatch (true) or scaleFleetSubresource (false)
fixtures := []bool{true, false}
for _, usePatch := range fixtures {
t.Run("Use fleet Patch "+fmt.Sprint(usePatch), func(t *testing.T) {
alpha1 := framework.AgonesClient.StableV1alpha1()
flt := defaultFleet()
flt.Spec.Replicas = 1
flt, err := alpha1.Fleets(defaultNs).Create(flt)
if assert.Nil(t, err) {
defer alpha1.Fleets(defaultNs).Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
}
assert.Equal(t, int32(1), flt.Spec.Replicas)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))
// scale up
const targetScale = 3
if usePatch {
flt = scaleFleetPatch(t, flt, targetScale)
assert.Equal(t, int32(targetScale), flt.Spec.Replicas)
} else {
flt = scaleFleetSubresource(t, flt, targetScale)
}
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(targetScale))
// get an allocation
fa := &v1alpha1.FleetAllocation{
ObjectMeta: metav1.ObjectMeta{GenerateName: "allocation-", Namespace: defaultNs},
Spec: v1alpha1.FleetAllocationSpec{
FleetName: flt.ObjectMeta.Name,
},
}
fa, err = alpha1.FleetAllocations(defaultNs).Create(fa)
assert.Nil(t, err)
assert.Equal(t, v1alpha1.GameServerStateAllocated, fa.Status.GameServer.Status.State)
framework.WaitForFleetCondition(t, flt, func(fleet *v1alpha1.Fleet) bool {
return fleet.Status.AllocatedReplicas == 1
})
// scale down, with allocation
const scaleDownTarget = 1
if usePatch {
flt = scaleFleetPatch(t, flt, scaleDownTarget)
} else {
flt = scaleFleetSubresource(t, flt, scaleDownTarget)
}
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(0))
// delete the allocated GameServer
gp := int64(1)
err = alpha1.GameServers(defaultNs).Delete(fa.Status.GameServer.ObjectMeta.Name, &metav1.DeleteOptions{GracePeriodSeconds: &gp})
assert.Nil(t, err)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(1))
framework.WaitForFleetCondition(t, flt, func(fleet *v1alpha1.Fleet) bool {
return fleet.Status.AllocatedReplicas == 0
})
})
}
}
func TestScaleFleetUpAndDownWithGameServerAllocation(t *testing.T) {
t.Parallel()
fixtures := []bool{false, true}
for _, usePatch := range fixtures {
t.Run("Use fleet Patch "+fmt.Sprint(usePatch), func(t *testing.T) {
alpha1 := framework.AgonesClient.StableV1alpha1()
flt := defaultFleet()
flt.Spec.Replicas = 1
flt, err := alpha1.Fleets(defaultNs).Create(flt)
if assert.Nil(t, err) {
defer alpha1.Fleets(defaultNs).Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
}
assert.Equal(t, int32(1), flt.Spec.Replicas)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))
// scale up
const targetScale = 3
if usePatch {
flt = scaleFleetPatch(t, flt, targetScale)
assert.Equal(t, int32(targetScale), flt.Spec.Replicas)
} else {
flt = scaleFleetSubresource(t, flt, targetScale)
}
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(targetScale))
// get an allocation
gsa := &v1alpha1.GameServerAllocation{ObjectMeta: metav1.ObjectMeta{GenerateName: "allocation-"},
Spec: v1alpha1.GameServerAllocationSpec{
Required: metav1.LabelSelector{MatchLabels: map[string]string{v1alpha1.FleetNameLabel: flt.ObjectMeta.Name}},
}}
gsa, err = alpha1.GameServerAllocations(defaultNs).Create(gsa)
assert.Nil(t, err)
assert.Equal(t, v1alpha1.GameServerAllocationAllocated, gsa.Status.State)
framework.WaitForFleetCondition(t, flt, func(fleet *v1alpha1.Fleet) bool {
return fleet.Status.AllocatedReplicas == 1
})
// scale down, with allocation
const scaleDownTarget = 1
if usePatch {
flt = scaleFleetPatch(t, flt, scaleDownTarget)
} else {
flt = scaleFleetSubresource(t, flt, scaleDownTarget)
}
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(0))
// delete the allocated GameServer
gp := int64(1)
err = alpha1.GameServers(defaultNs).Delete(gsa.Status.GameServerName, &metav1.DeleteOptions{GracePeriodSeconds: &gp})
assert.Nil(t, err)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(1))
framework.WaitForFleetCondition(t, flt, func(fleet *v1alpha1.Fleet) bool {
return fleet.Status.AllocatedReplicas == 0
})
})
}
}
func TestFleetUpdates(t *testing.T) {
t.Parallel()
fixtures := map[string]func() *v1alpha1.Fleet{
"recreate": func() *v1alpha1.Fleet {
flt := defaultFleet()
flt.Spec.Strategy.Type = appsv1.RecreateDeploymentStrategyType
return flt
},
"rolling": func() *v1alpha1.Fleet {
flt := defaultFleet()
flt.Spec.Strategy.Type = appsv1.RollingUpdateDeploymentStrategyType
return flt
},
}
for k, v := range fixtures {
t.Run(k, func(t *testing.T) {
alpha1 := framework.AgonesClient.StableV1alpha1()
flt := v()
flt.Spec.Template.ObjectMeta.Annotations = map[string]string{key: red}
flt, err := alpha1.Fleets(defaultNs).Create(flt)
if assert.Nil(t, err) {
defer alpha1.Fleets(defaultNs).Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
}
err = framework.WaitForFleetGameServersCondition(flt, func(gs v1alpha1.GameServer) bool {
return gs.ObjectMeta.Annotations[key] == red
})
assert.Nil(t, err)
// if the generation has been updated, it's time to try again.
err = wait.PollImmediate(time.Second, 10*time.Second, func() (bool, error) {
flt, err = framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Get(flt.ObjectMeta.Name, metav1.GetOptions{})
if err != nil {
return false, err
}
fltCopy := flt.DeepCopy()
fltCopy.Spec.Template.ObjectMeta.Annotations[key] = green
_, err = framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Update(fltCopy)
if err != nil {
logrus.WithError(err).Warn("Could not update fleet, trying again")
return false, nil
}
return true, nil
})
assert.Nil(t, err)
err = framework.WaitForFleetGameServersCondition(flt, func(gs v1alpha1.GameServer) bool {
return gs.ObjectMeta.Annotations[key] == green
})
assert.Nil(t, err)
})
}
}
func TestUpdateGameServerConfigurationInFleet(t *testing.T) {
t.Parallel()
alpha1 := framework.AgonesClient.StableV1alpha1()
gsSpec := defaultGameServer().Spec
oldPort := int32(7111)
gsSpec.Ports = []v1alpha1.GameServerPort{{
ContainerPort: oldPort,
Name: "gameport",
PortPolicy: v1alpha1.Dynamic,
Protocol: corev1.ProtocolUDP,
}}
flt := fleetWithGameServerSpec(gsSpec)
flt, err := alpha1.Fleets(defaultNs).Create(flt)
assert.Nil(t, err, "could not create fleet")
defer alpha1.Fleets(defaultNs).Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
assert.Equal(t, int32(replicasCount), flt.Spec.Replicas)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))
// get an allocation
gsa := &v1alpha1.GameServerAllocation{ObjectMeta: metav1.ObjectMeta{GenerateName: "allocation-"},
Spec: v1alpha1.GameServerAllocationSpec{
Required: metav1.LabelSelector{MatchLabels: map[string]string{v1alpha1.FleetNameLabel: flt.ObjectMeta.Name}},
}}
gsa, err = alpha1.GameServerAllocations(defaultNs).Create(gsa)
assert.Nil(t, err, "cloud not create gameserver allocation")
assert.Equal(t, v1alpha1.GameServerAllocationAllocated, gsa.Status.State)
framework.WaitForFleetCondition(t, flt, func(fleet *v1alpha1.Fleet) bool {
return fleet.Status.AllocatedReplicas == 1
})
flt, err = framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Get(flt.Name, metav1.GetOptions{})
assert.Nil(t, err, "could not get fleet")
// Update the configuration of the gameservers of the fleet, i.e. container port.
// The changes should only be rolled out to gameservers in ready state, but not the allocated gameserver.
newPort := int32(7222)
fltCopy := flt.DeepCopy()
fltCopy.Spec.Template.Spec.Ports[0].ContainerPort = newPort
_, err = framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Update(fltCopy)
assert.Nil(t, err, "could not update fleet")
err = framework.WaitForFleetGameServersCondition(flt, func(gs v1alpha1.GameServer) bool {
containerPort := gs.Spec.Ports[0].ContainerPort
return (gs.Name == gsa.Status.GameServerName && containerPort == oldPort) ||
(gs.Name != gsa.Status.GameServerName && containerPort == newPort)
})
assert.Nil(t, err, "gameservers don't have expected container port")
}
// TestFleetAllocationDuringGameServerDeletion is built to specifically
// test for race conditions of allocations when doing scale up/down,
// rolling updates, etc. Failures may not happen ALL the time -- as that is the
// nature of race conditions.
// nolint: dupl
func TestFleetAllocationDuringGameServerDeletion(t *testing.T) {
t.Parallel()
testAllocationRaceCondition := func(t *testing.T, fleet func() *v1alpha1.Fleet, deltaSleep time.Duration, delta func(t *testing.T, flt *v1alpha1.Fleet)) {
alpha1 := framework.AgonesClient.StableV1alpha1()
flt := fleet()
flt.ApplyDefaults()
size := int32(10)
flt.Spec.Replicas = size
flt, err := alpha1.Fleets(defaultNs).Create(flt)
if assert.Nil(t, err) {
defer alpha1.Fleets(defaultNs).Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
}
assert.Equal(t, size, flt.Spec.Replicas)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))
var allocs []*v1alpha1.GameServer
wg := sync.WaitGroup{}
wg.Add(2)
go func() {
for {
// this gives room for fleet scaling to go down - makes it more likely for the race condition to fire
time.Sleep(100 * time.Millisecond)
fa := &v1alpha1.FleetAllocation{
ObjectMeta: metav1.ObjectMeta{GenerateName: "allocation-", Namespace: defaultNs},
Spec: v1alpha1.FleetAllocationSpec{
FleetName: flt.ObjectMeta.Name,
},
}
fa, err = framework.AgonesClient.StableV1alpha1().FleetAllocations(defaultNs).Create(fa)
if err != nil {
logrus.WithError(err).Info("Allocation ended")
break
}
logrus.WithField("gs", fa.Status.GameServer.ObjectMeta.Name).Info("Allocated")
allocs = append(allocs, fa.Status.GameServer)
}
wg.Done()
}()
go func() {
// this tends to force the scaling to happen as we are fleet allocating
time.Sleep(deltaSleep)
// call the function that makes the change to the fleet
logrus.Info("Applying delta function")
delta(t, flt)
wg.Done()
}()
wg.Wait()
assert.NotEmpty(t, allocs)
for _, gs := range allocs {
gsCheck, err := alpha1.GameServers(defaultNs).Get(gs.ObjectMeta.Name, metav1.GetOptions{})
assert.Nil(t, err)
assert.True(t, gsCheck.ObjectMeta.DeletionTimestamp.IsZero())
}
}
t.Run("scale down", func(t *testing.T) {
t.Parallel()
testAllocationRaceCondition(t, defaultFleet, time.Second,
func(t *testing.T, flt *v1alpha1.Fleet) {
const targetScale = int32(0)
flt = scaleFleetPatch(t, flt, targetScale)
assert.Equal(t, targetScale, flt.Spec.Replicas)
})
})
t.Run("recreate update", func(t *testing.T) {
t.Parallel()
fleet := func() *v1alpha1.Fleet {
flt := defaultFleet()
flt.Spec.Strategy.Type = appsv1.RecreateDeploymentStrategyType
flt.Spec.Template.ObjectMeta.Annotations = map[string]string{key: red}
return flt
}
testAllocationRaceCondition(t, fleet, time.Second,
func(t *testing.T, flt *v1alpha1.Fleet) {
flt, err := framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Get(flt.ObjectMeta.Name, metav1.GetOptions{})
assert.Nil(t, err)
fltCopy := flt.DeepCopy()
fltCopy.Spec.Template.ObjectMeta.Annotations[key] = green
_, err = framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Update(fltCopy)
assertSuccessOrUpdateConflict(t, err)
})
})
t.Run("rolling update", func(t *testing.T) {
t.Parallel()
fleet := func() *v1alpha1.Fleet {
flt := defaultFleet()
flt.Spec.Strategy.Type = appsv1.RollingUpdateDeploymentStrategyType
flt.Spec.Template.ObjectMeta.Annotations = map[string]string{key: red}
return flt
}
testAllocationRaceCondition(t, fleet, time.Duration(0),
func(t *testing.T, flt *v1alpha1.Fleet) {
flt, err := framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Get(flt.ObjectMeta.Name, metav1.GetOptions{})
assert.Nil(t, err)
fltCopy := flt.DeepCopy()
fltCopy.Spec.Template.ObjectMeta.Annotations[key] = green
_, err = framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Update(fltCopy)
assertSuccessOrUpdateConflict(t, err)
})
})
}
// TestFleetNameValidation is built to test Fleet Name length validation,
// Fleet Name should have at most 63 chars
func TestFleetNameValidation(t *testing.T) {
t.Parallel()
alpha1 := framework.AgonesClient.StableV1alpha1()
flt := defaultFleet()
nameLen := validation.LabelValueMaxLength + 1
bytes := make([]byte, nameLen)
for i := 0; i < nameLen; i++ {
bytes[i] = 'f'
}
flt.Name = string(bytes)
_, err := alpha1.Fleets(defaultNs).Create(flt)
assert.NotNil(t, err)
statusErr, ok := err.(*k8serrors.StatusError)
assert.True(t, ok)
assert.True(t, len(statusErr.Status().Details.Causes) > 0)
assert.Equal(t, statusErr.Status().Details.Causes[0].Type, metav1.CauseTypeFieldValueInvalid)
goodFlt := defaultFleet()
goodFlt.Name = string(bytes[0 : nameLen-1])
goodFlt, err = alpha1.Fleets(defaultNs).Create(goodFlt)
if assert.Nil(t, err) {
defer alpha1.Fleets(defaultNs).Delete(goodFlt.ObjectMeta.Name, nil) // nolint:errcheck
}
}
func assertSuccessOrUpdateConflict(t *testing.T, err error) {
if !k8serrors.IsConflict(err) {
// update conflicts are sometimes ok, we simply lost the race.
assert.Nil(t, err)
}
}
// TestGameServerAllocationDuringGameServerDeletion is built to specifically
// test for race conditions of allocations when doing scale up/down,
// rolling updates, etc. Failures may not happen ALL the time -- as that is the
// nature of race conditions.
// nolint: dupl
func TestGameServerAllocationDuringGameServerDeletion(t *testing.T) {
t.Parallel()
testAllocationRaceCondition := func(t *testing.T, fleet func() *v1alpha1.Fleet, deltaSleep time.Duration, delta func(t *testing.T, flt *v1alpha1.Fleet)) {
alpha1 := framework.AgonesClient.StableV1alpha1()
flt := fleet()
flt.ApplyDefaults()
size := int32(10)
flt.Spec.Replicas = size
flt, err := alpha1.Fleets(defaultNs).Create(flt)
if assert.Nil(t, err) {
defer alpha1.Fleets(defaultNs).Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
}
assert.Equal(t, size, flt.Spec.Replicas)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))
var allocs []string
wg := sync.WaitGroup{}
wg.Add(2)
go func() {
for {
// this gives room for fleet scaling to go down - makes it more likely for the race condition to fire
time.Sleep(100 * time.Millisecond)
gsa := &v1alpha1.GameServerAllocation{ObjectMeta: metav1.ObjectMeta{GenerateName: "allocation-"},
Spec: v1alpha1.GameServerAllocationSpec{
Required: metav1.LabelSelector{MatchLabels: map[string]string{v1alpha1.FleetNameLabel: flt.ObjectMeta.Name}},
}}
gsa, err = framework.AgonesClient.StableV1alpha1().GameServerAllocations(defaultNs).Create(gsa)
if err != nil || gsa.Status.State == v1alpha1.GameServerAllocationUnAllocated {
logrus.WithError(err).Info("Allocation ended")
break
}
logrus.WithField("gs", gsa.Status.GameServerName).Info("Allocated")
allocs = append(allocs, gsa.Status.GameServerName)
}
wg.Done()
}()
go func() {
// this tends to force the scaling to happen as we are fleet allocating
time.Sleep(deltaSleep)
// call the function that makes the change to the fleet
logrus.Info("Applying delta function")
delta(t, flt)
wg.Done()
}()
wg.Wait()
assert.NotEmpty(t, allocs)
for _, name := range allocs {
gsCheck, err := alpha1.GameServers(defaultNs).Get(name, metav1.GetOptions{})
assert.Nil(t, err)
assert.True(t, gsCheck.ObjectMeta.DeletionTimestamp.IsZero())
}
}
t.Run("scale down", func(t *testing.T) {
t.Parallel()
testAllocationRaceCondition(t, defaultFleet, time.Second,
func(t *testing.T, flt *v1alpha1.Fleet) {
const targetScale = int32(0)
flt = scaleFleetPatch(t, flt, targetScale)
assert.Equal(t, targetScale, flt.Spec.Replicas)
})
})
t.Run("recreate update", func(t *testing.T) {
t.Parallel()
fleet := func() *v1alpha1.Fleet {
flt := defaultFleet()
flt.Spec.Strategy.Type = appsv1.RecreateDeploymentStrategyType
flt.Spec.Template.ObjectMeta.Annotations = map[string]string{key: red}
return flt
}
testAllocationRaceCondition(t, fleet, time.Second,
func(t *testing.T, flt *v1alpha1.Fleet) {
flt, err := framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Get(flt.ObjectMeta.Name, metav1.GetOptions{})
assert.Nil(t, err)
fltCopy := flt.DeepCopy()
fltCopy.Spec.Template.ObjectMeta.Annotations[key] = green
_, err = framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Update(fltCopy)
assertSuccessOrUpdateConflict(t, err)
})
})
t.Run("rolling update", func(t *testing.T) {
t.Parallel()
fleet := func() *v1alpha1.Fleet {
flt := defaultFleet()
flt.Spec.Strategy.Type = appsv1.RollingUpdateDeploymentStrategyType
flt.Spec.Template.ObjectMeta.Annotations = map[string]string{key: red}
return flt
}
testAllocationRaceCondition(t, fleet, time.Duration(0),
func(t *testing.T, flt *v1alpha1.Fleet) {
flt, err := framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Get(flt.ObjectMeta.Name, metav1.GetOptions{})
assert.Nil(t, err)
fltCopy := flt.DeepCopy()
fltCopy.Spec.Template.ObjectMeta.Annotations[key] = green
_, err = framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Update(fltCopy)
assertSuccessOrUpdateConflict(t, err)
})
})
}
// TestCreateFleetAndUpdateScaleSubresource is built to
// test scale subresource usage and its ability to change Fleet Replica size.
// Both scaling up and down.
func TestCreateFleetAndUpdateScaleSubresource(t *testing.T) {
alpha1 := framework.AgonesClient.StableV1alpha1()
flt := defaultFleet()
const initialReplicas int32 = 1
flt.Spec.Replicas = initialReplicas
flt, err := alpha1.Fleets(defaultNs).Create(flt)
if assert.Nil(t, err) {
defer alpha1.Fleets(defaultNs).Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
}
assert.Equal(t, initialReplicas, flt.Spec.Replicas)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))
newReplicas := initialReplicas * 2
scaleFleetSubresource(t, flt, newReplicas)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(newReplicas))
scaleFleetSubresource(t, flt, initialReplicas)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(initialReplicas))
}
// TestScaleUpAndDownInParallelStressTest creates N fleets, half of which start with replicas=0
// and the other half with 0 and scales them up/down 3 times in parallel expecting it to reach
// the desired number of ready replicas each time.
// This test is also used as a stress test with 'make stress-test-e2e', in which case it creates
// many more fleets of bigger sizes and runs many more repetitions.
func TestScaleUpAndDownInParallelStressTest(t *testing.T) {
t.Parallel()
alpha1 := framework.AgonesClient.StableV1alpha1()
fleetCount := 2
fleetSize := int32(10)
repeatCount := 3
deadline := time.Now().Add(1 * time.Minute)
logrus.WithField("fleetCount", fleetCount).
WithField("fleetSize", fleetSize).
WithField("repeatCount", repeatCount).
WithField("deadline", deadline).
Info("starting scale up/down test")
if framework.StressTestLevel > 0 {
fleetSize = 10 * int32(framework.StressTestLevel)
repeatCount = 10
fleetCount = 10
deadline = time.Now().Add(45 * time.Minute)
}
var fleets []*v1alpha1.Fleet
scaleUpStats := framework.NewStatsCollector(fmt.Sprintf("fleet_%v_scale_up", fleetSize))
scaleDownStats := framework.NewStatsCollector(fmt.Sprintf("fleet_%v_scale_down", fleetSize))
defer scaleUpStats.Report()
defer scaleDownStats.Report()
for fleetNumber := 0; fleetNumber < fleetCount; fleetNumber++ {
flt := defaultFleet()
flt.ObjectMeta.GenerateName = fmt.Sprintf("scale-fleet-%v-", fleetNumber)
if fleetNumber%2 == 0 {
// even-numbered fleets starts at fleetSize and are scaled down to zero and back.
flt.Spec.Replicas = fleetSize
} else {
// odd-numbered fleets starts at zero and are scaled up to fleetSize and back.
flt.Spec.Replicas = 0
}
flt, err := alpha1.Fleets(defaultNs).Create(flt)
if assert.Nil(t, err) {
defer alpha1.Fleets(defaultNs).Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
}
fleets = append(fleets, flt)
}
// wait for initial fleet conditions.
for fleetNumber, flt := range fleets {
if fleetNumber%2 == 0 {
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(fleetSize))
} else {
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(0))
}
}
var wg sync.WaitGroup
for fleetNumber, flt := range fleets {
wg.Add(1)
go func(fleetNumber int, flt *v1alpha1.Fleet) {
defer wg.Done()
defer func() {
if err := recover(); err != nil {
t.Errorf("recovered panic: %v", err)
}
}()
if fleetNumber%2 == 0 {
scaleDownStats.ReportDuration(scaleAndWait(t, flt, 0), nil)
}
for i := 0; i < repeatCount; i++ {
if time.Now().After(deadline) {
break
}
scaleUpStats.ReportDuration(scaleAndWait(t, flt, fleetSize), nil)
scaleDownStats.ReportDuration(scaleAndWait(t, flt, 0), nil)
}
}(fleetNumber, flt)
}
wg.Wait()
}
// Creates a fleet and one GameServer with Packed scheduling.
// Scale to two GameServers with Distributed scheduling.
// The old GameServer has Scheduling set to 5 and the new one has it set to Distributed.
func TestUpdateFleetScheduling(t *testing.T) {
t.Parallel()
t.Run("Updating Spec.Scheduling on fleet should be updated in GameServer",
func(t *testing.T) {
alpha1 := framework.AgonesClient.StableV1alpha1()
flt := defaultFleet()
flt.Spec.Replicas = 1
flt.Spec.Scheduling = v1alpha1.Packed
flt, err := alpha1.Fleets(defaultNs).Create(flt)
if assert.Nil(t, err) {
defer alpha1.Fleets(defaultNs).Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
}
assert.Equal(t, int32(1), flt.Spec.Replicas)
assert.Equal(t, v1alpha1.Packed, flt.Spec.Scheduling)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))
const targetScale = 2
flt = schedulingFleetPatch(t, flt, v1alpha1.Distributed, targetScale)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(targetScale))
assert.Equal(t, int32(targetScale), flt.Spec.Replicas)
assert.Equal(t, v1alpha1.Distributed, flt.Spec.Scheduling)
err = framework.WaitForFleetGameServerListCondition(flt,
func(gsList []v1alpha1.GameServer) bool {
return countFleetScheduling(gsList, v1alpha1.Distributed) == 1 &&
countFleetScheduling(gsList, v1alpha1.Packed) == 1
})
assert.Nil(t, err)
})
}
// TestFleetRecreateGameServerOnPodDeletion ensure that if a pod from a GameServer
// is deleted, the GameServer is deleted and replaced.
func TestFleetRecreateGameServerOnPodDeletion(t *testing.T) {
t.Parallel()
alpha1 := framework.AgonesClient.StableV1alpha1()
flt := defaultFleet()
flt.Spec.Replicas = 1
flt, err := alpha1.Fleets(defaultNs).Create(flt)
podClient := framework.KubeClient.CoreV1().Pods(defaultNs)
if assert.Nil(t, err) {
defer alpha1.Fleets(defaultNs).Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
}
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))
selector := labels.SelectorFromSet(labels.Set{v1alpha1.FleetNameLabel: flt.ObjectMeta.Name})
list, err := alpha1.GameServers(defaultNs).List(metav1.ListOptions{LabelSelector: selector.String()})
assert.NoError(t, err)
assert.Len(t, list.Items, 1)
gs := list.Items[0]
pod, err := podClient.Get(gs.ObjectMeta.Name, metav1.GetOptions{})
assert.NoError(t, err)
assert.True(t, metav1.IsControlledBy(pod, &gs))
err = podClient.Delete(pod.ObjectMeta.Name, nil)
assert.NoError(t, err)
err = wait.Poll(time.Second, 30*time.Second, func() (done bool, err error) {
_, err = alpha1.GameServers(defaultNs).Get(gs.ObjectMeta.Name, metav1.GetOptions{})
if err != nil && k8serrors.IsNotFound(err) {
return true, nil
}
return false, err
})
assert.NoError(t, err)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))
}
// Counts the number of gameservers with the specified scheduling strategy in a fleet
func countFleetScheduling(gsList []v1alpha1.GameServer, scheduling v1alpha1.SchedulingStrategy) int {
count := 0
for _, gs := range gsList {
if gs.Spec.Scheduling == scheduling {
count++
}
}
return count
}
// Patches fleet with scheduling and scale values
func schedulingFleetPatch(t *testing.T,
f *v1alpha1.Fleet,
scheduling v1alpha1.SchedulingStrategy,
scale int32) *v1alpha1.Fleet {
patch := fmt.Sprintf(`[{ "op": "replace", "path": "/spec/scheduling", "value": "%s" },
{ "op": "replace", "path": "/spec/replicas", "value": %d }]`,
scheduling, scale)
logrus.WithField("fleet", f.ObjectMeta.Name).
WithField("scheduling", scheduling).
WithField("scale", scale).
WithField("patch", patch).
Info("updating scheduling")
fltRes, err := framework.AgonesClient.
StableV1alpha1().
Fleets(defaultNs).
Patch(f.ObjectMeta.Name, types.JSONPatchType, []byte(patch))
assert.Nil(t, err)
return fltRes
}
func scaleAndWait(t *testing.T, flt *v1alpha1.Fleet, fleetSize int32) time.Duration {
t0 := time.Now()
scaleFleetSubresource(t, flt, fleetSize)
framework.WaitForFleetCondition(t, flt, e2e.FleetReadyCount(fleetSize))
return time.Since(t0)
}
// scaleFleetPatch creates a patch to apply to a Fleet.
// Easier for testing, as it removes object generational issues.
func scaleFleetPatch(t *testing.T, f *v1alpha1.Fleet, scale int32) *v1alpha1.Fleet {
patch := fmt.Sprintf(`[{ "op": "replace", "path": "/spec/replicas", "value": %d }]`, scale)
logrus.WithField("fleet", f.ObjectMeta.Name).WithField("scale", scale).WithField("patch", patch).Info("Scaling fleet")
fltRes, err := framework.AgonesClient.StableV1alpha1().Fleets(defaultNs).Patch(f.ObjectMeta.Name, types.JSONPatchType, []byte(patch))
assert.Nil(t, err)
return fltRes
}
// scaleFleetSubresource uses scale subresource to change Replicas size of the Fleet.
// Returns the same f as in parameter, just to keep signature in sync with scaleFleetPatch
func scaleFleetSubresource(t *testing.T, f *v1alpha1.Fleet, scale int32) *v1alpha1.Fleet {
logrus.WithField("fleet", f.ObjectMeta.Name).WithField("scale", scale).Info("Scaling fleet")
err := retry.RetryOnConflict(retry.DefaultBackoff, func() error {
alpha1 := framework.AgonesClient.StableV1alpha1()
// GetScale returns current Scale object with resourceVersion which is opaque object
// and it will be used to create new Scale object
opts := metav1.GetOptions{}
sc, err := alpha1.Fleets(defaultNs).GetScale(f.ObjectMeta.Name, opts)
if err != nil {
return err
}
sc2 := newScale(f.Name, scale, sc.ObjectMeta.ResourceVersion)
_, err = alpha1.Fleets(defaultNs).UpdateScale(f.ObjectMeta.Name, sc2)
return err
})
if err != nil {
t.Fatal("could not update the scale subresource")
}
return f
}
// defaultFleet returns a default fleet configuration
func defaultFleet() *v1alpha1.Fleet {
gs := defaultGameServer()
return fleetWithGameServerSpec(gs.Spec)
}
// fleetWithGameServerSpec returns a fleet with specified gameserver spec
func fleetWithGameServerSpec(gsSpec v1alpha1.GameServerSpec) *v1alpha1.Fleet {
return &v1alpha1.Fleet{
ObjectMeta: metav1.ObjectMeta{GenerateName: "simple-fleet-", Namespace: defaultNs},
Spec: v1alpha1.FleetSpec{
Replicas: replicasCount,
Template: v1alpha1.GameServerTemplateSpec{
Spec: gsSpec,
},
},
}
}
// newScale returns a scale with specified Replicas spec
func newScale(fleetName string, newReplicas int32, resourceVersion string) *v1betaext.Scale {
return &v1betaext.Scale{
ObjectMeta: metav1.ObjectMeta{Name: fleetName, Namespace: defaultNs, ResourceVersion: resourceVersion},
Spec: v1betaext.ScaleSpec{
Replicas: newReplicas,
},
}
}