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Screen issue (Robovm) #3278

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Yayo-Arellano opened this issue Jul 13, 2015 · 2 comments
Closed

Screen issue (Robovm) #3278

Yayo-Arellano opened this issue Jul 13, 2015 · 2 comments
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@Yayo-Arellano
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I add a banner subview in top of the libgdx view just like this->

Image of libgdx

All my buttons are set with scene2d, but i notice that i have to press below the buttons to get the changed event.
if i do not add the banner view there is no problem about pressing the buttons.

I was looking the source code in the robovm back-end and i think the problem is the function getBounds, cause you are getting the size of all the screen, and not the view that is using libgx

As mario said in this comment its an issue with Libgdx. http://robovm.com/robovm-1-5-released-cross-platform-development-robopods/#comment-2128199229

@Tom-Ski
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Tom-Ski commented Jul 22, 2015

#2105 related, do you have a test example with this layout so we can test?

@badlogic badlogic self-assigned this Nov 17, 2015
This was referenced Nov 22, 2015
@badlogic
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badlogic commented Jan 5, 2016

This has been fixed via #3590. Please report back if it didn't fix the issue for you.

@badlogic badlogic closed this as completed Jan 5, 2016
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