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hobovis.js
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hobovis.js
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var HALFPI = Math.PI * 0.5;
var PI2 = Math.PI * 2;
var PI = Math.PI;
var canvas = null;
var ctx = null;
var fps = 0;
var frametime_delta = 1000/60;
var time_ms = 0; // start at 0
var time_s; // floating point
var time_sPI2; // double rad per s
var time_sPI; // one rad per s
var fps_counter_enabled = true;
var md_x, md_y, md_s;
var autoAlpha = 0;
var tracks = [
{ name: "silicon slave - quantum shamanics", soundcloudId: 56115345 },
{ name: "hypnoxock - vibrations", soundcloudId: 66852712 },
{ name: "hypnoxock - viped1", soundcloudId: 63886334 },
{ name: "future crew - second reality", soundcloudId: 1241850 },
{ name: 'rocobruno - computer sounds', soundcloudId: 1295090 }
];
var gui;
var controls = {
enableFpsCounter : false,
colorFade: 0.65,
tentacles : {
enable: true,
beatDetect: true,
scale : 1,
thickness: 0.1,
wobbleSpeed: 1
},
worm : {
enable: true,
autoMove: true,
speed: 1,
horizontal: 0.1,
vertical: 0.1,
twirl: 0
},
volume : 100,
music: tracks[0].name
};
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback, element){
window.setTimeout(callback, 1000 / 60);
};
})();
$(window).resize(function() {
reloadCanvas();
});
$(function () {
if (!reloadCanvas()) {
return false;
}
var is_chrome = navigator.userAgent.toLowerCase().indexOf('chrome') > -1;
if (!is_chrome) {
alert("You are advised to use Google Chrome for this. I am too lazy to port this webGL now :)");
controls.tentacles.enable = false;
controls.colorFade = 0;
}
init_controls();
init_worm();
init_tentacles();
if (!Date.now) {
Date.now = function now() {
return +new Date();
};
}
var btime_ms = Date.now();
var fps_ems = 999;
var fpsc = 0;
var render_time_per_s = 0;
var avg_render_time = 0;
(function animloop(){
requestAnimFrame(animloop, canvas);
var now = Date.now() - btime_ms;
frametime_delta = now - time_ms;
time_ms = now;
time_s = time_ms / 1000;
time_sPI = time_s * PI;
time_sPI2 = time_s * PI2;
if (fps_counter_enabled && time_ms > fps_ems) {
fps = fpsc;
avg_render_time = render_time_per_s / fps;
fps_ems = time_ms + 999;
fpsc = 0;
render_time_per_s = 0;
}
if (controls.worm.autoMove) {
autoAlpha += controls.worm.speed;
controls.worm.horizontal = Math.sin(autoAlpha * 0.0031);
controls.worm.vertical = -Math.sin(autoAlpha * 0.0037);
}
draw(canvas);
fpsc++;
render_time_per_s += Date.now() - btime_ms - now;
if (controls.enableFpsCounter) {
ctx.font = "16px sans-serif";
ctx.fillStyle = "white";
ctx.fillText("fps: "+ fps, 10, 16);
ctx.fillText("render time: "+ avg_render_time.toFixed(2), 10, 32);
}
})();
});
function get_windims() {
var windims = new Object;
var w = window;
var d = document;
if (typeof w.innerWidth!='undefined') {
windims.width = w.innerWidth;
windims.height = w.innerHeight;
}
else {
if (d.documentElement &&
typeof d.documentElement.clientWidth != 'undefined' &&
d.documentElement.clientWidth != 0) {
windims.width = d.documentElement.clientWidth;
windims.height = d.documentElement.clientHeight;
}
else {
if (d.body &&
typeof d.body.clientWidth != 'undefined') {
windims.width = d.body.clientWidth;
windims.height = d.body.clientHeight;
}
else {
windims.width = null;
windims.height = null;
}
}
}
return windims;
}
function reloadCanvas() {
var windims = get_windims();
if (windims.width == null || windims.height == null) {
alert("Error in returned window dimensions");
return false;
}
canvas = document.getElementById("c");
if (canvas == null) {
alert("Couldn't get element canvas");
return false;
}
if (typeof canvas.getContext == "undefined") {
alert("Canvas element does not have a getContext method defined.");
return false;
}
ctx = canvas.getContext("2d");
if (ctx == null) {
alert("Couldn't get element 2d context");
return false;
}
canvas.width = windims.width;
canvas.height = windims.height;
return true;
}
function getTrackNames() {
var rtn = [];
for (var i = 0; i < tracks.length; i++) {
rtn.push(tracks[i].name)
}
return rtn;
}
function getTrackIdByName(name) {
for (var i = 0; i < tracks.length; i++) {
if (tracks[i].name == name)
return tracks[i].soundcloudId;
}
return 0;
}
function init_controls() {
gui = new dat.GUI();
gui.add(controls, 'music', getTrackNames() ).onChange(function(name) {
loadSoundCloudTrack(getTrackIdByName(name));
});
gui.add(controls, 'volume', 0, 100).onChange(function(volume) {
soundManager.setVolume('track', volume);
});
gui.add(controls, 'colorFade', 0, 1);
gui.add(controls, 'enableFpsCounter');
tentaclesFolder = gui.addFolder('tentacles');
tentaclesFolder.add(controls.tentacles, 'enable');
tentaclesFolder.add(controls.tentacles, 'beatDetect');
tentaclesFolder.add(controls.tentacles, 'scale', 0.1, 3);
tentaclesFolder.add(controls.tentacles, 'thickness', 0.01, 0.4);
tentaclesFolder.add(controls.tentacles, 'wobbleSpeed', 0, 4);
tentaclesFolder.open();
wormFolder = gui.addFolder('worm');
wormFolder.add(controls.worm, 'enable');
wormFolder.add(controls.worm, 'autoMove');
wormFolder.add(controls.worm, 'speed', 0, 4);
wormFolder.add(controls.worm, 'horizontal', -1, 1).listen();
wormFolder.add(controls.worm, 'vertical', -1, 1).listen();
wormFolder.add(controls.worm, 'twirl', -10, 10).listen();
wormFolder.open();
$(canvas).mousedown(function(event) {
md_x = event.screenX;
md_y = event.screenY;
md_s = Date.now();
t_xrot_speed = 0;
t_yrot_speed = 0;
$(canvas).css('cursor', 'all-scroll');
});
// fixes cursor problems
document.onselectstart = function () { return false; };
$(canvas).mousemove(function(event) {
var x = event.screenX;
var y = event.screenY;
if (md_s != null) {
d_x = x - md_x;
d_y = y - md_y;
md_x = x;
md_y = y;
t_xrot_speed = d_y / 100;
t_yrot_speed = -d_x / 100;
} else {
if (x >= t_bounds.minx && y >= t_bounds.miny &&
x <= t_bounds.maxx && y <= t_bounds.maxy) {
$(canvas).css('cursor', 'pointer');
} else {
$(canvas).css('cursor', '');
}
}
});
$(canvas).mouseup(function(event) {
if (md_s != null) {
md_s = null;
$(canvas).css('cursor', '');
}
});
}
soundManager.onready(function(){
loadSoundCloudTrack(getTrackIdByName(controls.music));
});
function draw(canvas) {
if (controls.colorFade > 0) {
ctx.globalCompositeOperation = "source-over";
ctx.globalAlpha= (1-controls.colorFade);
ctx.fillStyle = 'rgb(0,0,0)';
ctx.fillRect(0,0,canvas.width,canvas.height);
} else {
ctx.clearRect(0, 0, canvas.width, canvas.height);
canvas.width = canvas.width;
}
if (controls.worm.enable) {
ctx.globalAlpha= 0.8;
draw_worm();
}
if (controls.tentacles.enable) {
ctx.globalAlpha= 0.5;
ctx.globalCompositeOperation = "lighter";
draw_tentacles();
}
}
/*
---------------
TENTACLES
---------------
*/
var t_yrot_speed = 0.02, t_xrot_speed = 0.03, t_zrot_speed = 0.0;
var ZMAX = 4864;
var ZMIN = 1515;
var tentacle_radius = 1600
var tentacle_diameter = tentacle_radius *2;
var point_count = 12; // has to be even number
var fat = 0;
var t_x = 0, t_y = 0, t_scale = 1;
var tent;
var zbuf = new Array(ZMAX - ZMIN);
var t_bounds = { maxx: 0, maxy: 0, minx: 99999, miny: 99999 };
// z neg x neg z pos x pos y neg y pos
var def_tent = [ [ 0, 0, -1, 1, 5], [ -1, 0, 0, 2, 5], [ 0, 0, 1, 1, 5], [ 1, 0, 0, 2, 5], [ 0, -1, 0, 1, 2], [ 0, 1, 0, 1, 2] ];
function init_tentacles() {
tent = new Array(6);
for (var i = 0; i < 6; i++) {
tent[i] = new Object();
tent[i].v = new Object();
tent[i].v.x = def_tent[i][0];
tent[i].v.y = def_tent[i][1];
tent[i].v.z = def_tent[i][2];
tent[i].p = new Array(point_count);
for (var j = 0; j < point_count; j++) {
tent[i].p[j] = new Object();
}
}
for (var i = 0; i < zbuf.length; i++) {
zbuf[i] = new Array();
}
}
function draw_tentacles() {
t_bounds = { maxx: 0, maxy: 0, minx: 99999, miny: 99999 };
var translate_x, translate_y;
var scale = t_scale * controls.tentacles.scale * 0.5;
translate_x = ((canvas.width*scale)-canvas.width)*-0.5 + t_x;
translate_y = ((canvas.height*scale)-canvas.height)*-0.5 + t_y;
ctx.translate(translate_x, translate_y);
ctx.scale(scale, scale);
ctx.globalAlpha= Math.min(1, scale * 0.3);
//fat = Math.sin(time_sPI2 * 0.125) * 0.05 + 0.1;
fat = controls.tentacles.thickness;
// get coordinates of quads
make_tentacles();
// get colors
var fat_col = (5.5-fat)*7;
var colors = new Array(point_count);
var j = point_count-1;
do {
colors[j] = {
r: (Math.sin(time_sPI + j * 0.3) * 30 + fat_col),
g: (Math.sin(time_sPI + j * 0.5) * 30 + fat_col),
b: (Math.sin(time_sPI + j * 0.8) * 30 + fat_col)
};
}
while(j--);
// draw quads
var z = zbuf.length-1;
do {
var zbi_len = zbuf[z].length;
if (zbi_len) {
var p = zbi_len-1;
do {
pidx = zbuf[z][p];
var t = pidx >> 16;
var j = (pidx >> 8) & 255;
var c = pidx & 255;
var v2 = tent[t].p[j];
var v1 = tent[t].p[j-1];
var depth_shade = 1.5 - (z / (ZMAX - ZMIN));
if (scale < 1) {
depth_shade *= scale;
}
ctx.fillStyle = 'rgb('+
colors[j].r * depth_shade +'%,'+
colors[j].g * depth_shade +'%,'+
colors[j].b * depth_shade +'%)';
t_bounds.maxy = Math.max(t_bounds.maxy, v1.y1, v1.y2, v1.y3, v1.y4,
v2.y1, v2.y2, v2.y3, v2.y4);
t_bounds.minx = Math.min(t_bounds.minx, v1.x1, v1.x2, v1.x3, v1.x4,
v2.x1, v2.x2, v2.x3, v2.x4);
t_bounds.maxx = Math.max(t_bounds.maxx, v1.x1, v1.x2, v1.x3, v1.x4,
v2.x1, v2.x2, v2.x3, v2.x4);
t_bounds.miny = Math.min(t_bounds.miny, v1.y1, v1.y2, v1.y3, v1.y4,
v2.y1, v2.y2, v2.y3, v2.y4);
ctx.beginPath();
switch(c) {
case 1:
ctx.moveTo(v1.x1, v1.y1);
ctx.lineTo(v2.x1, v2.y1);
ctx.lineTo(v2.x4, v2.y4);
ctx.lineTo(v1.x4, v1.y4);
break;
case 2:
ctx.moveTo(v1.x2, v1.y2);
ctx.lineTo(v2.x2, v2.y2);
ctx.lineTo(v2.x3, v2.y3);
ctx.lineTo(v1.x3, v1.y3);
break;
case 3:
ctx.moveTo(v1.x3, v1.y3);
ctx.lineTo(v2.x3, v2.y3);
ctx.lineTo(v2.x4, v2.y4);
ctx.lineTo(v1.x4, v1.y4);
break;
case 4:
ctx.moveTo(v1.x1, v1.y1);
ctx.lineTo(v2.x1, v2.y1);
ctx.lineTo(v2.x2, v2.y2);
ctx.lineTo(v1.x2, v1.y2);
break;
}
ctx.fill();
}
while(p--);
zbuf[z].length = 0;
}
}
while(z--);
t_bounds.minx = t_bounds.minx * scale + translate_x;
t_bounds.miny = t_bounds.miny * scale + translate_y;
t_bounds.maxx = t_bounds.maxx * scale + translate_x;
t_bounds.maxy = t_bounds.maxy * scale + translate_y;
ctx.scale(1/scale, 1/scale);
ctx.translate(-translate_x, -translate_y);
}
function rot3d(p, xrot, yrot, zrot) {
pr = new Object();
var x1 = p.z * Math.sin(yrot) + p.x * Math.cos(yrot);
var y1 = p.y;
var z1 = p.z * Math.cos(yrot) - p.x * Math.sin(yrot);
var x2 = x1;
var y2 = y1 * Math.cos(xrot) - z1 * Math.sin(xrot);
pr.z = y1 * Math.sin(xrot) + z1 * Math.cos(xrot);
pr.x = y2 * Math.sin(zrot) + x2 * Math.cos(zrot);
pr.y = y2 * Math.cos(zrot) - x2 * Math.sin(zrot);
return pr;
}
function make_tentacles() {
var center_x = canvas.width * 0.5;
var center_y = canvas.height * 0.5;
for (var i = 0; i < 6; i++) {
tent[i].v = rot3d(
tent[i].v,
t_xrot_speed, t_yrot_speed, t_zrot_speed
);
}
var ui,ux,uy,uz,vx,vy,vz,cx,cy,cz,fov,wux,wuy,wuz,wvx,wvy,wvz;
var wobble,v2,v1,tp,ij;
var l_inc = tentacle_radius / point_count;
var i = 5;
var tent_fat = fat * tentacle_radius;
var w_dec = tent_fat / point_count;
var ww = Math.sin(time_sPI2 * 0.2*controls.tentacles.wobbleSpeed) * 0.4;
do {
l = 0;
width = tent_fat;
for (j = 0; j < point_count; j++) {
tp = tent[i].p[j];
width -= w_dec;
wobble = Math.sin(
(j*(i+1) / point_count * HALFPI) + (time_sPI2*controls.tentacles.wobbleSpeed)
) * l * ww;
ui = tent[def_tent[i][3]].v;
ux = ui.x;
uy = ui.y;
uz = ui.z;
ui = tent[def_tent[i][4]].v;
vx = ui.x;
vy = ui.y;
vz = ui.z;
wux = width * ux;
wuy = width * uy;
wuz = width * uz;
wvx = width * vx;
wvy = width * vy;
wvz = width * vz;
cx = (tent[i].v.x * l) + (wobble * ux);
cy = (tent[i].v.y * l) + (wobble * uy);
cz = (tent[i].v.z * l) + (wobble * uz);
px = cx + wux + wvx;
py = cy + wuy + wvy;
pz = cz + wuz + wvz + tentacle_diameter;
fov = (pz * 0.00167);
tp.x1 = (px / fov) + center_x;
tp.y1 = (py / fov) + center_y;
tp.z1 = pz;
px = cx - wux + wvx;
py = cy - wuy + wvy;
pz = cz - wuz + wvz + tentacle_diameter;
fov = (pz * 0.00167);
tp.x2 = (px / fov) + center_x;
tp.y2 = (py / fov) + center_y;
tp.z2 = pz;
px = cx - wux - wvx;
py = cy - wuy - wvy;
pz = cz - wuz - wvz + tentacle_diameter;
fov = (pz * 0.00167);
tp.x3 = (px / fov) + center_x;
tp.y3 = (py / fov) + center_y;
tp.z3 = pz;
px = cx + wux - wvx;
py = cy + wuy - wvy;
pz = cz + wuz - wvz + tentacle_diameter;
fov = (pz * 0.00167);
tp.x4 = (px / fov) + center_x;
tp.y4 = (py / fov) + center_y;
tp.z4 = pz;
l += l_inc;
// save 4 quads in zbuf for fast poly ordering
if (j) {
v2 = tp;
v1 = tent[i].p[j-1];
ij = i << 16 | j << 8;
// get average z for storage in zbuf
z = (Math.round(v1.z1 + v2.z1 + v2.z4 + v1.z4) >> 2) - ZMIN;
zl = zbuf[z].length;
if (zl)
zbuf[z][zl] = ij | 1;
else
zbuf[z][0] = ij | 1;
z = (Math.round(v1.z2 + v2.z2 + v2.z3 + v1.z3) >> 2) - ZMIN;
zl = zbuf[z].length;
if (zl)
zbuf[z][zl] = ij | 2;
else
zbuf[z][0] = ij | 2;
z = (Math.round(v1.z3 + v2.z3 + v2.z4 + v1.z4) >> 2) - ZMIN;
var zl = zbuf[z].length;
if (zl)
zbuf[z][zl] = ij | 3;
else
zbuf[z][0] = ij | 3;
z = (Math.round(v1.z1 + v2.z1 + v2.z2 + v1.z2) >> 2) - ZMIN;
zl = zbuf[z].length;
if (zl)
zbuf[z][zl] = ij | 4;
else
zbuf[z][0] = ij | 4;
}
}
}
while(i--);
}
/*
---------------
WORM
---------------
*/
var worm;
var worm_zmax_idx = 0;
var RING_DEPTH = 240;
var MAX_WORM_SPEED = RING_DEPTH / (1000/10);
var WZMIN = 0;
var WORM_RING_COUNT = 30;
var WZMAX = WORM_RING_COUNT * RING_DEPTH + WZMIN;
var WORM_RING_SEGMENTS = 64;
var WORM_INACTIVE_RING_R = 10, WORM_INACTIVE_RING_G = 10, WORM_INACTIVE_RING_B = 10;
function init_worm() {
worm = new Array(WORM_RING_COUNT);
worm_zmax_idx = 0;
var k = 100 / WORM_RING_COUNT;
for (var i = 0; i < WORM_RING_COUNT; i++) {
worm[i] = {
id : i,
p : new Array(WORM_RING_SEGMENTS),
z : (WORM_RING_COUNT-1 - i) * RING_DEPTH,
xmov : 0,
ymov : 0
};
for (var j = 0; j < WORM_RING_SEGMENTS; j++) {
worm[i].p[j] = { x: 0, y: 0, r: WORM_INACTIVE_RING_R, g: WORM_INACTIVE_RING_G, b: WORM_INACTIVE_RING_B };
}
}
}
function draw_worm() {
make_worm();
var worm_zmin_idx = worm_zmax_idx-1;
if (worm_zmin_idx < 0)
worm_zmin_idx = WORM_RING_COUNT-1;
var i_next;
var i = worm_zmax_idx;
if (i % 2 == 1) {
i++;
if (i >= WORM_RING_COUNT)
i = 0;
}
do {
i_next = i+1;
if (i_next >= WORM_RING_COUNT)
i_next = 0;
var znorm = 1- ((worm[i].z-WZMIN) / (WZMAX-WZMIN));
for (var j = 0; j < WORM_RING_SEGMENTS; j+=2) {
var p1, p2, p3, p4;
var j_next = j+1;
if (j_next >= WORM_RING_SEGMENTS)
j_next = 0;
p1 = worm[i].p[j];
p2 = worm[i].p[j_next];
p3 = worm[i_next].p[j];
p4 = worm[i_next].p[j_next];
var r = worm[i].p[j].r*znorm;
var g = worm[i].p[j].g*znorm;
var b = worm[i].p[j].b*znorm;
ctx.fillStyle = 'rgb('+ r +'%,'+ g +'%,'+ b +'%)';
ctx.beginPath();
ctx.moveTo(p1.x, p1.y);
ctx.lineTo(p2.x, p2.y);
ctx.lineTo(p4.x, p4.y);
ctx.lineTo(p3.x, p3.y);
ctx.fill();
}
i = i_next;
if (i == worm_zmin_idx) break;
i++;
if (i >= WORM_RING_COUNT)
i = 0;
}
while(i != worm_zmin_idx)
}
function make_worm() {
var reset_i = null;
var delta_z = Math.min(100, frametime_delta * controls.worm.speed);
for (var i = 0; i < WORM_RING_COUNT; i++) {
var z = worm[i].z - delta_z;
if (z < WZMIN) {
reset_i = i;
}
worm[i].z = z;
}
if (reset_i != null) {
var i = reset_i;
worm[i].z = worm[worm_zmax_idx].z + RING_DEPTH;
worm_zmax_idx = i;
worm[i].xmov = controls.worm.horizontal;
worm[i].ymov = controls.worm.vertical;
}
var center_x = canvas.width * 0.5;
var center_y = canvas.height * 0.5;
var worm_radius = Math.max(canvas.width, canvas.height) / 95;
var depth = 1;
var depth_dec = 1/ WORM_RING_COUNT;
var depth_id = 0;
var i = worm_zmax_idx;
var radinc = PI2 / WORM_RING_SEGMENTS;
do {
var rad = -worm[i].xmov*(depth+1);
rad += controls.worm.twirl * depth;
var z = worm[i].z;
depth = (worm[i].z-WZMIN) / (WZMAX-WZMIN);
var d = 1-Math.sin((1-depth)*HALFPI); // depth in curve
d += 0.02; // adds inverse camera movement
d *= worm_radius * 12; // max curve
for (var j = 0; j < WORM_RING_SEGMENTS; j++) {
var x = (Math.sin(rad) * worm_radius) + worm[i].xmov * d;
var y = (Math.cos(rad) * worm_radius) + worm[i].ymov * d;
worm[i].p[j].x = x + (x*15000) / z + center_x;
worm[i].p[j].y = y + (y*15000) / z + center_y;
rad += radinc;
}
depth -= depth_dec;
depth_id++;
i++;
if (i >= WORM_RING_COUNT)
i = 0;
}
while(i != worm_zmax_idx)
}
/*
---------------
SOUND & BEAT DETECTION
---------------
*/
soundManager.url = '';
soundManager.flashVersion = 9;
soundManager.debugFlash = false;
soundManager.debugMode = false;
soundManager.preferFlash = true;
soundManager.flashLoadTimeout = 10000;
// soundManager.flashPollingInterval = 1000/60; // 60fps is assumed (but never reached on my machine)
soundManager.useHighPerformance = true;
var beat = null;
var BR_SAMPLE_COUNT = 256;
var BR_CUTOFF_FREQ = Math.round(500 / (22050 / 256)); // 500hz
var beatrange; // low frequence range
var beatrange_i = 0;
init_beatrange();
function init_beatrange() {
beatrange = new Array(BR_SAMPLE_COUNT);
for (var i = 0; i < BR_SAMPLE_COUNT; i++) {
beatrange[i] = new Array(BR_CUTOFF_FREQ);
}
}
function updateBeatrange(eqData) {
var i = beatrange_i % BR_SAMPLE_COUNT;
for (var f = 0; f < BR_CUTOFF_FREQ; f++) {
beatrange[i][f] = Math.max(eqData.left[f], eqData.right[f]);
}
beatrange_i++;
}
function getBeatrangeWeights() {
var sample_count = beatrange_i < BR_SAMPLE_COUNT ? beatrange_i : BR_SAMPLE_COUNT;
// find avg
var avg = new Array(BR_CUTOFF_FREQ);
for (var f = 0; f < BR_CUTOFF_FREQ; f++) {
var w = 0;
for (var i = 0; i < sample_count; i++) {
w += beatrange[i][f];
}
avg[f] = w / sample_count;
}
// count below average & above average
// and get spread
var lcount = new Array(BR_CUTOFF_FREQ);
var hcount = new Array(BR_CUTOFF_FREQ);
var spread = new Array(BR_CUTOFF_FREQ);
var distance = new Array(BR_CUTOFF_FREQ);
for (var f = 0; f < BR_CUTOFF_FREQ; f++) {
var lc = 0, hc = 0, min = beatrange[0][f], max = beatrange[0][f], d = 0;
for (var i = 0; i < sample_count; i++) {
min = Math.min(min, beatrange[i][f]);
max = Math.max(max, beatrange[i][f]);
if (i > 1) {
d += Math.abs(beatrange[i-1][f] - beatrange[i][f]);
}
if (beatrange[i][f] < avg[f])
lc++;
else
hc++;
}
lcount[f] = lc;
hcount[f] = hc;
spread[f] = max- min;
distance[f] = d;
}
// determine weight by preferring bigger spread and
// bigger spread of lcount and hcount
var rtn = new Array(BR_CUTOFF_FREQ);
var min = null;
var max = null;
for (var f = 0; f < BR_CUTOFF_FREQ; f++) {
rtn[f] = Math.pow(spread[f],16) * distance[f];
min = min == null ? min = rtn[f] : Math.min(rtn[f], min);
max = max == null ? max = rtn[f] : Math.max(rtn[f], max);
}
// normalize weights
for (var f = 0; f < BR_CUTOFF_FREQ; f++) {
rtn[f] = (rtn[f] - min) / (max - min);
}
return rtn;
}
var lh = null;
var lh_dec = 2;
function detectBeat(eqData) {
updateBeatrange(eqData);
brw = getBeatrangeWeights();
var max = eqData.left[0];
for (var i = 0; i <BR_CUTOFF_FREQ; i++) {
max = Math.max(max, eqData.left[i] *brw[i]);
}
var h = max;
if (h >= lh || lh == null) {
lh_dec = 2;
}
else if (h < lh) {
h = lh - (lh_dec/50);
lh_dec++;
}
lh = h;
return lh;
}
function hslToRgb(h, s, l){
var r, g, b;
if(s == 0){
r = g = b = l; // achromatic
}else{
function hue2rgb(p, q, t){
if(t < 0) t += 1;
if(t > 1) t -= 1;
if(t < 1/6) return p + (q - p) * 6 * t;
if(t < 1/2) return q;
if(t < 2/3) return p + (q - p) * (2/3 - t) * 6;
return p;
}
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = hue2rgb(p, q, h + 1/3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1/3);
}
return [r * 255, g * 255, b * 255];
}
function colorWorm(eqData) {
for (var ring = 0; ring < WORM_RING_COUNT; ring++) {
var freq = Math.floor((worm[ring].id / WORM_RING_COUNT) * 128);
var hue_dec = 120 / (WORM_RING_SEGMENTS/2);
var hue = 120;
var c;
for (var segment = 0; segment < WORM_RING_SEGMENTS/2; segment++) {
var segment_freq = segment / (WORM_RING_SEGMENTS/2);
if (eqData.right[freq] > segment_freq) {
c = hslToRgb(hue/360, 0.55, 0.5);
worm[ring].p[segment].r = c[0];
worm[ring].p[segment].g = c[1];
worm[ring].p[segment].b = c[2];
} else {
worm[ring].p[segment].r = WORM_INACTIVE_RING_R;
worm[ring].p[segment].g = WORM_INACTIVE_RING_G;
worm[ring].p[segment].b = WORM_INACTIVE_RING_B;
}
hue -= hue_dec;
}
hue = 0;
for (; segment < WORM_RING_SEGMENTS; segment++) {
var segment_freq = 1-((segment-WORM_RING_SEGMENTS/2) / (WORM_RING_SEGMENTS/2));
if (eqData.left[freq] > segment_freq) {
c = hslToRgb(hue/360, 0.55, 0.5);
worm[ring].p[segment].r = c[0];
worm[ring].p[segment].g = c[1];
worm[ring].p[segment].b = c[2];
} else {
worm[ring].p[segment].r = WORM_INACTIVE_RING_R;
worm[ring].p[segment].g = WORM_INACTIVE_RING_G;
worm[ring].p[segment].b = WORM_INACTIVE_RING_B;
}
hue -= hue_dec;
}
}
}
function getFallEqData(inEqData) {
var EQ_FALL_SPEED = 0.05;
if (typeof lastEqData == "undefined") {
lastEqData = { left : [], right : [] };
}
var outEqData = { left : [], right : [] };
for (var i = 0; i < 256; i++) {
var l = inEqData.left[i];
var ll = lastEqData.left[i];
var r = inEqData.right[i];
var lr = lastEqData.right[i];
l = l < ll ? Math.max(0, ll - EQ_FALL_SPEED) : l;
r = r < lr ? Math.max(0, lr - EQ_FALL_SPEED) : r;
outEqData.left[i] = l;
outEqData.right[i] = r;
}
for (var i = 0; i < 256; i++) {
lastEqData.left[i] = outEqData.left[i];
lastEqData.right[i] = outEqData.right[i];
}
return outEqData;
}
function onEqData() {
// scale tentacles on beat
if (controls.tentacles.beatDetect) {
t_scale = detectBeat(this.eqData) * 2 + 0.5;
} else {
t_scale = 1.5;
}
// color worm on frequencies
colorWorm(getFallEqData(this.eqData));
}
function loopSound(soundID, options) {
// http://getsatisfaction.com/schillmania/topics/looping_tracks_in_soundmanager_2
options.onfinish = function() { loopSound(soundID, options); };
window.setTimeout(function() {
soundManager.play(soundID, options);
},1);
}
function loadSoundCloudTrack(track_id) {
if (track_id <= 0)
return;
soundManager.stopAll();
soundManager.destroySound('track');
$.getJSON('http://www.mrhobo.nl/soundcloud/sc_trackinfo.php?id='+ track_id +'&nocache=1', function(track) {
track = soundManager.createSound({
id: 'track',
url: track.redirect_url,